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<blockquote data-quote="Devon" data-source="post: 1053772" data-attributes="member: 1446"><p>Arken: The construct creation cost question is almost a joke with me now...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Does anyone know if WotC addresses construct creation costs in the new 3.5e DMG? I found the "Craft Construct" feat in the "Monster Feats" SRD -- is it in the 3.5 PH or the 3.5 DMG? I had also heard that the costs and requirements for existing constructs changed due to some rethinking on the part of the 3.5 design team.</p><p></p><p>On another note, here's a dinosaur-inspired template I just put together...</p><p></p><p>- Devon</p><p></p><p></p><p>ANKYLO-CREATURE TEMPLATE</p><p></p><p>Ankylo-creatures have developed a tough, hard shell like that ofa tortoise or armadillo, as well as a heavy spiked or club tail with which it may attack.</p><p></p><p>CREATING AN ANKYLO-CREATURE </p><p>“Ankylo-” is an inherited template that can be added to any corporeal animal, dragon, or magical beast. At the GM's discretion, this template can also be applied to other creature types: a quadrupedal aberration, a humanoid, or a monstrous humanoid. Adding this template to a humanoid changes its type to "monstrous humanoid."</p><p></p><p>An ankylo-creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.</p><p></p><p>Hit Dice: +2 HD</p><p></p><p>Armor Class: Base creature receives +4 to its existing natural armor bonus, or a +8 natural armor bonus, whichever is higher.</p><p></p><p>Attack: Attack bonuses increase with added hit dice. Base creature gains a tail attack as an additional secondary attack, or as an optional primary attack. This tail attack deals either piercing or bludgeoning damage (chosen when the template is first applied). Base damage varies by size as follows: Fine 1, Diminutive 1d2, Tiny 1d3, Small 1d4, Medium-size 1d8, Large 2d6, Huge 2d8, Gargantuan 4d6, Colossal 4d8. If the base creature already has a tail attack, the ankylo-creature uses the better base damage.</p><p></p><p>Special Attacks: The base creature retains any existing abilities, and receives the following special attack:</p><p></p><p>Tail Sweep (Ex): The ankylo-creature can lash around with its tail as a standard action. The sweep affects all creatures in the area that the ankylo-creature threatens. A tail sweep automatically deals the ankylo-creature's tail attack damage plus 1-1/2 times it’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to 10 + 1/2 ankylo-creature's hit dice + ankylo-creature's Strength bonus). Creatures which are smaller than the ankylo-creature by two size categories or more must also make a Reflex save (DC equal to 10 + 1/2 ankylo-creature's hit dice + ankylo-creature's Strength bonus) or fall prone in their square.</p><p></p><p>Abilities: Base creature's ability scores are modified as follows: +2 Strength, +4 Constitution, -2 Dexterity.</p><p></p><p>Skills: Adjust skills to reflect ability score changes (see above). </p><p></p><p>Feats: Base creature gains Toughness as a bonus feat.</p><p></p><p>Environment: Same as the base creature.</p><p></p><p>Organization: Same as the base creature.</p><p></p><p>Challenge Rating: As base creature +3</p><p></p><p>Treasure: Same as the base creature.</p><p></p><p>Alignment: Same as the base creature.</p><p></p><p>Advancement: Same as the base creature.</p><p></p><p>Level Adjustment: +5</p><p></p><p>EXAMPLE CREATURE</p><p>This example uses a basilisk as the base creature:</p><p></p><p>ANKYLO-BASILISK</p><p>Medium Magical Beast</p><p>Hit Dice: 8d10+35 (79 hp)</p><p>Initiative: –2 (Dex)</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 19 (–2 Dex, +11 natural), touch 8, flat-footed 19</p><p>Base Attack/Grapple: +8/+10</p><p>Attack: Bite +11 melee (1d8+4)</p><p>Full Attack: Bite +11 melee (1d8+4), tail +6 melee (1d8+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Petrifying gaze, tail sweep</p><p>Special Qualities: Darkvision 60 ft., low-light vision</p><p>Saves: Fort +10, Ref +4, Will +3</p><p>Abilities: Str 17 (+3), Dex 6 (-2), Con 19 (+4), Int 2 (-4), Wis 12 (+1), Cha 11 (+0)</p><p>Skills: Hide +1*, Listen +7, Spot +7</p><p>Feats: Alertness, Blind-Fight, Great Fortitude, Toughness (b)</p><p>Environment: Warm deserts</p><p>Organization: Solitary or colony (3–6)</p><p>Challenge Rating: 8</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 9–10 HD (Medium); 11–18 HD (Large)</p><p>Level Adjustment: —</p><p></p><p>An ankylo-basilisk is a reptilian monster that petrifies living creatures with a mere gaze. It has a tough, segmented, tortoise-like shell, and a heavy club at the end of its tail. An ankylo-basilisk usually has a dull brown body and shell with a yellowish underbelly. Some specimens sport a short, curved horn atop the nose. An adult ankylo-basilisk’s body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. The creature weighs about 375 pounds.</p><p></p><p>COMBAT</p><p></p><p>An ankylo-basilisk relies on its gaze attack, biting and flailing with its tail only when opponents come within reach. Though it has eight legs, its slow metabolism and heavy armor renders it relatively sluggish, so it does not expend energy unnecessarily. Intruders who flee an ankylo-basilisk rather than fight can expect, at best, a halfhearted pursuit. These creatures tend to spend most of their time lying in wait for prey, which includes small mammals, birds, reptiles, and similar creatures.</p><p></p><p>Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 14 negates. The save DC is Charisma-based.</p><p></p><p>Tail Sweep (Ex): The ankylo-basilisk can lash around with its tail as a standard action. The sweep affects all creatures in the area that the ankylo-basilisk threatens. A tail sweep automatically deals 1d8+4 bludgeoning damage. Affected creatures can attempt Reflex saves to take half damage (DC 17). Creatures which are smaller than the ankylo-creature by two size categories or more must also make a Reflex save (DC 17) or fall prone in their square.</p><p></p><p>Skills: *The ankylo-basilisk’s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.</p></blockquote><p></p>
[QUOTE="Devon, post: 1053772, member: 1446"] Arken: The construct creation cost question is almost a joke with me now...:) Does anyone know if WotC addresses construct creation costs in the new 3.5e DMG? I found the "Craft Construct" feat in the "Monster Feats" SRD -- is it in the 3.5 PH or the 3.5 DMG? I had also heard that the costs and requirements for existing constructs changed due to some rethinking on the part of the 3.5 design team. On another note, here's a dinosaur-inspired template I just put together... - Devon ANKYLO-CREATURE TEMPLATE Ankylo-creatures have developed a tough, hard shell like that ofa tortoise or armadillo, as well as a heavy spiked or club tail with which it may attack. CREATING AN ANKYLO-CREATURE “Ankylo-” is an inherited template that can be added to any corporeal animal, dragon, or magical beast. At the GM's discretion, this template can also be applied to other creature types: a quadrupedal aberration, a humanoid, or a monstrous humanoid. Adding this template to a humanoid changes its type to "monstrous humanoid." An ankylo-creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes. Hit Dice: +2 HD Armor Class: Base creature receives +4 to its existing natural armor bonus, or a +8 natural armor bonus, whichever is higher. Attack: Attack bonuses increase with added hit dice. Base creature gains a tail attack as an additional secondary attack, or as an optional primary attack. This tail attack deals either piercing or bludgeoning damage (chosen when the template is first applied). Base damage varies by size as follows: Fine 1, Diminutive 1d2, Tiny 1d3, Small 1d4, Medium-size 1d8, Large 2d6, Huge 2d8, Gargantuan 4d6, Colossal 4d8. If the base creature already has a tail attack, the ankylo-creature uses the better base damage. Special Attacks: The base creature retains any existing abilities, and receives the following special attack: Tail Sweep (Ex): The ankylo-creature can lash around with its tail as a standard action. The sweep affects all creatures in the area that the ankylo-creature threatens. A tail sweep automatically deals the ankylo-creature's tail attack damage plus 1-1/2 times it’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to 10 + 1/2 ankylo-creature's hit dice + ankylo-creature's Strength bonus). Creatures which are smaller than the ankylo-creature by two size categories or more must also make a Reflex save (DC equal to 10 + 1/2 ankylo-creature's hit dice + ankylo-creature's Strength bonus) or fall prone in their square. Abilities: Base creature's ability scores are modified as follows: +2 Strength, +4 Constitution, -2 Dexterity. Skills: Adjust skills to reflect ability score changes (see above). Feats: Base creature gains Toughness as a bonus feat. Environment: Same as the base creature. Organization: Same as the base creature. Challenge Rating: As base creature +3 Treasure: Same as the base creature. Alignment: Same as the base creature. Advancement: Same as the base creature. Level Adjustment: +5 EXAMPLE CREATURE This example uses a basilisk as the base creature: ANKYLO-BASILISK Medium Magical Beast Hit Dice: 8d10+35 (79 hp) Initiative: –2 (Dex) Speed: 20 ft. (4 squares) Armor Class: 19 (–2 Dex, +11 natural), touch 8, flat-footed 19 Base Attack/Grapple: +8/+10 Attack: Bite +11 melee (1d8+4) Full Attack: Bite +11 melee (1d8+4), tail +6 melee (1d8+1) Space/Reach: 5 ft./5 ft. Special Attacks: Petrifying gaze, tail sweep Special Qualities: Darkvision 60 ft., low-light vision Saves: Fort +10, Ref +4, Will +3 Abilities: Str 17 (+3), Dex 6 (-2), Con 19 (+4), Int 2 (-4), Wis 12 (+1), Cha 11 (+0) Skills: Hide +1*, Listen +7, Spot +7 Feats: Alertness, Blind-Fight, Great Fortitude, Toughness (b) Environment: Warm deserts Organization: Solitary or colony (3–6) Challenge Rating: 8 Treasure: None Alignment: Always neutral Advancement: 9–10 HD (Medium); 11–18 HD (Large) Level Adjustment: — An ankylo-basilisk is a reptilian monster that petrifies living creatures with a mere gaze. It has a tough, segmented, tortoise-like shell, and a heavy club at the end of its tail. An ankylo-basilisk usually has a dull brown body and shell with a yellowish underbelly. Some specimens sport a short, curved horn atop the nose. An adult ankylo-basilisk’s body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. The creature weighs about 375 pounds. COMBAT An ankylo-basilisk relies on its gaze attack, biting and flailing with its tail only when opponents come within reach. Though it has eight legs, its slow metabolism and heavy armor renders it relatively sluggish, so it does not expend energy unnecessarily. Intruders who flee an ankylo-basilisk rather than fight can expect, at best, a halfhearted pursuit. These creatures tend to spend most of their time lying in wait for prey, which includes small mammals, birds, reptiles, and similar creatures. Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 14 negates. The save DC is Charisma-based. Tail Sweep (Ex): The ankylo-basilisk can lash around with its tail as a standard action. The sweep affects all creatures in the area that the ankylo-basilisk threatens. A tail sweep automatically deals 1d8+4 bludgeoning damage. Affected creatures can attempt Reflex saves to take half damage (DC 17). Creatures which are smaller than the ankylo-creature by two size categories or more must also make a Reflex save (DC 17) or fall prone in their square. Skills: *The ankylo-basilisk’s dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings. [/QUOTE]
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