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<blockquote data-quote="Devon" data-source="post: 1053889" data-attributes="member: 1446"><p>I had another idea for a template -- check me if the level and CR adjustments are too high...</p><p></p><p>- Devon</p><p></p><p>GHOSTPROOF TEMPLATE</p><p></p><p>Applying gorgon's blood to a castle's mortar has often been touted as a means of preventing unwanted entry by ethereal intruders. Through magic or evolution, some creatures can develop a similar quality, rendering them less vulnerable to incorporeal dangers, and allowing them to threaten incorporeal creatures.</p><p></p><p>CREATING A GHOSTPROOF CREATURE </p><p>“Ghostproof” is an acquired or inherited template that can be added to any corporeal creature or construct, hereinafter referred to as the "base creature." Animals and vermin become magical beasts, but otherwise the base creature retains its original type.</p><p></p><p>A ghostproof creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.</p><p></p><p>Ghostproof (Ex): The base creature's natural armor bonus counts as a deflection bonus against incorporeal touch attacks. If the base creature has no natural armor bonus, its deflection bonus is equal to its Charmisma bonus or +2, whichever is higher. </p><p></p><p>Ghostproof creatures are immune to attacks which rely upon entering the target's body via astral or ethereal travel, and ghostproof creatures on the Prime Material plane count as solid, impassable objects for travelers on the Ethereal plane. </p><p></p><p>Ghost Touch (Ex): A ghostproof creature's unarmed or natural melee attacks affect incorporeal creatures as if they were enchanted with the ghost touch ability. Ranged attacks would only count as ghost touch attacks if the projectiles were originally part of the base creature's body (like a manticore, or a thorn-slinging plant). Organic projectiles which aren't destroyed by use will lose the ghost touch ability after 1d3 days.</p><p></p><p>Although the ghostproof creature is not granted the ability to detect ethereal creatures, its melee attacks work affect such opponents as if the ghostproof creature was also on the Ethereal Plane-- use normal rules for blindness and invisibility when dealing with encounters between ethereal and ghostproof combatants unless the ghostproof creature has a means of detecting such opponents. </p><p></p><p>Challenge Rating: As base creature +2</p><p></p><p>Level Adjustment: +3</p><p></p><p></p><p>GHOSTBANE TEMPLATE</p><p></p><p>While some creatures develop the ability to resist the normal dangers of incorporeal creatures (see ghostproof template above), others have a more refined ability to affect Ethereal and incorporeal opponents. Ghostbane creatures appear as normal creatures of their type, but with a slightly electric aura of pale blue which is most visible to normal sight when it's dark, glows brightly to incoporeal and ethereal creatures.</p><p></p><p>Humanoids are occasionally granted the ghostbane template by their deities, to help them defeat large-scale threats of incoporeal undead.</p><p></p><p>CREATING A GHOSTBANE CREATURE </p><p>“Ghostbane” is an acquired or inherited template that can be added to any corporeal creature or construct, hereinafter referred to as the "base creature." Animals and vermin become magical beasts, but otherwise the base creature retains its original type. DMs may, at their option, rule that ghostbane creatures become Outsiders with the (native) subtype.</p><p></p><p>A ghostbane creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.</p><p></p><p>Gorgonized (Ex): The base creature's armor bonuses from natural armor, manufactured armor, and shields, which are usually bypassed by incorporeal attacks, now work against them. If the base creature has no armor to speak of, its deflection bonus is equal to its Charmisma bonus or +2, whichever is higher. Armor class enalties for low Dexterity, size, or other situations still reduce the ghostbane creature's armor class, and the still lose any Dexterity bonus to AC when caught flat-footed.</p><p></p><p>Gorgonized creatures are immune to attacks which rely upon entering the target's body via astral or ethereal travel, and ghostproof creatures on the Prime Material plane count as solid, impassable objects for travelers on the Ethereal plane. </p><p></p><p>Ghost Touch (Ex): All of a ghostbane creature's melee and ranged attacks affect incorporeal creatures as if they were enchanted with the ghost touch ability, including weapons, natural attacks, and ranged weapons, but not spells or spell-like abilities. The ghostbane creature grants the ghost touch ability to arrows and other projectiles by firing them. Projectiles and ammunition which aren't destroyed by use lose the ghost touch ability immediately, unless they were were originally part of the base creature's body (like a manticore, or a thorn-slinging plant), in which case such projectiles lose the ghost touch ability after 1d3 days.</p><p></p><p>Ghost Sight (Ex): The ghostbane creature can detect incorporeal and ethereal opponents. The ghostbane creature can detect incorporeal undead which are not manifesting, but not Ethereal opponents which happen to also be invisible or otherwise not within line of sight.</p><p></p><p>Challenge Rating: As base creature +3</p><p></p><p>Level Adjustment: +5</p></blockquote><p></p>
[QUOTE="Devon, post: 1053889, member: 1446"] I had another idea for a template -- check me if the level and CR adjustments are too high... - Devon GHOSTPROOF TEMPLATE Applying gorgon's blood to a castle's mortar has often been touted as a means of preventing unwanted entry by ethereal intruders. Through magic or evolution, some creatures can develop a similar quality, rendering them less vulnerable to incorporeal dangers, and allowing them to threaten incorporeal creatures. CREATING A GHOSTPROOF CREATURE “Ghostproof” is an acquired or inherited template that can be added to any corporeal creature or construct, hereinafter referred to as the "base creature." Animals and vermin become magical beasts, but otherwise the base creature retains its original type. A ghostproof creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes. Ghostproof (Ex): The base creature's natural armor bonus counts as a deflection bonus against incorporeal touch attacks. If the base creature has no natural armor bonus, its deflection bonus is equal to its Charmisma bonus or +2, whichever is higher. Ghostproof creatures are immune to attacks which rely upon entering the target's body via astral or ethereal travel, and ghostproof creatures on the Prime Material plane count as solid, impassable objects for travelers on the Ethereal plane. Ghost Touch (Ex): A ghostproof creature's unarmed or natural melee attacks affect incorporeal creatures as if they were enchanted with the ghost touch ability. Ranged attacks would only count as ghost touch attacks if the projectiles were originally part of the base creature's body (like a manticore, or a thorn-slinging plant). Organic projectiles which aren't destroyed by use will lose the ghost touch ability after 1d3 days. Although the ghostproof creature is not granted the ability to detect ethereal creatures, its melee attacks work affect such opponents as if the ghostproof creature was also on the Ethereal Plane-- use normal rules for blindness and invisibility when dealing with encounters between ethereal and ghostproof combatants unless the ghostproof creature has a means of detecting such opponents. Challenge Rating: As base creature +2 Level Adjustment: +3 GHOSTBANE TEMPLATE While some creatures develop the ability to resist the normal dangers of incorporeal creatures (see ghostproof template above), others have a more refined ability to affect Ethereal and incorporeal opponents. Ghostbane creatures appear as normal creatures of their type, but with a slightly electric aura of pale blue which is most visible to normal sight when it's dark, glows brightly to incoporeal and ethereal creatures. Humanoids are occasionally granted the ghostbane template by their deities, to help them defeat large-scale threats of incoporeal undead. CREATING A GHOSTBANE CREATURE “Ghostbane” is an acquired or inherited template that can be added to any corporeal creature or construct, hereinafter referred to as the "base creature." Animals and vermin become magical beasts, but otherwise the base creature retains its original type. DMs may, at their option, rule that ghostbane creatures become Outsiders with the (native) subtype. A ghostbane creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes. Gorgonized (Ex): The base creature's armor bonuses from natural armor, manufactured armor, and shields, which are usually bypassed by incorporeal attacks, now work against them. If the base creature has no armor to speak of, its deflection bonus is equal to its Charmisma bonus or +2, whichever is higher. Armor class enalties for low Dexterity, size, or other situations still reduce the ghostbane creature's armor class, and the still lose any Dexterity bonus to AC when caught flat-footed. Gorgonized creatures are immune to attacks which rely upon entering the target's body via astral or ethereal travel, and ghostproof creatures on the Prime Material plane count as solid, impassable objects for travelers on the Ethereal plane. Ghost Touch (Ex): All of a ghostbane creature's melee and ranged attacks affect incorporeal creatures as if they were enchanted with the ghost touch ability, including weapons, natural attacks, and ranged weapons, but not spells or spell-like abilities. The ghostbane creature grants the ghost touch ability to arrows and other projectiles by firing them. Projectiles and ammunition which aren't destroyed by use lose the ghost touch ability immediately, unless they were were originally part of the base creature's body (like a manticore, or a thorn-slinging plant), in which case such projectiles lose the ghost touch ability after 1d3 days. Ghost Sight (Ex): The ghostbane creature can detect incorporeal and ethereal opponents. The ghostbane creature can detect incorporeal undead which are not manifesting, but not Ethereal opponents which happen to also be invisible or otherwise not within line of sight. Challenge Rating: As base creature +3 Level Adjustment: +5 [/QUOTE]
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