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<blockquote data-quote="Devon" data-source="post: 1054211" data-attributes="member: 1446"><p>BRUTAL TEMPLATE</p><p></p><p>Brutal creatures are hulking versions of normal creatures, filled with rage and eager to inflict pain upon others. Unusually tough and muscular for their kind, they lope around, eyes sizing up the competition. Brutal animals are just as likely to attack their own kind as traditional prey, while intelligent brutal creatures tend to be bullies and thugs. Physical dominance is the domain of the brutal creature.</p><p></p><p>CREATING A BRUTAL CREATURE</p><p></p><p>"Brutal" is an inherited or acquired template which may be applied to an corporeal creature, hereinafter referred to as the "base creature." The creature gains the subtype (brutal).</p><p></p><p>Hit Dice: +3 HD.</p><p></p><p>Attacks: The base creature's melee attacks and damage increase with its additional hit dice and Strength increase (see below).</p><p></p><p>Special Attacks: The brutal creature retains any special attacks, and gains the following:</p><p></p><p>Rage (Ex): A brutal creature can fly into a rage, like a barbarian, once per encounter, as a free action, a number of times per day equal to 1 plus 1 for every 4 hit dice or class levels the creature possesses (maximum 6). If the brutal creature has class levels in Barbarian, the maximum number of rages per day is 10.</p><p></p><p>When raging, a brutal creature temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the brutal creature’s hit points by 2 points per level, but these hit points go away at the end of the rage when its Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are), </p><p></p><p>A fit of rage lasts for a number of rounds equal to 3 + the brutal creature’s (newly improved) Constitution modifier. A brutal creature may prematurely end its rage. At the end of the rage, the brutal creature loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter.</p><p></p><p>Special Qualities: The brutal creature retains any special qualities, and gains the following:</p><p></p><p>Damage resistance (Ex): The base creature gains damage resistance (see table below):</p><p></p><p>Hit Dice: Damage Resistance</p><p>0 - 9: DR 5/--. </p><p>10 +: DR 10/--</p><p></p><p>Saves: Adjust for ability score changes (see below).</p><p></p><p>Abilities: Ability scores change as follows: Strength +4, Constitution +4, Wisdom -2, Charisma -2.</p><p></p><p>Skills: Adjust for ability score changes (see above). Brutal creatures may substitute their Strength modifier </p><p></p><p>Feats: Brutal creatures gain Diehard, Great Fortitude and Toughness as bonus feats.</p><p></p><p>Challenge Rating: As base creature +2.</p><p></p><p>Alignment: Usually chaotic (evil).</p><p></p><p>Advancement: Same as the base creature.</p><p></p><p>Level Adjustment: +3.</p></blockquote><p></p>
[QUOTE="Devon, post: 1054211, member: 1446"] BRUTAL TEMPLATE Brutal creatures are hulking versions of normal creatures, filled with rage and eager to inflict pain upon others. Unusually tough and muscular for their kind, they lope around, eyes sizing up the competition. Brutal animals are just as likely to attack their own kind as traditional prey, while intelligent brutal creatures tend to be bullies and thugs. Physical dominance is the domain of the brutal creature. CREATING A BRUTAL CREATURE "Brutal" is an inherited or acquired template which may be applied to an corporeal creature, hereinafter referred to as the "base creature." The creature gains the subtype (brutal). Hit Dice: +3 HD. Attacks: The base creature's melee attacks and damage increase with its additional hit dice and Strength increase (see below). Special Attacks: The brutal creature retains any special attacks, and gains the following: Rage (Ex): A brutal creature can fly into a rage, like a barbarian, once per encounter, as a free action, a number of times per day equal to 1 plus 1 for every 4 hit dice or class levels the creature possesses (maximum 6). If the brutal creature has class levels in Barbarian, the maximum number of rages per day is 10. When raging, a brutal creature temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the brutal creature’s hit points by 2 points per level, but these hit points go away at the end of the rage when its Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are), A fit of rage lasts for a number of rounds equal to 3 + the brutal creature’s (newly improved) Constitution modifier. A brutal creature may prematurely end its rage. At the end of the rage, the brutal creature loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. Special Qualities: The brutal creature retains any special qualities, and gains the following: Damage resistance (Ex): The base creature gains damage resistance (see table below): Hit Dice: Damage Resistance 0 - 9: DR 5/--. 10 +: DR 10/-- Saves: Adjust for ability score changes (see below). Abilities: Ability scores change as follows: Strength +4, Constitution +4, Wisdom -2, Charisma -2. Skills: Adjust for ability score changes (see above). Brutal creatures may substitute their Strength modifier Feats: Brutal creatures gain Diehard, Great Fortitude and Toughness as bonus feats. Challenge Rating: As base creature +2. Alignment: Usually chaotic (evil). Advancement: Same as the base creature. Level Adjustment: +3. [/QUOTE]
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