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<blockquote data-quote="Arken" data-source="post: 989095" data-attributes="member: 3469"><p><strong>Sample Lesser clockwork creature</strong></p><p></p><p>Forge God’s Temple Guardian (Lesser Clockwork Tiger)</p><p>Large Construct</p><p></p><p>Hit dice: 6d10 (30)</p><p>Initiative: +2</p><p>Speed: 40ft</p><p>AC: 19 (-1 size, +8 natural, +2 dex)</p><p>Attacks: 2 claws +10 melee, Bite +5 melee</p><p>Damage: Claw 1d8+6, Bite 2d6+3. All attacks +1d6 fire damage</p><p>Face/Reach: 5ft by 10ft./5ft</p><p>Special Attacks: Pounce, Improved Grab, rake 1d8+3, flaming silver claws</p><p>Special Qualities: Construct traits, Blinding armour</p><p>Saves: Fort +5, Ref +7, Will +3</p><p>Abilities: Str 23, Dex 15, Con -, Int 2, Wis 12, Cha 6</p><p>Skills: Balance +6, Hide +5, Listen +6. Move Silently +9, Spot +6, Swim +11</p><p>Feats: -</p><p>CR: 6</p><p></p><p>A fearsome creature of growling gears and purring cogs with teeth forged from bright silver licked with flames. This tiger formed guardian was created by master smiths especially for the role of noticing and eliminating intruders to the temple. Should one be detected they will fall upon it with a clank and whirr of strange mechanisms and tear it apart.</p><p>The clockwork tiger is plated with burnished brass emblazoned with the symbol of the deity and has menacing ruby lenses where it should have eye. It moves with an unnatural yet fluid gait as a complex series of interlocking joints click as it moves. To complete the effect strips of polished obsidian mark out ornate black stripes across its back.</p><p></p><p>Combat:</p><p></p><p>Pounce (Ex): May make a full attack after leaping onto an opponent</p><p>Improved Grab (Ex): If the tiger hits with a claw or bite it may use improved grab.</p><p>Rake: If a tiger has a hold it may make 2 rake attacks (+10 melee) for 1d8+3 damage and 1d6 fire damage.</p><p>Blinding (Ex): Twice per day the tiger can flash with a light so bright that all within 20ft must make a reflex save (DC 14) or be blinded 1d4 rounds as the ‘blinding’ armour quality.</p><p>Flaming Claws (Su): The natural attacks of the tiger are enchanted as by the ‘flaming’ weapon quality.</p><p>Skills: Tigers receive a +4 racial bonus to balance, Hide and Move Silently, as a clockwork creature the clockwork tiger has been built with specially tuned lenses for eyes and fine instruments in it’s ears giving a +3 bonus to spot and listen checks.</p></blockquote><p></p>
[QUOTE="Arken, post: 989095, member: 3469"] [b]Sample Lesser clockwork creature[/b] Forge God’s Temple Guardian (Lesser Clockwork Tiger) Large Construct Hit dice: 6d10 (30) Initiative: +2 Speed: 40ft AC: 19 (-1 size, +8 natural, +2 dex) Attacks: 2 claws +10 melee, Bite +5 melee Damage: Claw 1d8+6, Bite 2d6+3. All attacks +1d6 fire damage Face/Reach: 5ft by 10ft./5ft Special Attacks: Pounce, Improved Grab, rake 1d8+3, flaming silver claws Special Qualities: Construct traits, Blinding armour Saves: Fort +5, Ref +7, Will +3 Abilities: Str 23, Dex 15, Con -, Int 2, Wis 12, Cha 6 Skills: Balance +6, Hide +5, Listen +6. Move Silently +9, Spot +6, Swim +11 Feats: - CR: 6 A fearsome creature of growling gears and purring cogs with teeth forged from bright silver licked with flames. This tiger formed guardian was created by master smiths especially for the role of noticing and eliminating intruders to the temple. Should one be detected they will fall upon it with a clank and whirr of strange mechanisms and tear it apart. The clockwork tiger is plated with burnished brass emblazoned with the symbol of the deity and has menacing ruby lenses where it should have eye. It moves with an unnatural yet fluid gait as a complex series of interlocking joints click as it moves. To complete the effect strips of polished obsidian mark out ornate black stripes across its back. Combat: Pounce (Ex): May make a full attack after leaping onto an opponent Improved Grab (Ex): If the tiger hits with a claw or bite it may use improved grab. Rake: If a tiger has a hold it may make 2 rake attacks (+10 melee) for 1d8+3 damage and 1d6 fire damage. Blinding (Ex): Twice per day the tiger can flash with a light so bright that all within 20ft must make a reflex save (DC 14) or be blinded 1d4 rounds as the ‘blinding’ armour quality. Flaming Claws (Su): The natural attacks of the tiger are enchanted as by the ‘flaming’ weapon quality. Skills: Tigers receive a +4 racial bonus to balance, Hide and Move Silently, as a clockwork creature the clockwork tiger has been built with specially tuned lenses for eyes and fine instruments in it’s ears giving a +3 bonus to spot and listen checks. [/QUOTE]
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