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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Templates and Special Abilities by Hit Die
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<blockquote data-quote="Cedric" data-source="post: 4842715" data-attributes="member: 2044"><p>Ok, so I'm thinking about using the Half-Fey Template from Fiend Folio, updated for a 3.5e game. </p><p></p><p>I've never done this before, I typically just pick a core race and go with it. </p><p></p><p>What I don't understand is...the Half-Fey gets all of these special abilities (spell-like abilities I think) by Hit Die...</p><p></p><p>So, if my base race is elf and I add the half-fey template, my ECL is 2 from the +2 LA, right? </p><p></p><p>So if everyone else started at 3rd level...and I was an Elf, Half-Fey Sorcerer Level 1, I'd be on par with them?</p><p></p><p>Now, here's my real question though...as I take more levels in Sorcerer, my "hit dice" go up. Do I gain the Special Abilities listed? Or, are those special abilities related to "half-fey" hit dice, and I don't get them because I'm taking Class Levels?</p><p></p><p>HD Abilities</p><p>1–2...Charm person at will, hypnotism 1/day, faerie fire or glitterdust</p><p>1/day</p><p>3–4...Detect law 3/day, sleep or enthrall 1/day</p><p>5–6...Protection from law 3/day, Tasha’a hideous laughter or</p><p>suggestion 1/day</p><p>7–8...Confusion or emotion 1/day</p><p>9–10...Eyebite or lesser geas 1/day</p><p>11–12...Dominate person or hold monster 1/day</p><p>13–14...Mass invisibility 1/day</p><p>15–16...Geas/quest or mass suggestion 1/day</p><p>17–18...Insanity or mass charm 1/day</p><p>19+...Otto’s irresistible dance 1/day</p></blockquote><p></p>
[QUOTE="Cedric, post: 4842715, member: 2044"] Ok, so I'm thinking about using the Half-Fey Template from Fiend Folio, updated for a 3.5e game. I've never done this before, I typically just pick a core race and go with it. What I don't understand is...the Half-Fey gets all of these special abilities (spell-like abilities I think) by Hit Die... So, if my base race is elf and I add the half-fey template, my ECL is 2 from the +2 LA, right? So if everyone else started at 3rd level...and I was an Elf, Half-Fey Sorcerer Level 1, I'd be on par with them? Now, here's my real question though...as I take more levels in Sorcerer, my "hit dice" go up. Do I gain the Special Abilities listed? Or, are those special abilities related to "half-fey" hit dice, and I don't get them because I'm taking Class Levels? HD Abilities 1–2...Charm person at will, hypnotism 1/day, faerie fire or glitterdust 1/day 3–4...Detect law 3/day, sleep or enthrall 1/day 5–6...Protection from law 3/day, Tasha’a hideous laughter or suggestion 1/day 7–8...Confusion or emotion 1/day 9–10...Eyebite or lesser geas 1/day 11–12...Dominate person or hold monster 1/day 13–14...Mass invisibility 1/day 15–16...Geas/quest or mass suggestion 1/day 17–18...Insanity or mass charm 1/day 19+...Otto’s irresistible dance 1/day [/QUOTE]
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Templates and Special Abilities by Hit Die
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