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Templates for my summon natures ally
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<blockquote data-quote="Beholder Bob" data-source="post: 2492960" data-attributes="member: 12866"><p>Well, this feat only aids summon x critter spells (which is why it becomes the new pre-req for augment summons, it is more related) - is useful at any level, does not raise the spell level, and the decision is made at need. Is combat going longer then intended, burn a 3rd level spell to add 9 R to your summon monster III. It makes a summoner more flexible, but as it aids a very limited collection of spells - without increasing their actual power output per round, should balance ok. Extend spell does not become a viable option for summon critter spells until about the time you are casting 4th-5th level spells - and around 8th-14th, most encounters will not require a duration doubled at that level (to 16-28 rounds) at the cost of a higher level spell. Since duration ramps with caster level, you gain a very limited window of use for an extended summons. Most combats last 4-8 rounds. This feat allows the consumate summoner to adapt to those few combats that drag out longer.</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2492960, member: 12866"] Well, this feat only aids summon x critter spells (which is why it becomes the new pre-req for augment summons, it is more related) - is useful at any level, does not raise the spell level, and the decision is made at need. Is combat going longer then intended, burn a 3rd level spell to add 9 R to your summon monster III. It makes a summoner more flexible, but as it aids a very limited collection of spells - without increasing their actual power output per round, should balance ok. Extend spell does not become a viable option for summon critter spells until about the time you are casting 4th-5th level spells - and around 8th-14th, most encounters will not require a duration doubled at that level (to 16-28 rounds) at the cost of a higher level spell. Since duration ramps with caster level, you gain a very limited window of use for an extended summons. Most combats last 4-8 rounds. This feat allows the consumate summoner to adapt to those few combats that drag out longer. [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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