D&D 3E/3.5 Templates from the Internet (v.3.5)

Knightfall

World of Kulan DM
Hi all, just figured I'd post this revised edition of my compiled Templates from the Internet file. The document details 8 templates by several EN World Monster Masters - Anime Freak, Kitsunekaboom, Krishnath, and myself, Knightfall1972.

BTW, If you have a template that you would like to add to the next version of this file (there is always a next version) then feel free to post it on this thread. Make sure it is 3.5e, as I don't have a lot of time to convert templates.

[EDIT]
Make sure you spell check it too. Use capitals when referring to Types and Subtypes but don't go capital crazy on me. See the document for how I format things.
[/EDIT]

Enjoy!

Knightfall1972
 

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Some small edits for my templates:

Chaos touched: Change granted DR to 10/magic or lawful.
Half-paraelemental: Drop the disease immunity and poison resistance to make them concistant with the revised half-elementals.

Other than that, good work, I have another template I migth post one of these days. It's the lawful equivalent of the Half-celestial and Half-fiend templates, and thus a complimentary template to the chaos touched (Chaos spawn :p) template.
 


Krishnath said:
Some small edits for my templates:

Chaos touched: Change granted DR to 10/magic or lawful.
Half-paraelemental: Drop the disease immunity and poison resistance to make them concistant with the revised half-elementals.

Thanks Krish.
 

Here's one, I've check it over for spelling but you might find something I can't:
Cycloptic
Bigger and stronger then their natural counterparts, these creatures have been magically altered to resemble the legendary brutes that are Cyclops’. Augmented strength, speed and toughness they are raw brutes, however keeping true to there aberrant nature they only posses one eye and have a limited thinking ability.

Sample Cycloptic creature
One-eyed Bat
Huge Magical beast
Hit Dice: 6d10+24 (57)
Initiative: +5
Speed: 30ft Fly 30ft(average)
AC: 20 (-2 size, +5 dex, +10 Natural armour)
Base attack/grapple: +6/+24
Attack: Bite +14 Melee (2d6+10)
Full attack: Bite +14 Melee (2d6+10)
Reach: 15ft./15ft.
Special attacks: ---
Special qualities: Blindsight, scent
Saves: Fort +11, Refl +9, Will +6
Abilities: Str 31, Dex 18, Con 23, Int 6, Wis 16, Cha 6
Skills: Listen +13, Spot +10, Move silently +9
Feats: Flyby

Climae/Terrain: Temperate or warm dessert, forest, hills, plains or underground
Organization: Pack 2-3
Challenge rating: 6
Treasure: One
Advancement: 7-12 HD (Gargantuan), 13-18 (Colossal)

This vile creature looks just like a normal bat, apart from the huge eye that sits in its head.

Combat: After tracking down its prey this beast will dive down and deliver a fatal blow to its victim.

Cycloptic (template)

'Cycloptic' is a template that can be added to any corporeal Animals, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Outsider, or Vermin.
Creature Type: Humanoids become Giant, animals become magical beasts otherwise the creature type remains unchanged.
AC: Natural armor improves by +2
Speed: Due to the size increase the speed (as long as it is less than 40ft) increase by +10ft, flight speeds are decrease by 10ft, unless the result would be lower then 10ft. Manoeuvrability is decreased by 1
HD: The creatures HD increase by +2
Skills: Spot is reduced by a -2 penalty.
Size: The creatures size increases by one.
Special qualities: The creature gain Scent, as a special ability.
Abilities: Str +4, Dex -2, Con +2, Int -4, Wis +2, Cha +0, note that Animals int raises by +4.
CR: +2
 
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Krishnath said:
Definetly has potential...

.


The only thing I would change is the CR. PLus three is pretty steep. I would make it +2.

Also, these guys (I consider myself a monster forum novice) like that fluffy stuff in the begining. You know the:

Cycloptic creatures are beings of legends. They tend to be bigger and stronger (albeit slower), brothers and sisters of thier two-eyed brethren........
 

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