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Templates in the MM
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<blockquote data-quote="Li Shenron" data-source="post: 6497649" data-attributes="member: 1465"><p>I agree on <strong>zombies </strong>and <strong>skeletons</strong>, if they are simply animated corpses then it makes sense that these don't keep any abilities they had in life. When they do, it's typically because they are other, more complicated sorts of undead. I am not sure about <strong>ghosts</strong>, certainly the <em>physical</em> differences of the original creature wouldn't matter much, but the mental characteristics?</p><p></p><p>I am also ok without generic <strong>half-fiend</strong>/<strong>half-celestial</strong>, but I will miss the generic <strong>fiendish</strong>/<strong>celestial</strong>. Note that I say they are both <em>generic</em>, and that's why IMHO we didn't need to have both of them, but having one (the latter, which is meant more for animals and monsters rather than intelligent creatures) would be useful. For intelligent creatures, I prefer ad-hoc creations rather than generic templates.</p><p></p><p>The generic fiendish template (more useful than celestial) is not particularly urgent but I think it would have been useful. Without summons as you say, its main use is in planar campaigns where you want the PCs to travel to another plane and be threatened by local critters, or in encounters with creatures interloping from their original plane and taking pets with them. For similar reasons, <strong>elemental</strong> templates would have been very useful already in the MM.</p><p></p><p><strong>Lich </strong>is tricky... the way I see it, all Liches are different because all spellcasters are different. But again the physical characteristics of the original creature are not so important, so they could be overridden. For NPCs, you can simply achieve these by starting off from a fixed monster and choosing spells a-la-carte. What doesn't sit well with me is the fixed CR and thus overall spellcasting level. I still think a template would be very much needed both for PCs and NPCs created from classes, but the alternative could be a Lich "race" that would replace the original one.</p><p></p><p><strong>Lycanthropes </strong>and <strong>vampires </strong>templates are the real needed ones. Both of these are <em>acquired</em> conditions, so it is actually <em>very</em> important to have a mechanical tool to represent someone (e.g. a PC) become one of them, on top of whatever the character is... I don't have the MM yet, but I thought there was in fact at least some sidebar to cover these.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6497649, member: 1465"] I agree on [B]zombies [/B]and [B]skeletons[/B], if they are simply animated corpses then it makes sense that these don't keep any abilities they had in life. When they do, it's typically because they are other, more complicated sorts of undead. I am not sure about [B]ghosts[/B], certainly the [I]physical[/I] differences of the original creature wouldn't matter much, but the mental characteristics? I am also ok without generic [B]half-fiend[/B]/[B]half-celestial[/B], but I will miss the generic [B]fiendish[/B]/[B]celestial[/B]. Note that I say they are both [I]generic[/I], and that's why IMHO we didn't need to have both of them, but having one (the latter, which is meant more for animals and monsters rather than intelligent creatures) would be useful. For intelligent creatures, I prefer ad-hoc creations rather than generic templates. The generic fiendish template (more useful than celestial) is not particularly urgent but I think it would have been useful. Without summons as you say, its main use is in planar campaigns where you want the PCs to travel to another plane and be threatened by local critters, or in encounters with creatures interloping from their original plane and taking pets with them. For similar reasons, [B]elemental[/B] templates would have been very useful already in the MM. [B]Lich [/B]is tricky... the way I see it, all Liches are different because all spellcasters are different. But again the physical characteristics of the original creature are not so important, so they could be overridden. For NPCs, you can simply achieve these by starting off from a fixed monster and choosing spells a-la-carte. What doesn't sit well with me is the fixed CR and thus overall spellcasting level. I still think a template would be very much needed both for PCs and NPCs created from classes, but the alternative could be a Lich "race" that would replace the original one. [B]Lycanthropes [/B]and [B]vampires [/B]templates are the real needed ones. Both of these are [I]acquired[/I] conditions, so it is actually [I]very[/I] important to have a mechanical tool to represent someone (e.g. a PC) become one of them, on top of whatever the character is... I don't have the MM yet, but I thought there was in fact at least some sidebar to cover these. [/QUOTE]
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