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<blockquote data-quote="Pax" data-source="post: 586821" data-attributes="member: 6875"><p>Well.</p><p></p><p>Color me stunned, you're right. Okay, revised Feat list:</p><p></p><p>HD1 Exotic Weapon: Spiked Chain (up-sized)</p><p>Ft 1 Power Attack</p><p>Ft 2 Sunder</p><p>Ch 6 Weapon Focus: Spiked Chain</p><p>Ft 4 Weapon Specialise: Spiked Chain</p><p>Ch 9 Improved Critical: Spiked Chain</p><p>Ft 6 Expertise</p><p>Ft 8 Improved Trip</p><p>Ch 12 Knock-Down</p><p>Ft 10 Combat Reflexes</p><p>Ch 15 Hold the Line</p><p>Ft 14 Improved Sunder</p><p></p><p>Essentially, move the Improved Sunder to the last choice, and insert the Weapon Focus in the resulting "open spot" ... losing Expert Tactician entirely.</p><p></p><p></p><p></p><p>The feat listed in the MM is for a -typical- example of an Ogre. Player Characetrs -- indeed, DM-run opposition -- is not beholden to folloow that <em>suggested</em> choice. It's also not a FREE feat. Giant-type monsters get 1 feat to start with, and 1 feat for every 4 additional HD above 1 (1 feat at 1HD, 2 feats at 5HD, etc). That HD-based feat is in my table (corrected above) at the "HD 1" entry. Ch # is character level, Ft # is Fighter level, and HD # is monster-HD-based.</p><p></p><p>...</p><p></p><p>In fact, look up the entry for "Dwarf" ... it lists "Feat: Exotic Weapon Proficiency (dwarven waraxe)" ... do you <strong>requie</strong> all dwarven characters, of any sort, to <strong>always</strong> have that feat selected as their first feat ever?</p><p></p><p>I certainly hope not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It's not really an issue of book access. Look how <strong>little</strong> I used outside of the PHB/DMG/MM, really. A few flavor bits from the BoVD, material for flavor from MoF, some weapon enhancements/powers from MoF, one item from S&F that, <strong>really</strong>, would have been better served as three SEPERATE items, using up only the Glove slot and making him lose the Gloves of Storing (of which he only really needed one anyway). I didn't take Large and In Charge, mainly because I don't HAVE that feat available to me; that'd make the blighter even <strong>worse</strong> (I'd take that instead of Hold the Line, in fact). Heh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>I admit I <strong>did</strong> forget the standard markup on base costs for larger arms and armor, so from the Pipe onward, just delete that crap (none of its going to be terribly useful anyway, I'm just obsessive about spending starting money to the last cp ... a habit I picked up playing Shadowrun, where leftovers were cut by 90% after character generation ...). That frees up almost $5K in gold, which should cover up to QUADRUPLED base costs for armor and weapon.</p><p></p><p>[EDIT: Typographical errors]</p></blockquote><p></p>
[QUOTE="Pax, post: 586821, member: 6875"] Well. Color me stunned, you're right. Okay, revised Feat list: HD1 Exotic Weapon: Spiked Chain (up-sized) Ft 1 Power Attack Ft 2 Sunder Ch 6 Weapon Focus: Spiked Chain Ft 4 Weapon Specialise: Spiked Chain Ch 9 Improved Critical: Spiked Chain Ft 6 Expertise Ft 8 Improved Trip Ch 12 Knock-Down Ft 10 Combat Reflexes Ch 15 Hold the Line Ft 14 Improved Sunder Essentially, move the Improved Sunder to the last choice, and insert the Weapon Focus in the resulting "open spot" ... losing Expert Tactician entirely. The feat listed in the MM is for a -typical- example of an Ogre. Player Characetrs -- indeed, DM-run opposition -- is not beholden to folloow that [i]suggested[/i] choice. It's also not a FREE feat. Giant-type monsters get 1 feat to start with, and 1 feat for every 4 additional HD above 1 (1 feat at 1HD, 2 feats at 5HD, etc). That HD-based feat is in my table (corrected above) at the "HD 1" entry. Ch # is character level, Ft # is Fighter level, and HD # is monster-HD-based. ... In fact, look up the entry for "Dwarf" ... it lists "Feat: Exotic Weapon Proficiency (dwarven waraxe)" ... do you [b]requie[/b] all dwarven characters, of any sort, to [b]always[/b] have that feat selected as their first feat ever? I certainly hope not. :) It's not really an issue of book access. Look how [b]little[/b] I used outside of the PHB/DMG/MM, really. A few flavor bits from the BoVD, material for flavor from MoF, some weapon enhancements/powers from MoF, one item from S&F that, [b]really[/b], would have been better served as three SEPERATE items, using up only the Glove slot and making him lose the Gloves of Storing (of which he only really needed one anyway). I didn't take Large and In Charge, mainly because I don't HAVE that feat available to me; that'd make the blighter even [b]worse[/b] (I'd take that instead of Hold the Line, in fact). Heh. :cool: I admit I [b]did[/b] forget the standard markup on base costs for larger arms and armor, so from the Pipe onward, just delete that crap (none of its going to be terribly useful anyway, I'm just obsessive about spending starting money to the last cp ... a habit I picked up playing Shadowrun, where leftovers were cut by 90% after character generation ...). That frees up almost $5K in gold, which should cover up to QUADRUPLED base costs for armor and weapon. [EDIT: Typographical errors] [/QUOTE]
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