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General Tabletop Discussion
*Dungeons & Dragons
Templates- What are they like?
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<blockquote data-quote="kenmarable" data-source="post: 6363279" data-attributes="member: 40359"><p>Well, I think it might be (just speculating here especially from Ari's speculation, so this is second order spec, mind you) but the fact that it is acquired doesn't have anything to do with it. Sure, in the world, if a dwarf becomes a vampire, they start as dwarf and add on vampire-ness. However, if you look at the results and not the process, afterwards, they are a vampire who happened to have once been a dwarf. The vampire-ness is their overall defining characteristic, and the dwarf-ness is the add-on.</p><p></p><p>So, completing ignoring the process in the game world, from a rules perspective, it makes sense to start with a vampire and then dwarf it up some. Same if you have an orc vampire or even maybe an ogre lich or some such. </p><p></p><p>Sure it doesn't give much guidance if the original monster and the new one are both equal weight (like the crazy stuff such as beholder mummies or whatever), but in those cases it makes more sense to make them as a unique monster than to just build it with templates.</p><p></p><p>The fact that it is acquired doesn't matter any more than the fact that, say, being a knight is an acquired condition. If you want to make a halfling knight or an orc knight, it's quicker and easier to start with a basic knight and add the race onto that rather than the other way around. It is MUCH more fast and loose than 3e and 4e, however, which will take some getting used to, but I like it even if I did have far too much fun with templates in the past.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 6363279, member: 40359"] Well, I think it might be (just speculating here especially from Ari's speculation, so this is second order spec, mind you) but the fact that it is acquired doesn't have anything to do with it. Sure, in the world, if a dwarf becomes a vampire, they start as dwarf and add on vampire-ness. However, if you look at the results and not the process, afterwards, they are a vampire who happened to have once been a dwarf. The vampire-ness is their overall defining characteristic, and the dwarf-ness is the add-on. So, completing ignoring the process in the game world, from a rules perspective, it makes sense to start with a vampire and then dwarf it up some. Same if you have an orc vampire or even maybe an ogre lich or some such. Sure it doesn't give much guidance if the original monster and the new one are both equal weight (like the crazy stuff such as beholder mummies or whatever), but in those cases it makes more sense to make them as a unique monster than to just build it with templates. The fact that it is acquired doesn't matter any more than the fact that, say, being a knight is an acquired condition. If you want to make a halfling knight or an orc knight, it's quicker and easier to start with a basic knight and add the race onto that rather than the other way around. It is MUCH more fast and loose than 3e and 4e, however, which will take some getting used to, but I like it even if I did have far too much fun with templates in the past. [/QUOTE]
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Templates- What are they like?
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