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Templating Vermin
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<blockquote data-quote="Storm Raven" data-source="post: 1172206" data-attributes="member: 307"><p>Augmented vermin? Yeah, that was clear. And now I know the rule is pretty stupid too. I'm probably going to discard it and say that (magically) summoned vermin remain mindless even with their increased Intelligence score), because it seems fitting that vermin <em>should</em> be mindless. I'm still on the fence over that though, I'll have to look at it and see how it balances.</p><p></p><p></p><p></p><p>Interesting. Another rule I'm going to toss.</p><p></p><p></p><p></p><p>Luckily for me, I decided to use an older version of the Augment Summoning feat (the one where the creature gets a +1 competence bonus to attacks and damage and +1 hp per HD), so those calculations are easier. On the other hand, I did this to allow stacking with the Conjure Mastery feat from BoEM, so I'll have to do those calculations eventually if anyone decides to try to take that feat. (None of my PCs have been much interested in summoning things yet).</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 1172206, member: 307"] Augmented vermin? Yeah, that was clear. And now I know the rule is pretty stupid too. I'm probably going to discard it and say that (magically) summoned vermin remain mindless even with their increased Intelligence score), because it seems fitting that vermin [i]should[/i] be mindless. I'm still on the fence over that though, I'll have to look at it and see how it balances. Interesting. Another rule I'm going to toss. Luckily for me, I decided to use an older version of the Augment Summoning feat (the one where the creature gets a +1 competence bonus to attacks and damage and +1 hp per HD), so those calculations are easier. On the other hand, I did this to allow stacking with the Conjure Mastery feat from BoEM, so I'll have to do those calculations eventually if anyone decides to try to take that feat. (None of my PCs have been much interested in summoning things yet). [/QUOTE]
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