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Temple Guardian
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<blockquote data-quote="Mesh Hong" data-source="post: 4690820" data-attributes="member: 73463"><p>I have recently discussed the potencial pit falls of using Tomb Guardians lower than level 10 over on the Wizards Forums.</p><p> </p><p>Summary.</p><p>I think you might have to be careful as this guy can kick out a lot of damage, and with 2 action points he could <em>really</em> do some damage if he got lucky.</p><p> </p><p>Worst case scenario (not counting crits)</p><p>round 1:</p><p>move up to PC</p><p>Cascade of steel: 4x 1d8+4 damage = 48 damage</p><p>spend action point</p><p>Cascade of steel: 4x 1d8+4 damage = 48 damage</p><p>Total damage = <strong>96 damage</strong></p><p> </p><p>A 3rd level fighter should have around 43 HPs, so my prediction is that the group would be in a lot of trouble.</p><p> </p><p>I really think you would be better off designing or using a different creature and saving the tomb guardian for when you PCs are higher level and stand more of a chance.</p><p> </p><p>The tomb guardian is <em>possibly</em> one of the most powerful creatures (bang for buck) in the MM. 4 attacks as a standard action and 2 attacks with opportunity attacks is very effective. Then when you consider it isn't even an elite so technically you could have 5 of these against an even level group as a standard encounter it is boardering on madness.</p><p> </p><p>Also the Tomb Guardian is strange in the way that it probably gets <em>weaker</em> when it is advanced to an elite or solo (bang for buck) due to the high DPS of the standard creature.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4690820, member: 73463"] I have recently discussed the potencial pit falls of using Tomb Guardians lower than level 10 over on the Wizards Forums. Summary. I think you might have to be careful as this guy can kick out a lot of damage, and with 2 action points he could [I]really[/I] do some damage if he got lucky. Worst case scenario (not counting crits) round 1: move up to PC Cascade of steel: 4x 1d8+4 damage = 48 damage spend action point Cascade of steel: 4x 1d8+4 damage = 48 damage Total damage = [B]96 damage[/B] A 3rd level fighter should have around 43 HPs, so my prediction is that the group would be in a lot of trouble. I really think you would be better off designing or using a different creature and saving the tomb guardian for when you PCs are higher level and stand more of a chance. The tomb guardian is [I]possibly[/I] one of the most powerful creatures (bang for buck) in the MM. 4 attacks as a standard action and 2 attacks with opportunity attacks is very effective. Then when you consider it isn't even an elite so technically you could have 5 of these against an even level group as a standard encounter it is boardering on madness. Also the Tomb Guardian is strange in the way that it probably gets [I]weaker[/I] when it is advanced to an elite or solo (bang for buck) due to the high DPS of the standard creature. [/QUOTE]
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