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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="Simplicity" data-source="post: 1130725" data-attributes="member: 1496"><p>This game is awesome. If you like D&D computer RPGs, you owe it to yourself to check it out.</p><p></p><p>It models 3.5 rules unbelievably well and it's not klunky to use like Pool of Radiance's combat system was. Did I mention the rules are modeled UNBELIEVABLY well? Item creation? In there. Enlarge Person makes you a hulking giant? Yep. Being prone? You bet. Separately aimable magic missiles? Yep. 5-foot steps? Uh-huh. Pointy-wizard hats? Of course, and a good bargain too.</p><p></p><p>Part of the big difference is in the "radius-based" modeling of movement and spells. Rather than using 5' squares, the game just uses actual distances and radiuses. It makes more sense, and it's much easier to move your guys in combat.</p><p></p><p>Spontaneous casting, by the way can be done by holding down the shift-key</p><p>when your mouse is over the spell. It's a little tricky getting to use the exact slot you want though for some reason...</p><p></p><p>Another thing about this game that I like. Combat is BRUTAL. If you play a lot</p><p>of D&D computer games, you may have gotten used to Neverwinter Night's relatively easy combat. Oh hell, no. The further I get in this game, the better and better those henchmen in town are starting to look (but I sure would hate splitting my gold with some NPC...). Ironman mode is going to be entertaining...</p><p></p><p>Sometimes the dialog leaves a little to be desired, but then again I WAS wandering from house to house in the town of Hommlet. Not ever villager</p><p>SHOULD have quests for you to finish. Makes things realistic, I guess.</p><p></p><p>"So, you make pottery then... Uh... Is it evil pottery?"</p><p></p><p>For those who are playing, a tip... Don't forget to SEARCH when you go into a interesting room. You just might find something. All the things of interest are not immediately available without searching.</p><p></p><p>The graphics are great. The box really doesn't do it justice. The monster models are really well done. The spell effects can be really cool... Who would have though detect magic would be so pretty...</p></blockquote><p></p>
[QUOTE="Simplicity, post: 1130725, member: 1496"] This game is awesome. If you like D&D computer RPGs, you owe it to yourself to check it out. It models 3.5 rules unbelievably well and it's not klunky to use like Pool of Radiance's combat system was. Did I mention the rules are modeled UNBELIEVABLY well? Item creation? In there. Enlarge Person makes you a hulking giant? Yep. Being prone? You bet. Separately aimable magic missiles? Yep. 5-foot steps? Uh-huh. Pointy-wizard hats? Of course, and a good bargain too. Part of the big difference is in the "radius-based" modeling of movement and spells. Rather than using 5' squares, the game just uses actual distances and radiuses. It makes more sense, and it's much easier to move your guys in combat. Spontaneous casting, by the way can be done by holding down the shift-key when your mouse is over the spell. It's a little tricky getting to use the exact slot you want though for some reason... Another thing about this game that I like. Combat is BRUTAL. If you play a lot of D&D computer games, you may have gotten used to Neverwinter Night's relatively easy combat. Oh hell, no. The further I get in this game, the better and better those henchmen in town are starting to look (but I sure would hate splitting my gold with some NPC...). Ironman mode is going to be entertaining... Sometimes the dialog leaves a little to be desired, but then again I WAS wandering from house to house in the town of Hommlet. Not ever villager SHOULD have quests for you to finish. Makes things realistic, I guess. "So, you make pottery then... Uh... Is it evil pottery?" For those who are playing, a tip... Don't forget to SEARCH when you go into a interesting room. You just might find something. All the things of interest are not immediately available without searching. The graphics are great. The box really doesn't do it justice. The monster models are really well done. The spell effects can be really cool... Who would have though detect magic would be so pretty... [/QUOTE]
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