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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 1133112" data-attributes="member: 5868"><p>Yep, you can drink un-ID'd potions. Warning -- all of the healing potions look the same (it hurts when you drink a cure serious and only needed a cure light).There is a limit on the numebr of flags that can be placed on one map, too.</p><p></p><p>This game rocks! Sure, there are some bugs (the darkness of the game obscures a lot of detial for me). I haven't had most of the problems people are talking about on the <a href="http://www.ataricommunity.com/forums/forumdisplay.php?s=&forumid=286" target="_blank">official Atari ToEE Boards</a> -- scroll 5 works fine for me, for example. </p><p></p><p>The few rules implementation errors bug me more, but the developers are aware of them and working to fix. For example -- rangers not getting animal companions until level 5, bastard swords & dwarven waraxes not working quite right, drinking a potion not provoking an AoO. Don't know if they're fix the reach donut -- my fighter is rocking with a glaive right now and I'm regretting the feat I spent on Weapon Focus: Greatsword.</p><p></p><p>For a true D&D fan, this game is absolutely great. Most of the clueless masses are complaining about difficulty and errors that don't really exist because they don't know the rules -- I'm loving it because it's so true to form. (Nothing like CDG'ing your sleeping enemies -- or playing evil and joining the bad guys!).</p><p></p><p>Even with the errors, right now I think this is a must-buy for a 3.0/3.5 fan who plays the occasaionaly computer game. Having D&D experience helps -- I started my first party in Ironman mode. They're all still alive, at level 4, and headed to Nulb.</p><p></p><p>Buy it; you'll like it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 1133112, member: 5868"] Yep, you can drink un-ID'd potions. Warning -- all of the healing potions look the same (it hurts when you drink a cure serious and only needed a cure light).There is a limit on the numebr of flags that can be placed on one map, too. This game rocks! Sure, there are some bugs (the darkness of the game obscures a lot of detial for me). I haven't had most of the problems people are talking about on the [url=http://www.ataricommunity.com/forums/forumdisplay.php?s=&forumid=286]official Atari ToEE Boards[/url] -- scroll 5 works fine for me, for example. The few rules implementation errors bug me more, but the developers are aware of them and working to fix. For example -- rangers not getting animal companions until level 5, bastard swords & dwarven waraxes not working quite right, drinking a potion not provoking an AoO. Don't know if they're fix the reach donut -- my fighter is rocking with a glaive right now and I'm regretting the feat I spent on Weapon Focus: Greatsword. For a true D&D fan, this game is absolutely great. Most of the clueless masses are complaining about difficulty and errors that don't really exist because they don't know the rules -- I'm loving it because it's so true to form. (Nothing like CDG'ing your sleeping enemies -- or playing evil and joining the bad guys!). Even with the errors, right now I think this is a must-buy for a 3.0/3.5 fan who plays the occasaionaly computer game. Having D&D experience helps -- I started my first party in Ironman mode. They're all still alive, at level 4, and headed to Nulb. Buy it; you'll like it! :) [/QUOTE]
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