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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="mmu1" data-source="post: 1135914" data-attributes="member: 319"><p>Human Fighter 8 - Str 20, Dex 12, Con 16, Int 13, Wis 16, Cha 11. </p><p>Uses a Greatsword, wears heavy armor, is very unhappy about the complete lack of Full Plate so far.</p><p></p><p>Human Ranger 7/Fighter 1 - Str 18, Dex 16, Con 18, Int 14, Wis 14, Cha 10. Dual wields a Longsword (+3!!!) / Shortsword combo. Started off with two Shortswords, which turned out to be a severely sub-optimal choice, just didn't do enough damage and didn't hit often enough.</p><p></p><p>Elven Wizard 8 - Str 10, Dex 18, Con 15, Int 20, Wis 12, Cha 11 </p><p>A Fireball / Magic Missile machine, actually has +9 to hit with a longbow but can't hurt anything with it because of the lack of Precise Shot and the way the game implements cover...</p><p></p><p>Dwarven Cleric 8 - Str 18, Dex 13, Con 18, Int 12 Wis 18, Cha 11 </p><p>Has more HP than the ranger and does very well for himself with a longsword thanks to the War domain. I have yet to use him to cast a non-healing spell in combat, he's too useful as a 3rd fighter-type... Wears some nice high-end elven chain to retain 20' movement.</p><p></p><p>Halfling Rogue 8 - Str 10, Dex 22, Con 16, Int 14, Wis 14, Cha 12</p><p>Has taken a <em>very</em> long time to come into his own since he was designed with disarming traps, opening locks and getting in the occasional sneak attack in with a shortbow in mind. I have yet to see a single floor trap, there are almost no containers, and the bow thing wasn't working, so I switched him to the Weapon Finesse / TWF path, maxed out Tumble, and gave him a ring of Invisibility and two magical daggers. He does much better now...</p></blockquote><p></p>
[QUOTE="mmu1, post: 1135914, member: 319"] Human Fighter 8 - Str 20, Dex 12, Con 16, Int 13, Wis 16, Cha 11. Uses a Greatsword, wears heavy armor, is very unhappy about the complete lack of Full Plate so far. Human Ranger 7/Fighter 1 - Str 18, Dex 16, Con 18, Int 14, Wis 14, Cha 10. Dual wields a Longsword (+3!!!) / Shortsword combo. Started off with two Shortswords, which turned out to be a severely sub-optimal choice, just didn't do enough damage and didn't hit often enough. Elven Wizard 8 - Str 10, Dex 18, Con 15, Int 20, Wis 12, Cha 11 A Fireball / Magic Missile machine, actually has +9 to hit with a longbow but can't hurt anything with it because of the lack of Precise Shot and the way the game implements cover... Dwarven Cleric 8 - Str 18, Dex 13, Con 18, Int 12 Wis 18, Cha 11 Has more HP than the ranger and does very well for himself with a longsword thanks to the War domain. I have yet to use him to cast a non-healing spell in combat, he's too useful as a 3rd fighter-type... Wears some nice high-end elven chain to retain 20' movement. Halfling Rogue 8 - Str 10, Dex 22, Con 16, Int 14, Wis 14, Cha 12 Has taken a [i]very[/i] long time to come into his own since he was designed with disarming traps, opening locks and getting in the occasional sneak attack in with a shortbow in mind. I have yet to see a single floor trap, there are almost no containers, and the bow thing wasn't working, so I switched him to the Weapon Finesse / TWF path, maxed out Tumble, and gave him a ring of Invisibility and two magical daggers. He does much better now... [/QUOTE]
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