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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="Simplicity" data-source="post: 1136151" data-attributes="member: 1496"><p>The enemies in the game are definitely stronger than in most CRPGs. I don't consider this a minus. But there's plenty of ways to counter this:</p><p>1) Get a henchman or two!</p><p>2) If you have a druid, be sure to summon an animal companion. Spontaneous cast summon natures ally. A lot.</p><p>3) Build up your xp doing some quests in town.</p><p></p><p>(Minor spoilers, nothing big...)</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p>If you go through eight rounds without hitting something, you've got problems. Either with your characters or with where you are. I never ran into this sort of situation, and my party is hardly optimal (Pal, Fighter, Druid, Bard, Sorc) and I have no henchmen. There are other places to go besides the moathouse. Emiry Meadows is fairly easy except for one guy there. The Deklo groves are another place you can try... neither require going to the moathouse first.</p><p>(Though I did, and I was fine).</p><p></p><p>That's not to say I haven't had to reload a lot. I have. This game ISN'T balanced the same way a D&D table game would be. It's balanced the way a D&D computer game should be. The problem is that all of the D&D games lately have been such a cakewalk, that it's spoiled us all a bit. </p><p></p><p>And you're right, this game is a mean DM. It was a tough module, and it's an even tougher CRPG. And the computer will just sit there and casually beat your unconscious party members to death. But the fact of the matter is that you're a mean player, and if you get something in your path that you can't face, you'll reload and try it some other way.</p></blockquote><p></p>
[QUOTE="Simplicity, post: 1136151, member: 1496"] The enemies in the game are definitely stronger than in most CRPGs. I don't consider this a minus. But there's plenty of ways to counter this: 1) Get a henchman or two! 2) If you have a druid, be sure to summon an animal companion. Spontaneous cast summon natures ally. A lot. 3) Build up your xp doing some quests in town. (Minor spoilers, nothing big...) . . . . . . If you go through eight rounds without hitting something, you've got problems. Either with your characters or with where you are. I never ran into this sort of situation, and my party is hardly optimal (Pal, Fighter, Druid, Bard, Sorc) and I have no henchmen. There are other places to go besides the moathouse. Emiry Meadows is fairly easy except for one guy there. The Deklo groves are another place you can try... neither require going to the moathouse first. (Though I did, and I was fine). That's not to say I haven't had to reload a lot. I have. This game ISN'T balanced the same way a D&D table game would be. It's balanced the way a D&D computer game should be. The problem is that all of the D&D games lately have been such a cakewalk, that it's spoiled us all a bit. And you're right, this game is a mean DM. It was a tough module, and it's an even tougher CRPG. And the computer will just sit there and casually beat your unconscious party members to death. But the fact of the matter is that you're a mean player, and if you get something in your path that you can't face, you'll reload and try it some other way. [/QUOTE]
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