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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="LightPhoenix" data-source="post: 1136850" data-attributes="member: 115"><p>Pielorinho, most of those are readily obvious things (to me at least) that I try to do anyway. Like I said, tactics don't matter when your guys get cut down instantly. I'm pretty sure I'll enjoy the game more when my guys get to level 4 or 5 and start having a fighting chance.</p><p></p><p>That said, two side comments. I'm seeing lots of characters with huge stats. I didn't do that, I took the first set I rolled, which most of the time was really good, but not rediculously high. I don't have a single score above 18 in my group, and no one has more that one 18, some people don't even have one.</p><p> </p><p>Second, this game really emphasizes how at lower levels, especially in a module such as this, is that survival really is based on luck, not on strategy. I mean, I've been playing computer games for about ten years, console games since I was five, and was first introduced to D&D at the age of eight, so I like to think I have a firm grasp on the strategy side of things (though I could be wrong). Things like a 5-foot step, turning undead (Sun domain owns), and ganging up are, to me, basic strategies. Despite all that, I'm finding the game remarkably unforgiving - one innocent move, and you could be thrust into a battle you can't move. </p><p> </p><p>For example, I really didn't expect a bunch of guys pouring out of the first door I opened in the Moathouse. Of course I died that time. Fair? No. Acceptable? Yeah, I know what kind of module ToEE is. No strategy after that helped at all though - there was just no possible way I could win the battle. Only after going downstairs beating the crap out of zombies (which pretty much amounted to my Cleric using Greater Turning repeatedly - not really strategy at all) and raising a level was I even able to attempt it. Of course, it was a rough battle, and I almost lost my main guy completely, but I managed to prevail.</p><p> </p><p>I worry that while "hardcore" gamers and fans of the older D&D modules might find it fun, I can see the difficulty level in the early stages really turning off a lot of "casual" computer gamers. Which I hope doesn't happen, because the engine at the very least kicks ass.</p><p> </p><p>One annoying thing - the game is <em>really</em> dark on my monitor. Is there a way to adjust gamma settings? No - I don't need a <em>light</em> spell or a torch. What I need is a gamma adjustment.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 1136850, member: 115"] Pielorinho, most of those are readily obvious things (to me at least) that I try to do anyway. Like I said, tactics don't matter when your guys get cut down instantly. I'm pretty sure I'll enjoy the game more when my guys get to level 4 or 5 and start having a fighting chance. That said, two side comments. I'm seeing lots of characters with huge stats. I didn't do that, I took the first set I rolled, which most of the time was really good, but not rediculously high. I don't have a single score above 18 in my group, and no one has more that one 18, some people don't even have one. Second, this game really emphasizes how at lower levels, especially in a module such as this, is that survival really is based on luck, not on strategy. I mean, I've been playing computer games for about ten years, console games since I was five, and was first introduced to D&D at the age of eight, so I like to think I have a firm grasp on the strategy side of things (though I could be wrong). Things like a 5-foot step, turning undead (Sun domain owns), and ganging up are, to me, basic strategies. Despite all that, I'm finding the game remarkably unforgiving - one innocent move, and you could be thrust into a battle you can't move. For example, I really didn't expect a bunch of guys pouring out of the first door I opened in the Moathouse. Of course I died that time. Fair? No. Acceptable? Yeah, I know what kind of module ToEE is. No strategy after that helped at all though - there was just no possible way I could win the battle. Only after going downstairs beating the crap out of zombies (which pretty much amounted to my Cleric using Greater Turning repeatedly - not really strategy at all) and raising a level was I even able to attempt it. Of course, it was a rough battle, and I almost lost my main guy completely, but I managed to prevail. I worry that while "hardcore" gamers and fans of the older D&D modules might find it fun, I can see the difficulty level in the early stages really turning off a lot of "casual" computer gamers. Which I hope doesn't happen, because the engine at the very least kicks ass. One annoying thing - the game is [i]really[/i] dark on my monitor. Is there a way to adjust gamma settings? No - I don't need a [i]light[/i] spell or a torch. What I need is a gamma adjustment. [/QUOTE]
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