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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="orangefruitbat" data-source="post: 1138119" data-attributes="member: 3013"><p><strong>Quick tips</strong></p><p></p><p>You can change the gamma settings directly in Windows. R-click on the desktop and choose the Settings Tab. Click the Advanced button. Depending on what graphics driver you use, the gamma settings should be here. It's a bit of a cludge, but it works. If you use the Nvidia drivers, then you can save display profiles, so I have one called toee and one called normal. So I can switch back and forth.</p><p></p><p>Feat choice</p><p>Some feats are more useful in the computer game than in pnp, and vise versa:</p><p></p><p>Weapon Focus and Weapon Specialization</p><p>For example, in a pnp game, if you choose weapon specalization, gnomish hammer, then your DM will probably be nice enough to eventually give you a magic one. But in a crpg, there's no guarantee. Best to go with the standard choices. (Apparently, if you start the game (in normal, not ironman) with a wf feat, then your character automatically gets a MW verision of the item. You can then use item creation feats to improve it).</p><p></p><p>Combat Reflexes</p><p>Most DMs tend to limit AOO against NPCs, but this feat is super useful in TOEE. Plus, since reach weapons don't have their blind spot, reach weapons rock.</p><p></p><p>Precise Shot</p><p>This is a MUST for all archers. Most of the time you're shooting at a target who is engaged in melee (-4). And in enclosed areas, they typically have cover as well (another -4). I'd give it to wizards/sorcerers who use ray spells as well, so their ranged touches actually hit things.</p><p></p><p>Weapon Finesse</p><p>Apparanetly buggy. Plus it uses the 3.0 rules and not the 3.5 ones. However, for everyone with elven bards, rogues or wizards with a 20 Dex, it's an easy way to get +5 to your attack bonus (and given the low levels of the game, helps keeps bards, rogues or wizards viable in combat).</p><p></p><p>Power Attack/Cleave/G. Cleave</p><p>Kick ass and take names, as usual.</p><p></p><p>Dodge/Mobility/Spring Attack</p><p>About the same. Lots of reach weapons to avoid.</p><p></p><p>Item Creation feats</p><p>-Very useful. There are no time pressures in the game (unlike pnp, where the rest of the party is rushing forward), so go nuts and make items.</p><p></p><p>Metamagic</p><p>I haven't picked any up. Given the low levels, most of the useful metamagic would be restricted to 1st and maybe 2nd level spells.</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 1138119, member: 3013"] [b]Quick tips[/b] You can change the gamma settings directly in Windows. R-click on the desktop and choose the Settings Tab. Click the Advanced button. Depending on what graphics driver you use, the gamma settings should be here. It's a bit of a cludge, but it works. If you use the Nvidia drivers, then you can save display profiles, so I have one called toee and one called normal. So I can switch back and forth. Feat choice Some feats are more useful in the computer game than in pnp, and vise versa: Weapon Focus and Weapon Specialization For example, in a pnp game, if you choose weapon specalization, gnomish hammer, then your DM will probably be nice enough to eventually give you a magic one. But in a crpg, there's no guarantee. Best to go with the standard choices. (Apparently, if you start the game (in normal, not ironman) with a wf feat, then your character automatically gets a MW verision of the item. You can then use item creation feats to improve it). Combat Reflexes Most DMs tend to limit AOO against NPCs, but this feat is super useful in TOEE. Plus, since reach weapons don't have their blind spot, reach weapons rock. Precise Shot This is a MUST for all archers. Most of the time you're shooting at a target who is engaged in melee (-4). And in enclosed areas, they typically have cover as well (another -4). I'd give it to wizards/sorcerers who use ray spells as well, so their ranged touches actually hit things. Weapon Finesse Apparanetly buggy. Plus it uses the 3.0 rules and not the 3.5 ones. However, for everyone with elven bards, rogues or wizards with a 20 Dex, it's an easy way to get +5 to your attack bonus (and given the low levels of the game, helps keeps bards, rogues or wizards viable in combat). Power Attack/Cleave/G. Cleave Kick ass and take names, as usual. Dodge/Mobility/Spring Attack About the same. Lots of reach weapons to avoid. Item Creation feats -Very useful. There are no time pressures in the game (unlike pnp, where the rest of the party is rushing forward), so go nuts and make items. Metamagic I haven't picked any up. Given the low levels, most of the useful metamagic would be restricted to 1st and maybe 2nd level spells. [/QUOTE]
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