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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="Dark Jezter" data-source="post: 1145142" data-attributes="member: 1015"><p>I won ToEE the other night with my CN party. The final boss scared me at first, but then I found a way to defeat her that made it almost pitifully easy. All I had to do was (end-game spoilers ahead) [spoiler]use the golden orb (socketed with all four elemental gems) to summon a Balor and a Glabrezu, and then I was able to beat the fungal goddess with surprisingly little effort. I thought it was kinda neat how the ending to the game shows you what happened afterwards in regards to various subquests you did or didn't compete.[/spoiler]</p><p></p><p>I'm taking a short break from ToEE, I plan on playing again with a Neutral Good party comprised of a paladin, a ranger, a cleric, a rogue, and a sorcerer.</p><p></p><p>All in all, I'm satisfied with my ToEE purchase. Here is what I liked about the game:</p><p></p><ul> <li data-xf-list-type="ul">The absolutely fantastic turn-based combat system. Combat in this game works almost exactly as it does in the P&P game.</li> <li data-xf-list-type="ul">The Item Creation feats made it in. My wizard was about 2000 XP lower than the rest of the group from crafting so many magic items. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></li> <li data-xf-list-type="ul">The character models look great, and are very customizable in appearance (even small things like gloves and boots will show up on the models). The animations look cool as well, and I reccommend that everyone try out a monk at least once just to see the awesome animations that come with that class.</li> <li data-xf-list-type="ul">Similarly, the monsters look great as well. Some of the late-game foes are very cool looking.</li> <li data-xf-list-type="ul">Challenging. Most of the time in this game, you are outmatched or outnumbered by your enemies, forcing you to come up with superior strategies to use against your foes.</li> <li data-xf-list-type="ul">Great Hack & Slash! I love a good dungeon, and this dungeon was filled with traps 'n monsters aplenty to keep me happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul">The opening sequences for each alignment. They add a "personal touch" to the game that I really enjoy.</li> </ul><p></p><p>Now, the things I didn't like about the game, although they are relatively minor compared to what I liked about the game.</p><p></p><ul> <li data-xf-list-type="ul">The bugs. Atari was in such a hurry to get this game out the door that the QA team wasn't able to catch some rather annoying bugs, like monsters appearing inside of walls and being impossible to reach. Hopefully this game will get some patches (whether official or unofficial) in the upcoming weeks.</li> <li data-xf-list-type="ul">A few interface problems. It can be hard to select a specific target in crowded combats. The inventory/shop screen is also clunky and inconvienient to use.</li> <li data-xf-list-type="ul">Lackluster storyline. While I know it's unrealistic to expect on a plot on the level of <em>Baldur's Gate II</em> or <em>Planescape: Torment</em> from a game based on a 1st Edition AD&D module (as modules back then were usually very light on story), I wouldn't have minded a better storyline.</li> <li data-xf-list-type="ul">The logbook dosen't provide any details on the quests you've picked up. I would like to see a Neverwinter Nights-style journal that keeps track and describes clearly quests you've recieved and completed.</li> <li data-xf-list-type="ul">In can be near-impossible to find masterwork items in this game for giving magical enchantments to.</li> </ul><p></p><p>So, there are my thoughts on the game. On a scale of 1 to 10, I'd give this game a 7.5 and recommend it to serious fans of D&D. If the bugs were to be fixed in this game, I'd bump the rating up to an 8.5.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1145142, member: 1015"] I won ToEE the other night with my CN party. The final boss scared me at first, but then I found a way to defeat her that made it almost pitifully easy. All I had to do was (end-game spoilers ahead) [spoiler]use the golden orb (socketed with all four elemental gems) to summon a Balor and a Glabrezu, and then I was able to beat the fungal goddess with surprisingly little effort. I thought it was kinda neat how the ending to the game shows you what happened afterwards in regards to various subquests you did or didn't compete.[/spoiler] I'm taking a short break from ToEE, I plan on playing again with a Neutral Good party comprised of a paladin, a ranger, a cleric, a rogue, and a sorcerer. All in all, I'm satisfied with my ToEE purchase. Here is what I liked about the game: [list] [*]The absolutely fantastic turn-based combat system. Combat in this game works almost exactly as it does in the P&P game. [*]The Item Creation feats made it in. My wizard was about 2000 XP lower than the rest of the group from crafting so many magic items. :D [*]The character models look great, and are very customizable in appearance (even small things like gloves and boots will show up on the models). The animations look cool as well, and I reccommend that everyone try out a monk at least once just to see the awesome animations that come with that class. [*]Similarly, the monsters look great as well. Some of the late-game foes are very cool looking. [*]Challenging. Most of the time in this game, you are outmatched or outnumbered by your enemies, forcing you to come up with superior strategies to use against your foes. [*]Great Hack & Slash! I love a good dungeon, and this dungeon was filled with traps 'n monsters aplenty to keep me happy. :) [*]The opening sequences for each alignment. They add a "personal touch" to the game that I really enjoy. [/list] Now, the things I didn't like about the game, although they are relatively minor compared to what I liked about the game. [list] [*]The bugs. Atari was in such a hurry to get this game out the door that the QA team wasn't able to catch some rather annoying bugs, like monsters appearing inside of walls and being impossible to reach. Hopefully this game will get some patches (whether official or unofficial) in the upcoming weeks. [*]A few interface problems. It can be hard to select a specific target in crowded combats. The inventory/shop screen is also clunky and inconvienient to use. [*]Lackluster storyline. While I know it's unrealistic to expect on a plot on the level of [i]Baldur's Gate II[/i] or [i]Planescape: Torment[/i] from a game based on a 1st Edition AD&D module (as modules back then were usually very light on story), I wouldn't have minded a better storyline. [*]The logbook dosen't provide any details on the quests you've picked up. I would like to see a Neverwinter Nights-style journal that keeps track and describes clearly quests you've recieved and completed. [*]In can be near-impossible to find masterwork items in this game for giving magical enchantments to. [/list] So, there are my thoughts on the game. On a scale of 1 to 10, I'd give this game a 7.5 and recommend it to serious fans of D&D. If the bugs were to be fixed in this game, I'd bump the rating up to an 8.5. [/QUOTE]
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