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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="KarinsDad" data-source="post: 1157852" data-attributes="member: 2011"><p>What exact rule is in the game states that potions cannot have their contents listed on them in magical writing?</p><p></p><p>When you find such a rule, please let the rest of us know.</p><p></p><p>The text in the DMG states: "In addition to the standard methods..."</p><p></p><p>To me, the standard method for a potion would be to read the label. Just like any other product (drug, cleaner, juice, whatever) sitting in your house right now.</p><p></p><p>Not having labels on potions in an FRPG is like not having latrines in an FRPG. You can get away with it as a DM, but it doesn't sound very plausible.</p><p></p><p></p><p>Player: "What do you mean that we find 57 magic potions in this messy alchemists lab, but he doesn't have a single one labeled? You mean he goes around tasting every single one to find the one he wants? Huh?"</p><p></p><p></p><p>In fact, that sounds real reasonable for scrolls as well. If I was a spell caster in a fantasy world, I would put a strip of paper or cloth around every one of my scrolls which had the name of the spell written on it. That way, when I want a specific scroll, I can quickly find it without having to open up each and every scroll.</p><p></p><p>It doesn't make sense to play FRPGs as if the characters were not real people with real simple solutions to common problems. Playing it according to "you have to identify or taste every potion" is nonsensical and not well thought out by the designers of the game system.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1157852, member: 2011"] What exact rule is in the game states that potions cannot have their contents listed on them in magical writing? When you find such a rule, please let the rest of us know. The text in the DMG states: "In addition to the standard methods..." To me, the standard method for a potion would be to read the label. Just like any other product (drug, cleaner, juice, whatever) sitting in your house right now. Not having labels on potions in an FRPG is like not having latrines in an FRPG. You can get away with it as a DM, but it doesn't sound very plausible. Player: "What do you mean that we find 57 magic potions in this messy alchemists lab, but he doesn't have a single one labeled? You mean he goes around tasting every single one to find the one he wants? Huh?" In fact, that sounds real reasonable for scrolls as well. If I was a spell caster in a fantasy world, I would put a strip of paper or cloth around every one of my scrolls which had the name of the spell written on it. That way, when I want a specific scroll, I can quickly find it without having to open up each and every scroll. It doesn't make sense to play FRPGs as if the characters were not real people with real simple solutions to common problems. Playing it according to "you have to identify or taste every potion" is nonsensical and not well thought out by the designers of the game system. [/QUOTE]
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