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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="Iron_Chef" data-source="post: 1219854" data-attributes="member: 4530"><p>Maybe my expectations were too high; I really wanted to love this game. It wasn't awful or I wouldn't have spent several hours trying it out. It just didn't have that instantly "addictive" quality of the BG series; it was more like "when is this going to get better?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Everytime I got into trouble, I couldn't flee combat or leave the screen I was on, it just didn't acknowledge that as an option, resulting in several annoying TPKs (the ogre downstairs, the bandits in the secret room). The game seems way too hard; like the "through no fault of your own, you're dead" kind of hard that I can't stand in a video game.</p><p></p><p>The interface takes a lot of getting used to and seems really clunky. It was impossible for me to figure out how to play the game without the tutorial, and even then, I couldn't figure out parts of it (which of course weren't addressed in the tutorial). I couldn't get some characters to engage the enemy, resulting in me having to skip past their turn in frustration, esp. the cleric and the monk. When I check the "flurry of blows" box and then select "full attack" the monk only makes one attack! I have to go back in and select "single attack" to get him to complete his flurry! I mean, I eventually figured out that all I had to do was left click the monster he was attacking and he'd auto-flurry it, but it seems weird that it won't do it the other way. And the reloading of crossbows is irritating. Frex, the bard fires his crossbow, but still has an action left, which I have to use for "reload". I just want him to auto-reload in the same round he fires unless I tell him otherwise. Yes, he will do that, but only if he didn't reload at the end of his turn in the round previous. So, it slows down the game considerably, esp. when several characters use crossbows. And I can't loot my dead party members! WTF? If I could do that, I could have got the stuff I needed to make the rest of the team survive! But nooooo.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> And I couldn't figure out how to command characters to drink potions either; I'd select "inventory", "potions" and "cure light wounds" and then nothing would happen!</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1219854, member: 4530"] Maybe my expectations were too high; I really wanted to love this game. It wasn't awful or I wouldn't have spent several hours trying it out. It just didn't have that instantly "addictive" quality of the BG series; it was more like "when is this going to get better?" :rolleyes: Everytime I got into trouble, I couldn't flee combat or leave the screen I was on, it just didn't acknowledge that as an option, resulting in several annoying TPKs (the ogre downstairs, the bandits in the secret room). The game seems way too hard; like the "through no fault of your own, you're dead" kind of hard that I can't stand in a video game. The interface takes a lot of getting used to and seems really clunky. It was impossible for me to figure out how to play the game without the tutorial, and even then, I couldn't figure out parts of it (which of course weren't addressed in the tutorial). I couldn't get some characters to engage the enemy, resulting in me having to skip past their turn in frustration, esp. the cleric and the monk. When I check the "flurry of blows" box and then select "full attack" the monk only makes one attack! I have to go back in and select "single attack" to get him to complete his flurry! I mean, I eventually figured out that all I had to do was left click the monster he was attacking and he'd auto-flurry it, but it seems weird that it won't do it the other way. And the reloading of crossbows is irritating. Frex, the bard fires his crossbow, but still has an action left, which I have to use for "reload". I just want him to auto-reload in the same round he fires unless I tell him otherwise. Yes, he will do that, but only if he didn't reload at the end of his turn in the round previous. So, it slows down the game considerably, esp. when several characters use crossbows. And I can't loot my dead party members! WTF? If I could do that, I could have got the stuff I needed to make the rest of the team survive! But nooooo.... :mad: And I couldn't figure out how to command characters to drink potions either; I'd select "inventory", "potions" and "cure light wounds" and then nothing would happen! [/QUOTE]
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