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Temple of Elemental Evil discussion thread (merged)
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<blockquote data-quote="Li Shenron" data-source="post: 1323404" data-attributes="member: 1465"><p>Spoiler question: [spoiler]Is the party actually required to encounter and defeat Zuggtmoy at all? I am 8th level now and NO WAY I can handle her, but also I don't think I will have much chances neither once I reach 10th level, which is the cap of the game...[/spoiler]</p><p></p><p>For the record, I am currently playing with a Good party of 5 ladies who are at level 8th somewhere in the upper levels of the Temple of Elemental Evil. No NPC was ever admitted into the party (this is for sheer power-hunger since I didn't want to share Xp <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p></p><p><strong>Lana, human Fighter 8</strong></p><p>Lawful Good</p><p>primary: Strength</p><p>secondary: Dexterity, Intelligence</p><p>skills: Intimidate, Survival, Tumble, Spot, Listen</p><p>feats: Power Attack, Cleave, Great Cleave, Dodge, Combat Expertise, Improved Trip, Combat Reflexes, Improved Critical (Glaive), Iron Will</p><p>equipment: heavy armor / buckler / glaive</p><p></p><p>tactics: get close in melee with the reach weapon, try to get cleave position, use trip when moving before attack</p><p></p><p><strong>Meenah, human Cleric of Heironeous 8</strong></p><p>Lawful Good</p><p>primary: Wisdom</p><p>secondary: Strength, Charisma</p><p>skills: Heal, Concentration, Diplomacy</p><p>feats: Improved Turning, Skill Focus (Concentration), Brew Potion, Craft Wondrous Items, Martial Weapon Prof (Longsword), Weapon Focus (Longsword)</p><p>domains: War, Good</p><p>equipment: heavy armor / heavy shield / longsword</p><p></p><p>tactics: pre-combat buffing, second-line melee, healer, crafting of lesser items (up to 2000gp) for the party, summoner</p><p></p><p><strong>Blossom, elven Wizard 8</strong></p><p>Neutral Good</p><p>primary: Intelligence</p><p>secondary: Dexterity, Constitution</p><p>skills: Spellcraft, Concentration, Listen, Spot, Move Silently, Hide, Tumble</p><p>feats: Toughness, Spell Focus (Enchantment), Dodge, Scribe Scroll, Craft Wand</p><p>equipment: longbow / longsword</p><p>school: Divination (banned Necromancy)</p><p></p><p>tactics: offensive spellcasting (Enchantment, Evocation), makes scroll (Shield, Sleep, Knock) and wands (Identify, Magic Missile) for herself and the Bard, secondary sneaker</p><p></p><p><strong>Layla, human Rogue 8</strong></p><p>Chaotic Good</p><p>primary: Dexterity</p><p>secondary: Intelligence, Constitution</p><p>skills: Search, Disable Device, Appraise, Open Lock, Sleight of Hand Move Silently, Hide, Listen, Spot, Tumble, Bluff</p><p>feats: Improved Initiative, Point Blank Shot, Rapid Shot, Precise Shot</p><p>equipment: light armor / shortbow / spear</p><p></p><p>tactics: archery, primary sneaker, typical roguish tasks</p><p></p><p><strong>Shadayim, half-elven Bard 8</strong></p><p>Chaotic Good</p><p>primary: Charisma</p><p>secondary: Dexterity, Constitution</p><p>skills: Perform, Bluff, Diplomacy, Gather Info, Use Magic Device, Sense Motive, Concentration</p><p>feats: Negotiator, Weapon Finesse (Rapier), Quick Draw</p><p>equipment: light armor / light crossbow / rapier</p><p></p><p>tactics: party speaker, anti-caster spells (Dispel Magic, Silence, Deafness), alternate ranged/melee combat, feinting in combat (to help the Rogue)</p><p></p><p>---------------------------------------------------------------------------</p><p></p><p>The party was created with the idea of being typical (Ftr/Cle/Rog/Wiz as a basis) and of covering all abilities - save for Constitution which helps everyone but doesn't need to be top - each one with a single character. Also the PCs interact a lot to help each other: for example, the Cleric buffs up the Fighter who uses a reach weapon to better defend the backliners, the Bard often feints in combat to let the Rogue sneak attack, the Wizard crafts items for the Bard too, and so on...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1323404, member: 1465"] Spoiler question: [spoiler]Is the party actually required to encounter and defeat Zuggtmoy at all? I am 8th level now and NO WAY I can handle her, but also I don't think I will have much chances neither once I reach 10th level, which is the cap of the game...[/spoiler] For the record, I am currently playing with a Good party of 5 ladies who are at level 8th somewhere in the upper levels of the Temple of Elemental Evil. No NPC was ever admitted into the party (this is for sheer power-hunger since I didn't want to share Xp :D ). [B]Lana, human Fighter 8[/B] Lawful Good primary: Strength secondary: Dexterity, Intelligence skills: Intimidate, Survival, Tumble, Spot, Listen feats: Power Attack, Cleave, Great Cleave, Dodge, Combat Expertise, Improved Trip, Combat Reflexes, Improved Critical (Glaive), Iron Will equipment: heavy armor / buckler / glaive tactics: get close in melee with the reach weapon, try to get cleave position, use trip when moving before attack [B]Meenah, human Cleric of Heironeous 8[/B] Lawful Good primary: Wisdom secondary: Strength, Charisma skills: Heal, Concentration, Diplomacy feats: Improved Turning, Skill Focus (Concentration), Brew Potion, Craft Wondrous Items, Martial Weapon Prof (Longsword), Weapon Focus (Longsword) domains: War, Good equipment: heavy armor / heavy shield / longsword tactics: pre-combat buffing, second-line melee, healer, crafting of lesser items (up to 2000gp) for the party, summoner [B]Blossom, elven Wizard 8[/B] Neutral Good primary: Intelligence secondary: Dexterity, Constitution skills: Spellcraft, Concentration, Listen, Spot, Move Silently, Hide, Tumble feats: Toughness, Spell Focus (Enchantment), Dodge, Scribe Scroll, Craft Wand equipment: longbow / longsword school: Divination (banned Necromancy) tactics: offensive spellcasting (Enchantment, Evocation), makes scroll (Shield, Sleep, Knock) and wands (Identify, Magic Missile) for herself and the Bard, secondary sneaker [B]Layla, human Rogue 8[/B] Chaotic Good primary: Dexterity secondary: Intelligence, Constitution skills: Search, Disable Device, Appraise, Open Lock, Sleight of Hand Move Silently, Hide, Listen, Spot, Tumble, Bluff feats: Improved Initiative, Point Blank Shot, Rapid Shot, Precise Shot equipment: light armor / shortbow / spear tactics: archery, primary sneaker, typical roguish tasks [B]Shadayim, half-elven Bard 8[/B] Chaotic Good primary: Charisma secondary: Dexterity, Constitution skills: Perform, Bluff, Diplomacy, Gather Info, Use Magic Device, Sense Motive, Concentration feats: Negotiator, Weapon Finesse (Rapier), Quick Draw equipment: light armor / light crossbow / rapier tactics: party speaker, anti-caster spells (Dispel Magic, Silence, Deafness), alternate ranged/melee combat, feinting in combat (to help the Rogue) --------------------------------------------------------------------------- The party was created with the idea of being typical (Ftr/Cle/Rog/Wiz as a basis) and of covering all abilities - save for Constitution which helps everyone but doesn't need to be top - each one with a single character. Also the PCs interact a lot to help each other: for example, the Cleric buffs up the Fighter who uses a reach weapon to better defend the backliners, the Bard often feints in combat to let the Rogue sneak attack, the Wizard crafts items for the Bard too, and so on... [/QUOTE]
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