Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Temple of Elemental Evil - expectations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="grodog" data-source="post: 5177043" data-attributes="member: 1613"><p>[reposted from a recent and digressive discussion about EGG's <a href="http://knights-n-knaves.com/phpbb3/viewtopic.php?f=2&t=6909" target="_blank">Necropolis</a>, on K&K]:</p><p></p><p>I haven't sat down and looked at ToEE in decades, much with more-matured mega-dungeon savvy eyes. A number of things disappointed me about ToEE, including:</p><p></p><ul> <li data-xf-list-type="ul">it was too self-contained: T1 suggests that the cult of EE may have started in a number of places, which suggested to me that it was a relatively-decentralized cult and that cells existed in Dyvers, the Wild Coast, and elsewhere within the overall region; T1 hints at the bandits/traders raiding far and wide, and an influx of humanoids into Lareth's service, etc., none of which is reflected in the sequel</li> <li data-xf-list-type="ul">Nulb is clearly an afterthought in the design process, or it was completely winged in the games, since there's no meat to it at all</li> <li data-xf-list-type="ul">the machinations of the various cults of EE are fine, but relatively flat and there's not much provided to help a DM really set things in motion (compared to say, the political dynamics provided in WW's Chicago by Night supplement, which provided good baseline details and relationships, goals, short-term actions and longer-term plans, etc. among the highly-competitive vampires of Chicago)</li> <li data-xf-list-type="ul">the dungeons are too much of the same thing: if you compare the types of encounters in G1's dungeon level to those in ToEE, there's a disturbing sameness to most of the dungeon levels that makes them too repetitive in play</li> <li data-xf-list-type="ul">the hints about the wider GH background/impact of the module are again sketched, but not really capitalized upon (the freeing vs. slaying of Thrommel; the destruction of the Temple; the relationships between Iuz, Zuggtmoy, and Lolth)</li> </ul><p></p><p>This is, again, all based on memory. I wonder how I'd feel about the ToEE if I read it again in detail now?</p></blockquote><p></p>
[QUOTE="grodog, post: 5177043, member: 1613"] [reposted from a recent and digressive discussion about EGG's [URL="http://knights-n-knaves.com/phpbb3/viewtopic.php?f=2&t=6909"]Necropolis[/URL], on K&K]: I haven't sat down and looked at ToEE in decades, much with more-matured mega-dungeon savvy eyes. A number of things disappointed me about ToEE, including: [list] [*]it was too self-contained: T1 suggests that the cult of EE may have started in a number of places, which suggested to me that it was a relatively-decentralized cult and that cells existed in Dyvers, the Wild Coast, and elsewhere within the overall region; T1 hints at the bandits/traders raiding far and wide, and an influx of humanoids into Lareth's service, etc., none of which is reflected in the sequel [*]Nulb is clearly an afterthought in the design process, or it was completely winged in the games, since there's no meat to it at all [*]the machinations of the various cults of EE are fine, but relatively flat and there's not much provided to help a DM really set things in motion (compared to say, the political dynamics provided in WW's Chicago by Night supplement, which provided good baseline details and relationships, goals, short-term actions and longer-term plans, etc. among the highly-competitive vampires of Chicago) [*]the dungeons are too much of the same thing: if you compare the types of encounters in G1's dungeon level to those in ToEE, there's a disturbing sameness to most of the dungeon levels that makes them too repetitive in play [*]the hints about the wider GH background/impact of the module are again sketched, but not really capitalized upon (the freeing vs. slaying of Thrommel; the destruction of the Temple; the relationships between Iuz, Zuggtmoy, and Lolth) [/list] This is, again, all based on memory. I wonder how I'd feel about the ToEE if I read it again in detail now? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Temple of Elemental Evil - expectations
Top