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Temple of Elemental Evil - expectations
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<blockquote data-quote="Beginning of the End" data-source="post: 5178207" data-attributes="member: 55271"><p>My memory of reading through ToEE is that:</p><p></p><p>(a) The presence of the factions in the temple were evident;</p><p>(b) But if you're going to use them, the module is essential unusable in its current form.</p><p></p><p>Flipping to a random page, let's look at room 203: "The hydra's keeper, a troll, dwells here on orders from its master, the priest of the Fire Temple." Finding the hydra in the preceding entry of 202 is easy enough, but where the heck is the priest of the Fire Temple? </p><p></p><p>One naturally goes flipping around looking for the Fire Temple. But that doesn't do you any good, because the priest of the Fire Temple isn't there. Nor is he with the Under-Priests hanging out in a salon. He's actually in the "Western Side Room" (which should probably called "Chamber of the Fire Priest").</p><p></p><p>That took me 5 minutes of flipping around to figure out; and that's 5 minutes I just don't have to waste when I'm sitting in front of my players. Nor is it sufficient: I still don't have any real sense of the full roster of resources the Fire Temple has at its disposal.</p><p></p><p>It's all well and good to say that the DM should "familiarize" themselves with a module before running it. But ToEE has literally hundreds of keyed locations.</p><p></p><p>When given the raw material, I'm more than happy to run inter-factional disputes on-the-fly and in "real time" (so to speak). But the raw materials in ToEE are so poorly organized that I would need to essentially reverse engineer the module from the ground up to make it usable for that style of play.</p><p></p><p>Which is, of course, why the majority of DMs defaulted to a default door-bash style for handling the module's material. (I defaulted to never using it, although that decision was heavily influenced by the frankly goofy nature of the lower levels, which would have required a completely different sort of re-design.)</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5178207, member: 55271"] My memory of reading through ToEE is that: (a) The presence of the factions in the temple were evident; (b) But if you're going to use them, the module is essential unusable in its current form. Flipping to a random page, let's look at room 203: "The hydra's keeper, a troll, dwells here on orders from its master, the priest of the Fire Temple." Finding the hydra in the preceding entry of 202 is easy enough, but where the heck is the priest of the Fire Temple? One naturally goes flipping around looking for the Fire Temple. But that doesn't do you any good, because the priest of the Fire Temple isn't there. Nor is he with the Under-Priests hanging out in a salon. He's actually in the "Western Side Room" (which should probably called "Chamber of the Fire Priest"). That took me 5 minutes of flipping around to figure out; and that's 5 minutes I just don't have to waste when I'm sitting in front of my players. Nor is it sufficient: I still don't have any real sense of the full roster of resources the Fire Temple has at its disposal. It's all well and good to say that the DM should "familiarize" themselves with a module before running it. But ToEE has literally hundreds of keyed locations. When given the raw material, I'm more than happy to run inter-factional disputes on-the-fly and in "real time" (so to speak). But the raw materials in ToEE are so poorly organized that I would need to essentially reverse engineer the module from the ground up to make it usable for that style of play. Which is, of course, why the majority of DMs defaulted to a default door-bash style for handling the module's material. (I defaulted to never using it, although that decision was heavily influenced by the frankly goofy nature of the lower levels, which would have required a completely different sort of re-design.) [/QUOTE]
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