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Temple of Elemental Evil - expectations
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<blockquote data-quote="TheYeti1775" data-source="post: 5179697" data-attributes="member: 20914"><p>I just kept a list of the major NPC's (i.e. The High Priests for each Element) listed on a side paper with notes on them. I do this with any module.</p><p>Another big thing most forget to do was general movement of monsters or the factions when they brought in new recruits/sacrifices or even simple guard patrols.</p><p>Even movements by various major NPC's should be tracked that way. Cause honestly, very few of them will never sleep or have a pressing matter that might call them away from the ToEE.</p><p></p><p>ToEE was never meant to be a simple dungeon crawl (at least IMHO), while it could be treated that way it held in many of our hearts by the fact we had DM's running it that brought a life to it. </p><p>Most look at ToEE as not explaining the surrounding areas, what they don't realize when they voice that complaint is most of us had the old Greyhawk boxed set to refer to for the world-wide implications of it.</p><p><img src="http://upload.wikimedia.org/wikipedia/en/7/7f/Gygax83GreyhawkBoxCover.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>If you went into too much detail within a module you would be upsetting the Canon of the world the fans loved so much. Think about the fiascos (i.e. Nerdrage) of the Realms with the Avatar Trilogy and the Spellplague through the editions.</p><p></p><p>As has been mentioned the length of it, does hurt it when looking back upon it without the Rose Colored Glasses. Especially when you compare it to the 'Adventure Path' method used nowadays.</p><p>But the main gist of the module much like the rule books of 1E was written for a DM to populate and give life to it on his own. Many rules unwritten, only basic notes on personalities.</p><p></p><p>One thing I hated about Return to the ToEE was the fact there was a return. Namely because in one of my group's campaigns they had claimed it as their own. As it was decided to ignore the 'collapse rule' if you did certain things. (i.e. The DM forgot it till we were talking about it a month later.)</p><p></p><p>Now I so want to run this for my current group.</p></blockquote><p></p>
[QUOTE="TheYeti1775, post: 5179697, member: 20914"] I just kept a list of the major NPC's (i.e. The High Priests for each Element) listed on a side paper with notes on them. I do this with any module. Another big thing most forget to do was general movement of monsters or the factions when they brought in new recruits/sacrifices or even simple guard patrols. Even movements by various major NPC's should be tracked that way. Cause honestly, very few of them will never sleep or have a pressing matter that might call them away from the ToEE. ToEE was never meant to be a simple dungeon crawl (at least IMHO), while it could be treated that way it held in many of our hearts by the fact we had DM's running it that brought a life to it. Most look at ToEE as not explaining the surrounding areas, what they don't realize when they voice that complaint is most of us had the old Greyhawk boxed set to refer to for the world-wide implications of it. [img]http://upload.wikimedia.org/wikipedia/en/7/7f/Gygax83GreyhawkBoxCover.jpg[/img] If you went into too much detail within a module you would be upsetting the Canon of the world the fans loved so much. Think about the fiascos (i.e. Nerdrage) of the Realms with the Avatar Trilogy and the Spellplague through the editions. As has been mentioned the length of it, does hurt it when looking back upon it without the Rose Colored Glasses. Especially when you compare it to the 'Adventure Path' method used nowadays. But the main gist of the module much like the rule books of 1E was written for a DM to populate and give life to it on his own. Many rules unwritten, only basic notes on personalities. One thing I hated about Return to the ToEE was the fact there was a return. Namely because in one of my group's campaigns they had claimed it as their own. As it was decided to ignore the 'collapse rule' if you did certain things. (i.e. The DM forgot it till we were talking about it a month later.) Now I so want to run this for my current group. [/QUOTE]
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