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Temple of Elemental Evil - expectations
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<blockquote data-quote="Lancelot" data-source="post: 5181397" data-attributes="member: 30022"><p>Let me arbitrarily rate my liking for ToEE as 4-out-of-10. It's far from a lost case, but (see me post a few pages back) there are a number of things that disappointed me about it.</p><p><em><strong></strong></em></p><p><em><strong>Lost Caverns of Tsojcanth:</strong></em> As a <strong>module</strong>, I'd rate LCoT as a 5/10. It's wildly random, with no regard to a "real" (heh) dungeon ecosystem. It has the same ToEE problems of bad maps (randomly generated, filling exactly the whole page), combat grind, and unexplored themes. However, it also has some stunning artwork (sleeping Drelnza is <strong>amazing</strong>), a definite climax, and it's so very much shorter than ToEE. However, you can't really just evaluate LCoT as a module; it was also a fantastic gaming supplement. The new monsters, lore (demon lords, history, etc), artifacts, magic items, spells... the supplementary material in LCoT makes it an overall 9/10 for me.</p><p></p><p><em><strong>Forgotten Temple of Tharizdun:</strong></em> I'd rate this one as a 7/10. Yes, the Undertemple again suffers from "random creatures in every room" syndrome, but much of the rest is improved from ToEE. The creatures in the upper levels have an intelligent plan of defense, and their total force is clearly outlined and well-organized. The maps do not feel randomly-generated: they have a structure and purpose. The temple is incredibly creepy in parts - in fact, it feels much more foreboding that the ToEE itself. The climax is very unusual, in that it can be dangerous and scary <strong>without</strong> having a Big Bad. This one is all about the atmosphere.</p><p></p><p><em><strong>Keep on the Borderlands</strong></em>: It's a 9/10. Shorter than ToEE, clearly laid out. Well-detailed base of operations (like Hommlet, which was one of the best things about ToEE). Large area of exploration, but each sub-area nicely self-contained and very thematic (kobolds, goblins, the maze, the temple, etc). Clear instructions and assistance for DMs of all skill levels. Interesting maps. Creepy atmosphere (maze, shunned caves, messing with altars...).</p></blockquote><p></p>
[QUOTE="Lancelot, post: 5181397, member: 30022"] Let me arbitrarily rate my liking for ToEE as 4-out-of-10. It's far from a lost case, but (see me post a few pages back) there are a number of things that disappointed me about it. [I][B] Lost Caverns of Tsojcanth:[/B][/I] As a [B]module[/B], I'd rate LCoT as a 5/10. It's wildly random, with no regard to a "real" (heh) dungeon ecosystem. It has the same ToEE problems of bad maps (randomly generated, filling exactly the whole page), combat grind, and unexplored themes. However, it also has some stunning artwork (sleeping Drelnza is [B]amazing[/B]), a definite climax, and it's so very much shorter than ToEE. However, you can't really just evaluate LCoT as a module; it was also a fantastic gaming supplement. The new monsters, lore (demon lords, history, etc), artifacts, magic items, spells... the supplementary material in LCoT makes it an overall 9/10 for me. [I][B]Forgotten Temple of Tharizdun:[/B][/I] I'd rate this one as a 7/10. Yes, the Undertemple again suffers from "random creatures in every room" syndrome, but much of the rest is improved from ToEE. The creatures in the upper levels have an intelligent plan of defense, and their total force is clearly outlined and well-organized. The maps do not feel randomly-generated: they have a structure and purpose. The temple is incredibly creepy in parts - in fact, it feels much more foreboding that the ToEE itself. The climax is very unusual, in that it can be dangerous and scary [B]without[/B] having a Big Bad. This one is all about the atmosphere. [I][B]Keep on the Borderlands[/B][/I]: It's a 9/10. Shorter than ToEE, clearly laid out. Well-detailed base of operations (like Hommlet, which was one of the best things about ToEE). Large area of exploration, but each sub-area nicely self-contained and very thematic (kobolds, goblins, the maze, the temple, etc). Clear instructions and assistance for DMs of all skill levels. Interesting maps. Creepy atmosphere (maze, shunned caves, messing with altars...). [/QUOTE]
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