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Temple of Elemental Evil - Waterside Hostel
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<blockquote data-quote="haakon1" data-source="post: 9769385" data-attributes="member: 25619"><p>As noone requested, trade and contact among the "domains" of my Greater Greyhawk.</p><ul> <li data-xf-list-type="ul">Isle of Dread: Merchants from Sasserine have set up a tiny colony, and the Scarlet Brotherhood is in the area.</li> <li data-xf-list-type="ul">Pirate Isles off the Isle of Dread: Sometimes attack and sometimes mercenaries for the Scarlet Brotherhood. Pirates against Guadalante, Aramax, and the Willow setting's meager commerce when they can. Raid the west coast of Hepmonaland and into the Azure with SB permission too, I suppose.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Guadalante: Set up to export leather and tallow, like colonial/early Mexican California in the great 19th century sailing novel "Two Years Before the Mast". And, since it's Cal/Mex, there's gold in them thar hills. BUT the Scarlet Brotherhood cut off the Tilva Strait to the Solnor Ocean, and mostly controls access to the Azure Sea, so that's why they're forgotten and abandoned, left mostly to their own devices.</li> <li data-xf-list-type="ul">Aramax. Trades with and friendly with Guadalante. Both Common-speaking lands that are abandoned Great Kingdom colonies and have a population of mixed Olman, Oeridian, and Cashmerean people. I haven't thought about its economy, other than it's not doing as well as Guadalante. Perhaps they make manufactured goods and luxuries for Guadalante. Probably spice exports since the colony covers part of destroyed Zhindia. </li> </ul><p></p><ul> <li data-xf-list-type="ul">Willow setting. Tir Asleen and Galladoorn are close allies. Nookmar is mostly barbarian tribes and Cashmere is largely depopulated, its people having moved to the other lands. Willows doesn't really mention economics, so I assume they are largely self-sufficient, but perhaps they export pigs to Aramax and Guadalante, for leather, tallow, and spices. Oh, and they definitely export Cashmere wool - some of it making its way through Sasserine or Scarlet Brotherhood trading to the Flannaess. This region speaks the language "Daikini" and their population is a mix of Oeridians, Cashmereans, Hepmonalanders, and of course Halflings. Elves, dwarves, etc. are unknown here.</li> </ul><p></p><ul> <li data-xf-list-type="ul">D&D cartoon setting “The Realm”: Mostly post-apocalyptic, so the economy is mostly about self-sufficiency. They might export old artifacts or Dragonbane herbs to Tir Asleen, across the Alicorn Sea/Shattered Sea, past the ruins of the Immemorial City on "Dragon Isle". The famous villain <strong>Warduke</strong> has appeared in the cartoon and was placed in Greyhawk in Dungeon, so there is a connection between these settings.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Izmir from "D&D: Wrath of the Dragon God", on the "Bearskin map" from Dragon Annual as "Ishtarland". Exports silk, by the Silk Road (on Anna Meyer's Greyhawk maps) via the Linncroft Inn (mentioned in the movie as on the way to adventures set in Greyhawk). Baklunish traders from the Far West beyond the Plains of the Paynims and Mure hide their very distant source. Izmir knows of the Flannaess, but the reverse is not true.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Chainmail setting as NW Oerik. Ravilla, etc. Too interested in its own wars to trade withe outside world. Known to the Baklunish Far West and Izmir, but avoided by both.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Fireland to the NE of the North Province is another forgotten colony of the GK, using Raging Swan’s products: the Lonely Coast, the Duchy of Ashlar, the Picaroon Peninsula, and Gloamhold. They trade with the North Province, but it's not easy with Thillonrian Vikings and Picaroon pirates. Collectively, they export slate, tin, dried fish, and guano, seeking manufactured and less Arctic goods from the GK.</li> </ul><p></p><ul> <li data-xf-list-type="ul">West and a bit south of Fireland: Kozakura (or possibly Wa and Kozakura) from Oriental Adventures before Forgotten Realms kidnapped Kara-Tur. Once attacked by Ravilla, now fiercely isolationist. They raid Fireland, and rarely peacefully trade, exporting tea, sake, silver, and steel weapons for dried fish, guano, and far-fetched goods like magic items from the GK.</li> </ul></blockquote><p></p>
[QUOTE="haakon1, post: 9769385, member: 25619"] As noone requested, trade and contact among the "domains" of my Greater Greyhawk. [LIST] [*]Isle of Dread: Merchants from Sasserine have set up a tiny colony, and the Scarlet Brotherhood is in the area. [*]Pirate Isles off the Isle of Dread: Sometimes attack and sometimes mercenaries for the Scarlet Brotherhood. Pirates against Guadalante, Aramax, and the Willow setting's meager commerce when they can. Raid the west coast of Hepmonaland and into the Azure with SB permission too, I suppose. [/LIST] [LIST] [*]Guadalante: Set up to export leather and tallow, like colonial/early Mexican California in the great 19th century sailing novel "Two Years Before the Mast". And, since it's Cal/Mex, there's gold in them thar hills. BUT the Scarlet Brotherhood cut off the Tilva Strait to the Solnor Ocean, and mostly controls access to the Azure Sea, so that's why they're forgotten and abandoned, left mostly to their own devices. [*]Aramax. Trades with and friendly with Guadalante. Both Common-speaking lands that are abandoned Great Kingdom colonies and have a population of mixed Olman, Oeridian, and Cashmerean people. I haven't thought about its economy, other than it's not doing as well as Guadalante. Perhaps they make manufactured goods and luxuries for Guadalante. Probably spice exports since the colony covers part of destroyed Zhindia. [/LIST] [LIST] [*]Willow setting. Tir Asleen and Galladoorn are close allies. Nookmar is mostly barbarian tribes and Cashmere is largely depopulated, its people having moved to the other lands. Willows doesn't really mention economics, so I assume they are largely self-sufficient, but perhaps they export pigs to Aramax and Guadalante, for leather, tallow, and spices. Oh, and they definitely export Cashmere wool - some of it making its way through Sasserine or Scarlet Brotherhood trading to the Flannaess. This region speaks the language "Daikini" and their population is a mix of Oeridians, Cashmereans, Hepmonalanders, and of course Halflings. Elves, dwarves, etc. are unknown here. [/LIST] [LIST] [*]D&D cartoon setting “The Realm”: Mostly post-apocalyptic, so the economy is mostly about self-sufficiency. They might export old artifacts or Dragonbane herbs to Tir Asleen, across the Alicorn Sea/Shattered Sea, past the ruins of the Immemorial City on "Dragon Isle". The famous villain [B]Warduke[/B] has appeared in the cartoon and was placed in Greyhawk in Dungeon, so there is a connection between these settings. [/LIST] [LIST] [*]Izmir from "D&D: Wrath of the Dragon God", on the "Bearskin map" from Dragon Annual as "Ishtarland". Exports silk, by the Silk Road (on Anna Meyer's Greyhawk maps) via the Linncroft Inn (mentioned in the movie as on the way to adventures set in Greyhawk). Baklunish traders from the Far West beyond the Plains of the Paynims and Mure hide their very distant source. Izmir knows of the Flannaess, but the reverse is not true. [/LIST] [LIST] [*]Chainmail setting as NW Oerik. Ravilla, etc. Too interested in its own wars to trade withe outside world. Known to the Baklunish Far West and Izmir, but avoided by both. [/LIST] [LIST] [*]Fireland to the NE of the North Province is another forgotten colony of the GK, using Raging Swan’s products: the Lonely Coast, the Duchy of Ashlar, the Picaroon Peninsula, and Gloamhold. They trade with the North Province, but it's not easy with Thillonrian Vikings and Picaroon pirates. Collectively, they export slate, tin, dried fish, and guano, seeking manufactured and less Arctic goods from the GK. [/LIST] [LIST] [*]West and a bit south of Fireland: Kozakura (or possibly Wa and Kozakura) from Oriental Adventures before Forgotten Realms kidnapped Kara-Tur. Once attacked by Ravilla, now fiercely isolationist. They raid Fireland, and rarely peacefully trade, exporting tea, sake, silver, and steel weapons for dried fish, guano, and far-fetched goods like magic items from the GK. [/LIST] [/QUOTE]
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