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Temple of the Frog
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<blockquote data-quote="Jhaelen" data-source="post: 5011075" data-attributes="member: 46713"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> At your service! (although I don't quite understand why the poster I quoted doesn't have to elaborate on his opinion - it's what prompted my response AND the way it turned out, but I know better than arguing with the mods, so...)</p><p></p><p>I really enjoy fantasy rpgs. A also enjoy sf rpgs - especially, the Eclipse Phase rpg I recently acquired makes me want to start playing in one.</p><p></p><p>What I don't like is mixing those two. Because they don't mix, they're like water and oil. There's two ways this can go:</p><p>a) hi-tech gadgets are turned into a kind of magic item (the D&D approach)</p><p>b) magic is sci-fi-tized (e.g. by calling it psi and inventing weirdo-explanations why it should actually work)</p><p>A notable exception is Shadowrun - which _almost_ works. It just has terrible game mechanics (at least pre-4E). But at least the setting is cool.</p><p></p><p>I especially hate the Barrier Peaks module. It was supposed to demonstrate that the D&D rules were flexible enough to properly model a sci-fi setting - and failed miserably. I'll never understand why it's supposed to be a classic.</p><p></p><p>The Temple of the Frog was actually more clever about mixing genres that don't mix well. But it's still something I don't care about in my games.</p><p></p><p>So, there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5011075, member: 46713"] :) At your service! (although I don't quite understand why the poster I quoted doesn't have to elaborate on his opinion - it's what prompted my response AND the way it turned out, but I know better than arguing with the mods, so...) I really enjoy fantasy rpgs. A also enjoy sf rpgs - especially, the Eclipse Phase rpg I recently acquired makes me want to start playing in one. What I don't like is mixing those two. Because they don't mix, they're like water and oil. There's two ways this can go: a) hi-tech gadgets are turned into a kind of magic item (the D&D approach) b) magic is sci-fi-tized (e.g. by calling it psi and inventing weirdo-explanations why it should actually work) A notable exception is Shadowrun - which _almost_ works. It just has terrible game mechanics (at least pre-4E). But at least the setting is cool. I especially hate the Barrier Peaks module. It was supposed to demonstrate that the D&D rules were flexible enough to properly model a sci-fi setting - and failed miserably. I'll never understand why it's supposed to be a classic. The Temple of the Frog was actually more clever about mixing genres that don't mix well. But it's still something I don't care about in my games. So, there :) [/QUOTE]
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