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Temple Quarter: A City Quarters Sourcebook
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<blockquote data-quote="Crothian" data-source="post: 2184462" data-attributes="member: 232"><p><strong>Temple Quarter</strong></p><p></p><p>It was last year when I was reading a book called Thieves Quarter. My thoughts on the book were that it was really well done and I really wanted the rest of the cities districts described in that kind of detail and I wanted them right away. Of course that was not meant to be as books take time to write and produce. But the second book is out now and it covers the Temple district. One of the things I had to do when reading it was to go back and look at the Thieves Quarter book. The Temple Quarter is an outstanding book and while I knew I liked the first one, I could not remember just how good it was. Consistency in books like this the cover different parts of the same city must be hard, doubly so since the writing quality is so high. What amazes me is that Temple Quarter is actually better then Thieves quarter in my opinion. Of course this means I am going to be even more impatient for the rest of the books on this city, but if they are like this one it will well be worth the wait. </p><p></p><p> Temple Quarter is a new book by Games Mechanic. They have of course published Thieves Quarter as well as Martial Arts Mayhem and Modern Magic. They have only a few books out compared to some of the bigger companies but they have a really high constancy to the quality of them. The PDF is a little under a hundred pages and it is just great looking. The art, cartography, lay out are all very high quality. There is color in the maps and the buildings that are mapped out. The rest of the art is black and white. One great think that they included was maps that are for the players. The maps are color like the others but do not have names of places on them. There is a map of the city as well as a closer map for the whole Temple District</p><p></p><p>The book is more then just a part of a city. Though the city of Liberty seems really well thought out and cool. I think it ranks up there along Bluffside and Freeport in terms of d20 city settings go. It is hard to tell without the rest of the districts but so far very very good. But I digress, the book describes in good detail churches, their gods, and their rituals. There are lots of great details in the book. </p><p></p><p>The book starts with a introduction to the publishing company and authors. It then goes into the city. This looks like the same material in Thieves Quarter with the history of Liberty and descriptions of the different districts. It is good to see the material reprinted since not everyone will have all the books. Though a person really should. The map of the city looks really cool. This would be a beautiful city to live in. There are three rivers that come and meet in the harbor that the city surrounds. There are a few waterfalls and a big lighthouse. The city has fields around it but also some wilderness trees in the north. Christopher West does the Cartography and while I am not that familiar with his stuff he has done a fabulous job. </p><p></p><p>The bulk of the book covers the temples. It isn’t just the temples that they cover though. There are ceremonies and rituals for the different gods presented. There is also info on who worships at the different places. There are notable features of each of the places, NPCs fully described for the different temples, lots of really good information here. </p><p></p><p>The city as a whole has a good set of laws and weapon and armor restrictions. This might be the most complete set of weapon and armor restrictions that have been in print. There are church and civil laws here as well. Different people have different restrictions. Clergy can carry the favored weapons of the gods, farmers can carry quarterstaffs, no one gets to wear medium or heavy armor except the guards, etc. </p><p></p><p>The city feels alive especially with the plots sections. This part really shows the movers and shakers of the city and what is going on. There actually might be too much going on in this city by the time it all written and defined. There are plots here of all manner for a variety of different adventures ideas for players. The book also includes some random encounters of people that might be meet at different places. </p><p></p><p>There is a lot in this book. The gods and their rituals and followers alone makes the book worthwhile but on top of that we get a city section too. Games Mechanics has done a fantastic job on this city and I can only hope that they somehow speed up the releases of the rest of it.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2184462, member: 232"] [b]Temple Quarter[/b] It was last year when I was reading a book called Thieves Quarter. My thoughts on the book were that it was really well done and I really wanted the rest of the cities districts described in that kind of detail and I wanted them right away. Of course that was not meant to be as books take time to write and produce. But the second book is out now and it covers the Temple district. One of the things I had to do when reading it was to go back and look at the Thieves Quarter book. The Temple Quarter is an outstanding book and while I knew I liked the first one, I could not remember just how good it was. Consistency in books like this the cover different parts of the same city must be hard, doubly so since the writing quality is so high. What amazes me is that Temple Quarter is actually better then Thieves quarter in my opinion. Of course this means I am going to be even more impatient for the rest of the books on this city, but if they are like this one it will well be worth the wait. Temple Quarter is a new book by Games Mechanic. They have of course published Thieves Quarter as well as Martial Arts Mayhem and Modern Magic. They have only a few books out compared to some of the bigger companies but they have a really high constancy to the quality of them. The PDF is a little under a hundred pages and it is just great looking. The art, cartography, lay out are all very high quality. There is color in the maps and the buildings that are mapped out. The rest of the art is black and white. One great think that they included was maps that are for the players. The maps are color like the others but do not have names of places on them. There is a map of the city as well as a closer map for the whole Temple District The book is more then just a part of a city. Though the city of Liberty seems really well thought out and cool. I think it ranks up there along Bluffside and Freeport in terms of d20 city settings go. It is hard to tell without the rest of the districts but so far very very good. But I digress, the book describes in good detail churches, their gods, and their rituals. There are lots of great details in the book. The book starts with a introduction to the publishing company and authors. It then goes into the city. This looks like the same material in Thieves Quarter with the history of Liberty and descriptions of the different districts. It is good to see the material reprinted since not everyone will have all the books. Though a person really should. The map of the city looks really cool. This would be a beautiful city to live in. There are three rivers that come and meet in the harbor that the city surrounds. There are a few waterfalls and a big lighthouse. The city has fields around it but also some wilderness trees in the north. Christopher West does the Cartography and while I am not that familiar with his stuff he has done a fabulous job. The bulk of the book covers the temples. It isn’t just the temples that they cover though. There are ceremonies and rituals for the different gods presented. There is also info on who worships at the different places. There are notable features of each of the places, NPCs fully described for the different temples, lots of really good information here. The city as a whole has a good set of laws and weapon and armor restrictions. This might be the most complete set of weapon and armor restrictions that have been in print. There are church and civil laws here as well. Different people have different restrictions. Clergy can carry the favored weapons of the gods, farmers can carry quarterstaffs, no one gets to wear medium or heavy armor except the guards, etc. The city feels alive especially with the plots sections. This part really shows the movers and shakers of the city and what is going on. There actually might be too much going on in this city by the time it all written and defined. There are plots here of all manner for a variety of different adventures ideas for players. The book also includes some random encounters of people that might be meet at different places. There is a lot in this book. The gods and their rituals and followers alone makes the book worthwhile but on top of that we get a city section too. Games Mechanics has done a fantastic job on this city and I can only hope that they somehow speed up the releases of the rest of it. [/QUOTE]
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