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<blockquote data-quote="Lu Wei Fong" data-source="post: 1450249" data-attributes="member: 15954"><p>As a DM I play the enemies as they would fight and how they would fight in the given situation. If the villian(s) is the type who likes to show off, has contempt for the characters, is paranoid, or whatever, I'll portray them accordingly. Or at least I try to... <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> I'll start off doing that anyways, but I'm not out to get the PCs or anything, so if the situation takes a turn for the worse for them then I'll hold back a little. It's a habit I'm trying to break, but it takes some getting used to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>As a player, I don't follow any set code for each encounter, I make my descisions based on the situation. If we're going up against a dragon but run into its minions first, I'm not going to pull out big stuff unless it's reusable or absolutely neccesary. On the other hand, if we're ambushed by bandits or something, I'm not about to go without a fight. That said, my character always does subdual rather than lethal damage to most enemies (save undead and demons and such), but that's a role-playing, doesn't want to take life, thing.</p><p>*EDIT* oh yeah, as a DM I had that happen to me a couple sessions ago. There was a Hill Giant following the party, meant to be a recurring antagonist. Anywho, they were at a town when it attacked. The militia started hay-bale fires around the villiage to act as a barrier to it while the PCs attacked at a distance while it chucked boulders at the wall. Anywho, our kamakazie kensai sky-elf flew out to meet the thing in combat (the party is level 3). So the rest of the party rushes out to help the crazy fighter and keep him alive. anywho, the thing's melee is wicked, so I have it spread it's attacks out among different targets and even have it squish a couple of the annoying summoned fire beetles. The round before the thing is about to flee a bunch of the players land nice hits and down the thing. So I really botched that whole thing in that it should've been more aggressive (probably provoking a retreat from the players). I was afraid of squishing them, even though if they were stupid enough to go out there they should've suffered the consequences. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Lu Wei Fong, post: 1450249, member: 15954"] As a DM I play the enemies as they would fight and how they would fight in the given situation. If the villian(s) is the type who likes to show off, has contempt for the characters, is paranoid, or whatever, I'll portray them accordingly. Or at least I try to... :heh: I'll start off doing that anyways, but I'm not out to get the PCs or anything, so if the situation takes a turn for the worse for them then I'll hold back a little. It's a habit I'm trying to break, but it takes some getting used to :p As a player, I don't follow any set code for each encounter, I make my descisions based on the situation. If we're going up against a dragon but run into its minions first, I'm not going to pull out big stuff unless it's reusable or absolutely neccesary. On the other hand, if we're ambushed by bandits or something, I'm not about to go without a fight. That said, my character always does subdual rather than lethal damage to most enemies (save undead and demons and such), but that's a role-playing, doesn't want to take life, thing. *EDIT* oh yeah, as a DM I had that happen to me a couple sessions ago. There was a Hill Giant following the party, meant to be a recurring antagonist. Anywho, they were at a town when it attacked. The militia started hay-bale fires around the villiage to act as a barrier to it while the PCs attacked at a distance while it chucked boulders at the wall. Anywho, our kamakazie kensai sky-elf flew out to meet the thing in combat (the party is level 3). So the rest of the party rushes out to help the crazy fighter and keep him alive. anywho, the thing's melee is wicked, so I have it spread it's attacks out among different targets and even have it squish a couple of the annoying summoned fire beetles. The round before the thing is about to flee a bunch of the players land nice hits and down the thing. So I really botched that whole thing in that it should've been more aggressive (probably provoking a retreat from the players). I was afraid of squishing them, even though if they were stupid enough to go out there they should've suffered the consequences. :heh: [/QUOTE]
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