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Temporal railroading.
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<blockquote data-quote="Philip" data-source="post: 2223423" data-attributes="member: 10993"><p>On the contrary, you can plot for it as well. If the PCs arrive early, make the villain change his plan. Escaping is a particularly good example, actually. The villain desired to rule the world from the luxury of his lair, but the PCs barge in before his plan is complete, forcing him to make a run for it.</p><p></p><p>Alternately, the villain could activate the artifact that would grant him ultimate power before all proper rituals are completed, risking global destruction in the process.</p><p></p><p>I like to include scenes of villains caught with their pants down into my plot as well. Most players seem to enjoy that after they have come up with a brilliant plan or somehow beat the odds.</p><p></p><p>I truly enjoy imagining cool scenes, but I realize now that a large part of my enjoyment sits in me imagining them, and if it plays out totally different in our game, well, there's always an alternate good scene lurking around the corner. There were thousands of ways the Orb of the Undead scene could have been handled that would have been cool too.</p></blockquote><p></p>
[QUOTE="Philip, post: 2223423, member: 10993"] On the contrary, you can plot for it as well. If the PCs arrive early, make the villain change his plan. Escaping is a particularly good example, actually. The villain desired to rule the world from the luxury of his lair, but the PCs barge in before his plan is complete, forcing him to make a run for it. Alternately, the villain could activate the artifact that would grant him ultimate power before all proper rituals are completed, risking global destruction in the process. I like to include scenes of villains caught with their pants down into my plot as well. Most players seem to enjoy that after they have come up with a brilliant plan or somehow beat the odds. I truly enjoy imagining cool scenes, but I realize now that a large part of my enjoyment sits in me imagining them, and if it plays out totally different in our game, well, there's always an alternate good scene lurking around the corner. There were thousands of ways the Orb of the Undead scene could have been handled that would have been cool too. [/QUOTE]
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