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Temporal railroading.
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2224352" data-attributes="member: 15651"><p>I'll admit i have had my problems with temporal railroading. You want the game to be dramatic, you also want the party to have a chance. I tried running a game once where time really mattered, I thought it would be great to have real consequences for delaying. I ended up getting so bogged down in timekeeping, the rest of the game suffered and it didn't turn out to be great for anyone.</p><p></p><p>[hijack] on the topic of video games and temporal railroading - I had a game a long time back with an interesting twist on this. The game was a third person 3/4 perspective. The hero walked to whereever you pointed and clicked the mouse. He always moved the same speed no matter what. There were several scenes in the game when I and my friends would scream at the guy "Run, you idiot!" and commented how much better the game would be if you could choose a speed to move. Little did we know the programmers understood this as well. In the final scene of the game, once you got the macguffin, the perspective changed to a straight-on and a timer appeared at the top of the screen reading 2:00. Suddenly the hero could run and (to a really cool soundtrack) you had 2 minutes real time to maneuver him through the ship to the shuttle bay and escape before the countdown reached 0:00 and the ship you were on self-destructed. Loved that game... [/hijack]</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2224352, member: 15651"] I'll admit i have had my problems with temporal railroading. You want the game to be dramatic, you also want the party to have a chance. I tried running a game once where time really mattered, I thought it would be great to have real consequences for delaying. I ended up getting so bogged down in timekeeping, the rest of the game suffered and it didn't turn out to be great for anyone. [hijack] on the topic of video games and temporal railroading - I had a game a long time back with an interesting twist on this. The game was a third person 3/4 perspective. The hero walked to whereever you pointed and clicked the mouse. He always moved the same speed no matter what. There were several scenes in the game when I and my friends would scream at the guy "Run, you idiot!" and commented how much better the game would be if you could choose a speed to move. Little did we know the programmers understood this as well. In the final scene of the game, once you got the macguffin, the perspective changed to a straight-on and a timer appeared at the top of the screen reading 2:00. Suddenly the hero could run and (to a really cool soundtrack) you had 2 minutes real time to maneuver him through the ship to the shuttle bay and escape before the countdown reached 0:00 and the ship you were on self-destructed. Loved that game... [/hijack] [/QUOTE]
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