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Temporal railroading.
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<blockquote data-quote="scipio" data-source="post: 2225000" data-attributes="member: 16382"><p>I am the DM in question, and yes, I was unaware that Rangerwickett was so upset about our adventure last night. It would also surprise me somewhat if the other players had the same complaint, but I concede that they might.</p><p></p><p>While he has some of the mechanics details a little off (simply because of the iceberg mentioned above, esp with respect to the dimensional lock), I thought I adjuticated fairly during this episode.</p><p></p><p>The party used a wish from a cursed item to get to the site early. This item has been clearly shown to result in really bad results when used (its basically the Monkey's Paw); however, the player rolled very well using our luck system (d100, high=good). At the time, I thought getting to their destination faster while having the city of the enemy distracted would work, but still with the undesirable result of the other bad guys arriving - a tightrope walk IMHO.</p><p>The wish worked as stated in the DMG.</p><p>The "brain pool" was reacting to another threat.</p><p>Another player used a well-timed strategy to completely clear the path to the brain pool (I'm starting to hate that phrase)</p><p>The player who would normally spit in the high level NPC's face and refuse to go on his quest was not present at this adventure. I actually expected the group to refuse and go do something else entirely, i.e. the adventure I had planned (esp since the NPC and the players themselves thought the mission was both suicidal and unlikely to succeed - it's a city of Illithids!). It was an effort to introduce the NPC.</p><p>Rangerwickett failed to mention that they destroyed the Illithid brain pool (ugh, last one) and forced them all to flee the world.</p><p></p><p>The other issue is - I have 3 sessions at best to wrap up what would probably have taken months to resolve, since I'm leaving Atlanta forever. If things seem roughly planned or "temporally railroaded" I apologize to all my players.</p><p></p><p>As to what has happened in the past, this party has saved 2 cities, killing the BBEG in one and soundly defeating the other through good tactics, foiled an attempt to destroy a safe haven, and have killed reams of NPCs (I have no DMPCs, the guys in this last adventure weren't even statted out!).</p><p></p><p>So, I will take the typed out lashings of this thread in stride, and will talk to my players to find out what everyone wants for these final sessions...</p></blockquote><p></p>
[QUOTE="scipio, post: 2225000, member: 16382"] I am the DM in question, and yes, I was unaware that Rangerwickett was so upset about our adventure last night. It would also surprise me somewhat if the other players had the same complaint, but I concede that they might. While he has some of the mechanics details a little off (simply because of the iceberg mentioned above, esp with respect to the dimensional lock), I thought I adjuticated fairly during this episode. The party used a wish from a cursed item to get to the site early. This item has been clearly shown to result in really bad results when used (its basically the Monkey's Paw); however, the player rolled very well using our luck system (d100, high=good). At the time, I thought getting to their destination faster while having the city of the enemy distracted would work, but still with the undesirable result of the other bad guys arriving - a tightrope walk IMHO. The wish worked as stated in the DMG. The "brain pool" was reacting to another threat. Another player used a well-timed strategy to completely clear the path to the brain pool (I'm starting to hate that phrase) The player who would normally spit in the high level NPC's face and refuse to go on his quest was not present at this adventure. I actually expected the group to refuse and go do something else entirely, i.e. the adventure I had planned (esp since the NPC and the players themselves thought the mission was both suicidal and unlikely to succeed - it's a city of Illithids!). It was an effort to introduce the NPC. Rangerwickett failed to mention that they destroyed the Illithid brain pool (ugh, last one) and forced them all to flee the world. The other issue is - I have 3 sessions at best to wrap up what would probably have taken months to resolve, since I'm leaving Atlanta forever. If things seem roughly planned or "temporally railroaded" I apologize to all my players. As to what has happened in the past, this party has saved 2 cities, killing the BBEG in one and soundly defeating the other through good tactics, foiled an attempt to destroy a safe haven, and have killed reams of NPCs (I have no DMPCs, the guys in this last adventure weren't even statted out!). So, I will take the typed out lashings of this thread in stride, and will talk to my players to find out what everyone wants for these final sessions... [/QUOTE]
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