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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Temporality
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<blockquote data-quote="Crothian" data-source="post: 2887544" data-attributes="member: 232"><p>Time Travel for the d20 game. I’ve always enjoyed time travel and it seems more then not Time Travel books are for modern or future games and not so much for the fantasy game. Temporality is designed for the Fantasy game but can be used in modern and future games. Some mechanical changes might be in order and some sections like in the spells will need more changes then others. But for the most part the book will be good for most d20 games.</p><p></p><p>Temporality is by Dark Quest Games. They have been making solid PDFs for a while and they got Brett Boyd to write this. Bret Boyd is a talented writer that has been doing some good work on a variety of products from a variety of publishers. The writing is solid but the look of the PDF is a bit less then I would have liked. They have a funky border on the pages of odd symbols and numbers. The art is black and white and there is not much of it. The monster section of the book is where art is really missed. The book is well book marked.</p><p></p><p>Temporality has a good mix of ideas and mechanics. There is a lot of information packed into this one and sixty page PDF. The book approaches Time Travel very well. It just does not assume that someone knows what they are doing. The book literally has a section about where to begin. I think such sections are missing all too often from books. The book really has a good understand of time travel and deals with such things as languages, natives, dealing with not changing or changing time, and other such important aspects. There is a nice section on reincarnated characters. I like this bit as it really fits well into the idea of Time Travel and give the players the potential for more character depth.</p><p></p><p>The spell section has some nice creative spells in it. There is a little bit for everyone who uses spells. There are spells like Damage Ward that prevent something from happening to you once like in the case making the first attack that hits you miss. Count a very useful cantrip that allows one to magically know how much of something is there. It is very useful for counting treasury coins. Defy Chance is a powerful spell that requires XP as a casting cost but can assure that when something needs done it will be on a roll of a die. Erase Memories is a spell that does just that. It is very useful as a second level Bard spell. Exhaust others is nice but I was surprised it did not give the exhausted condition to people effected by the spell. Force Deformity is a nasty and powerful spell. Keep Fresh is another simple Cantrip that helps keep food and other things from spoiling. And the last spell I will mention, Pulsing Fireball is cool as a Fireball that keeps going off in the same place as it slowly weakens.</p><p></p><p>The other real strength of the book is the chapters on using time travel in one’s own game, the geography of time chapter, and the ideas for adventures and campaigns that are written in here. The geography bit deals with places in and out of time as well for the plane of time. There are some good ways to alter the worlds the players visit by having magic work differently and there are many pages that really go into depth on how this all works. It is a very well thought out idea.</p><p></p><p>Temporality does a good job of really showing the benefits and the potential of Time Travel in a game. Bret Boyd obviously put some time and thought in this book and really filled it out with ideas and good solid writing. There are some mistakes here and there but for the most part nothing jumped out at me as a killer error. Temporality is the book for time travel in d20.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2887544, member: 232"] Time Travel for the d20 game. I’ve always enjoyed time travel and it seems more then not Time Travel books are for modern or future games and not so much for the fantasy game. Temporality is designed for the Fantasy game but can be used in modern and future games. Some mechanical changes might be in order and some sections like in the spells will need more changes then others. But for the most part the book will be good for most d20 games. Temporality is by Dark Quest Games. They have been making solid PDFs for a while and they got Brett Boyd to write this. Bret Boyd is a talented writer that has been doing some good work on a variety of products from a variety of publishers. The writing is solid but the look of the PDF is a bit less then I would have liked. They have a funky border on the pages of odd symbols and numbers. The art is black and white and there is not much of it. The monster section of the book is where art is really missed. The book is well book marked. Temporality has a good mix of ideas and mechanics. There is a lot of information packed into this one and sixty page PDF. The book approaches Time Travel very well. It just does not assume that someone knows what they are doing. The book literally has a section about where to begin. I think such sections are missing all too often from books. The book really has a good understand of time travel and deals with such things as languages, natives, dealing with not changing or changing time, and other such important aspects. There is a nice section on reincarnated characters. I like this bit as it really fits well into the idea of Time Travel and give the players the potential for more character depth. The spell section has some nice creative spells in it. There is a little bit for everyone who uses spells. There are spells like Damage Ward that prevent something from happening to you once like in the case making the first attack that hits you miss. Count a very useful cantrip that allows one to magically know how much of something is there. It is very useful for counting treasury coins. Defy Chance is a powerful spell that requires XP as a casting cost but can assure that when something needs done it will be on a roll of a die. Erase Memories is a spell that does just that. It is very useful as a second level Bard spell. Exhaust others is nice but I was surprised it did not give the exhausted condition to people effected by the spell. Force Deformity is a nasty and powerful spell. Keep Fresh is another simple Cantrip that helps keep food and other things from spoiling. And the last spell I will mention, Pulsing Fireball is cool as a Fireball that keeps going off in the same place as it slowly weakens. The other real strength of the book is the chapters on using time travel in one’s own game, the geography of time chapter, and the ideas for adventures and campaigns that are written in here. The geography bit deals with places in and out of time as well for the plane of time. There are some good ways to alter the worlds the players visit by having magic work differently and there are many pages that really go into depth on how this all works. It is a very well thought out idea. Temporality does a good job of really showing the benefits and the potential of Time Travel in a game. Bret Boyd obviously put some time and thought in this book and really filled it out with ideas and good solid writing. There are some mistakes here and there but for the most part nothing jumped out at me as a killer error. Temporality is the book for time travel in d20. [/QUOTE]
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