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Temporary Hit Points
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<blockquote data-quote="Thanee" data-source="post: 2000415" data-attributes="member: 478"><p>And you do not see a cumulative effect there, if you use them up one after the other?</p><p></p><p>Well, I do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Of course, it's a little different, than regular stacking of spell effects, since these are "used up". Normally you just have two effects, one is greater and used, but they are not used up. The main effect of the temporary hit points is being used up and when you use them all up successively, you have had a cumulative effect, and therefore stacking.</p><p></p><p>As above, I see it similar to <em>Resist Energy</em> / <em>Protection from Energy</em>. These effects do not stack as well (they overlap) and any damage is applied to every single one, but only the highest actually protects, still they all get lessened by the damage (where applicable). If you have a 20 point resistance and a 10 point protection left, when you get 10 points of damage, the protection is gone, altho it wasn't the highest at that point.</p><p></p><p>I think temporary hit points work like that, since they do not stack.</p><p></p><p>The rules for them are not exactly exhaustive for sure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2000415, member: 478"] And you do not see a cumulative effect there, if you use them up one after the other? Well, I do. :) Of course, it's a little different, than regular stacking of spell effects, since these are "used up". Normally you just have two effects, one is greater and used, but they are not used up. The main effect of the temporary hit points is being used up and when you use them all up successively, you have had a cumulative effect, and therefore stacking. As above, I see it similar to [i]Resist Energy[/i] / [i]Protection from Energy[/i]. These effects do not stack as well (they overlap) and any damage is applied to every single one, but only the highest actually protects, still they all get lessened by the damage (where applicable). If you have a 20 point resistance and a 10 point protection left, when you get 10 points of damage, the protection is gone, altho it wasn't the highest at that point. I think temporary hit points work like that, since they do not stack. The rules for them are not exactly exhaustive for sure. ;) Bye Thanee [/QUOTE]
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