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Temporary hit points
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<blockquote data-quote="Number47" data-source="post: 77969" data-attributes="member: 84"><p>The FAQ says that temporary hit points don't stack. Okay. So what happens to them? Nearly every effect that doesn't stack, overlaps. In other words, if your +4 Str enhancement is dispelled, your +3 Str enhancement is still there to kick in.</p><p></p><p>However, this doesn't make much sense for temp. hit points. If you have +7 temp. hit points from one spell, and another spell grants +5 temp. hit points, then you get the +5 when the +7 disappears? In this case, that would mean basically the same thing as stacking as long as you took 7 hit points of damage.</p><p></p><p>When the one is used up, does it open the door for the other one to protect (like Protection from Elements + Resist Elements)? Does the second casting somehow just get denied? If so, what happens if the first spell was dispelled?</p><p></p><p>Can somebody please make sense out of temporary hit points supposedly not stacking but in practical application they do anyway?</p></blockquote><p></p>
[QUOTE="Number47, post: 77969, member: 84"] The FAQ says that temporary hit points don't stack. Okay. So what happens to them? Nearly every effect that doesn't stack, overlaps. In other words, if your +4 Str enhancement is dispelled, your +3 Str enhancement is still there to kick in. However, this doesn't make much sense for temp. hit points. If you have +7 temp. hit points from one spell, and another spell grants +5 temp. hit points, then you get the +5 when the +7 disappears? In this case, that would mean basically the same thing as stacking as long as you took 7 hit points of damage. When the one is used up, does it open the door for the other one to protect (like Protection from Elements + Resist Elements)? Does the second casting somehow just get denied? If so, what happens if the first spell was dispelled? Can somebody please make sense out of temporary hit points supposedly not stacking but in practical application they do anyway? [/QUOTE]
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