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<blockquote data-quote="Diirk" data-source="post: 2189743" data-attributes="member: 14476"><p>The str buff analogy is unfortunately a misleading waste of time as str doesn't fade as its used up like temporary hitpoints do. And thats the part people are arguing over. Noone argues that the most powerful effect takes precedence, there's simply disagreement as to whether all active temporary hitpoint buffs take 'damage' or not when you do.</p><p></p><p>I tend to think they do. After all, do you really want sorceror's running around with 10 false life's up at a time ? It also seems somewhat cheeky to take an effect that forbids stacking, and then define overlapping in such a way that you might as well be stacking...</p></blockquote><p></p>
[QUOTE="Diirk, post: 2189743, member: 14476"] The str buff analogy is unfortunately a misleading waste of time as str doesn't fade as its used up like temporary hitpoints do. And thats the part people are arguing over. Noone argues that the most powerful effect takes precedence, there's simply disagreement as to whether all active temporary hitpoint buffs take 'damage' or not when you do. I tend to think they do. After all, do you really want sorceror's running around with 10 false life's up at a time ? It also seems somewhat cheeky to take an effect that forbids stacking, and then define overlapping in such a way that you might as well be stacking... [/QUOTE]
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