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Temporary lack of leader, beat up party in ambush
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<blockquote data-quote="Crazy Jerome" data-source="post: 5594574" data-attributes="member: 54877"><p>I'd like some general advice, suggestions, comfirmations, or just have fun kibbitzing on the sidelines. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>The deal is, 8th level party. Rotating cast of nine players/characters. Usually, because certain ones nearly always make it, we have a good mix. This week, we end up with no leader, but have a fighter, warden, barbarian, rogue, sorcerer, and wizard. They aren't optimized by any means, but aren't terribly gimped either. (I built them all as pregens.) And, we are just ready to start a fight with the party very beat up and ambushed--because they camped where they really should not have. On the plus side, the individual encounters aren't that awful. On the minus side, there are more than 4 per day in this particular adventure. Finally, because we "poof" in an out for convenience, the fighter isn't hurt at all. (She didn't attend last session.)</p><p> </p><p>So I'm leaning several ways, and want to pick one, or a better suggestion if you have it:</p><p></p><ul> <li data-xf-list-type="ul">Have the Shaman that actually was there last session played as an an NPC, for one fight. Then he leaves.</li> <li data-xf-list-type="ul">Have the Shaman played by the player who normally plays the fighter for that one fight, then she brings in her fighter. (We like some semi-plausible reason for the poof, if we can get it.)</li> <li data-xf-list-type="ul">Hand out some extra healing potions in the treasure that they found, but didn't open yet (just tell them to look, as some time had passed).</li> <li data-xf-list-type="ul">Let them retcon the attempt to rest here (see below).</li> <li data-xf-list-type="ul">Let them try a skill challenge to realize that resting there was a bad idea before the ambush--failure leading to status quo.</li> <li data-xf-list-type="ul">Make the ambush weaker. (Don't really like that. That's just taking up time, when we don't mind some metagaming. But include it for completeness.)</li> </ul><p>Now normally, I'm a bit of a hard case once the fight actually starts. OTOH, this particular incident occurred at the end of the session, with people very tired, kids running around, lots of distractions, etc. So it is entirely possible that the group did not get good information from me about the situation before they decided to rest here. The group <strong>likes</strong> to be pressed by the consequences of their decisions. So I'd just as soon not wipe out the consequence entirely. Ideally, then, would be something that makes them still feel pushed to the wall, but isn't as likely to be the TPK that the current situation is shaping up to be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5594574, member: 54877"] I'd like some general advice, suggestions, comfirmations, or just have fun kibbitzing on the sidelines. ;) The deal is, 8th level party. Rotating cast of nine players/characters. Usually, because certain ones nearly always make it, we have a good mix. This week, we end up with no leader, but have a fighter, warden, barbarian, rogue, sorcerer, and wizard. They aren't optimized by any means, but aren't terribly gimped either. (I built them all as pregens.) And, we are just ready to start a fight with the party very beat up and ambushed--because they camped where they really should not have. On the plus side, the individual encounters aren't that awful. On the minus side, there are more than 4 per day in this particular adventure. Finally, because we "poof" in an out for convenience, the fighter isn't hurt at all. (She didn't attend last session.) So I'm leaning several ways, and want to pick one, or a better suggestion if you have it: [LIST] [*]Have the Shaman that actually was there last session played as an an NPC, for one fight. Then he leaves. [*]Have the Shaman played by the player who normally plays the fighter for that one fight, then she brings in her fighter. (We like some semi-plausible reason for the poof, if we can get it.) [*]Hand out some extra healing potions in the treasure that they found, but didn't open yet (just tell them to look, as some time had passed). [*]Let them retcon the attempt to rest here (see below). [*]Let them try a skill challenge to realize that resting there was a bad idea before the ambush--failure leading to status quo. [*]Make the ambush weaker. (Don't really like that. That's just taking up time, when we don't mind some metagaming. But include it for completeness.) [/LIST]Now normally, I'm a bit of a hard case once the fight actually starts. OTOH, this particular incident occurred at the end of the session, with people very tired, kids running around, lots of distractions, etc. So it is entirely possible that the group did not get good information from me about the situation before they decided to rest here. The group [B]likes[/B] to be pressed by the consequences of their decisions. So I'd just as soon not wipe out the consequence entirely. Ideally, then, would be something that makes them still feel pushed to the wall, but isn't as likely to be the TPK that the current situation is shaping up to be. :) [/QUOTE]
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