Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Temporary RG for Anything But Normal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 3031355" data-attributes="member: 4936"><p><strong>Trebuchet</strong></p><p><strong>Neuter Warforged Warmage 8</strong> (Race ECS, Class CompArc)</p><p><em>Medium Living Construct</em></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Height:</strong> 6'</p><p><strong>Weight:</strong> 250lbs</p><p><strong>Hair:</strong> None</p><p><strong>Eyes:</strong> Glowing Red</p><p><strong>Age:</strong> 7</p><p></p><p><strong>Str:</strong> 10 (+0) [2 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 14 (+2) [4 points, +2 racial]</p><p><strong>Int:</strong> 14 (+2) [6 points]</p><p><strong>Wis:</strong> 10 (+0) [4 points, -2 racial]</p><p><strong>Cha:</strong> 18 (+4) [10 points, -2 racial, +2 levelups, +2 item]</p><p></p><p><strong>Class and Racial Abilities:</strong> Construct type, living subtype, immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Cannot heal damage naturally. Healing spells/abilities only heal half damage. Stasis at 0 through -10 HP. Does not eat, sleep, or breathe. Composite plating: +2 armor bonus, as light armor. Light Fortification, 25% chance to avoid critical hits/sneak attacks. Natural weapon, one slam attack for 1d4+Str.</p><p></p><p>Armored Mage (medium), Warmage Edge (+5), Advanced Learning (3rd, 6th), Sudden Empower</p><p></p><p><strong>Hit Dice:</strong> 8d6+16</p><p><strong>HP:</strong> 57/57</p><p><strong>AC:</strong> 21 (+5 armor, +2 Dex, +2 Deflection, +2 shield)</p><p><strong>ACP:</strong> -2</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +6 [+2 base, +2 Con, +2 resistance]</p><p>Reflex +6 [+2 base, +2 Dex, +2 resistance]</p><p>Will +8 [+6 base, +0 Wis, +2 resistance]</p><p></p><p><strong>BAB:</strong> +4</p><p><strong>Melee Atk:</strong> +4 (1d4-1/20/x2/slam)</p><p><strong>Ranged Atk:</strong> +6 (spells)</p><p></p><p><strong>Skills: </strong>44</p><p>Concentration +13 [11 ranks + 2 Con]</p><p>Craft (Blacksmithing) +10 [8 ranks + 2 Int]</p><p>Intimidate +9 [7 ranks + 2 Cha]</p><p>Knowledge: Arcana +7 [5 ranks + 2 Int]</p><p>Knowledge: History +7 [5 ranks + 2 Int]</p><p>Spellcraft +12 [8 ranks + 2 Int + 2 synergy]</p><p></p><p><strong>Feats:</strong></p><p>Mithril Body (1st level) [Eberron Campaign Setting]</p><p>Eschew Materials (3rd level) [PHB]</p><p>Extra Edge (6th level) [CompArc]</p><p></p><p><strong>Languages:</strong> Common, Draconic, Elvish</p><p></p><p><strong>Spells Per Day</strong> (Base DC: 14)</p><p>0 - 6/6, 1 - 7/7, 2 - 7/7, 3 - 6/6, 4 - 4/4</p><p></p><p><strong>Spells Known</strong></p><p>0 - Acid Splash, Disrupt Undead, Ray of Frost, Light</p><p>1 - Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Floating Disc (Adv Learn), Lesser Orb of Acid, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Cold, Lesser Orb of Sound, Shocking Grasp, True Strike</p><p>2 - Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade, Repair Mod Damage (Ecl Learning).</p><p>3 - Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Stinking Cloud.</p><p>4 - Blast of Flame, Contagion, Black Tentacles, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Phantasmal Killer, Shout, Wall of Fire</p><p></p><p><strong>Equipment: </strong></p><p><strong>Minor Seal of Gethry</strong> (Buckler +1), 1165</p><p>A round metal disc with straps on the inner surface specifically designed to be used in conjunction with the special shield mounts on a warforged's arm, though with a few minutes work it can be reset to work normally. On the facing side is the heraldric crest of the nation of Gethry - a gryphon's head in profile, with a serpent dangling from its beak and the Great Tree outlined behind it. The shield is a badge of honor granted to worthy troops upon mustering out, in recognition of exemplary service in the Gethry armed forces.</p><p></p><p><strong>Shawl of the Ogre King</strong>, Cloak of Charisma +2, 4000</p><p>Shortly after leaving Nastung, Trebuchet was working as a blacksmith in a town called Hadij. The town became beset by increasingly numerous and organized raids from ogres dwelling farther up the foothills. Trebuchet and a band of adventurers who had stumbled onto the situation all tracked the ogres back to their den, and there dispatched a powerful and dangerous creature...an ogre mage. Styling itself 'the king of all ogres,' it was using the normally reclusive ogre tribe to collect booty and expand his power base. Upon vanquishing the monster, Trebuchet took its cloak, in lieu of another reward. The shawl...more of a cape on a normally-sized person...is a deep burgundy shade with gold thread trim, and seems to 'pose' itself dramatically to suit the wearer's mood and words, regardless of any prevailing winds.</p><p></p><p><strong>Gultug's Safety Harness</strong>, Vest of Resistance +2, 4000</p><p>Liberated from the huge, burly, foreman of the ogres during Trey's campaign against The Ogre King near Hadij. The vest is thick, durable leather that looks inexpertly tanned and crudely made. Not only is the vest itself hard to damage, but it strengthens the mind and body of its wearer as well.</p><p></p><p><strong>Kethry's Blessed Ring</strong>, Ring of Protection +2, 8000</p><p>The barony of Ethena, on the outskirts of Gethry, had fallen on hard times and as he passed through, Trebuchet was asked to see the baroness of the land. She asked him to seek out a witch that had cursed the land, and bring back her ring as proof she was dead. He discovered the witch, but because he stayed his hand for a moment, she had a chance to explain that SHE was the baroness, transformed and exiled by the REAL witch who had taken her place in the castle! The blight on the land was because the throne had been usurped, not from any 'curse.' The baroness gave her ring to Trebuchet, who took it back to the witch in the castle. As she exulted, Trebuchet took her by surprise...even more so when the baroness herself appeared and attacked! Finally things were set to right again, and Trebuchet was allowed to keep the baroness' ring as a token of thanks. It consists of three thin bands all twined together; one platinum in the center, and two gold. </p><p></p><p><strong>Band of the Falling Leaf</strong>, Ring of Feather Fall, 2200</p><p>When dwelling for a time in the arboreal city of Nastung, nestled in the leaves and branches of Great Gara Forest, Trebuchet found that his bulk and size made some of the crossways bit tricky to pass. After a near-fall that might have been deadly, he saved his funds to purchase this enchanted ring from the local magister. It is a simple-appearing band of gold, inlaid with silver filigree in the shape of interlocking vines and leaves.</p><p></p><p><strong>Skywalkers</strong>, Boots of Levitation, 7500</p><p>A thief was raiding Nastung's most prominent merchants by night, and no one seemed able to much as to catch a glimpse of him, let alone stop him. Trebuchet was hired by the local merchant's guild to help guard. With help from his magical abilities, he discovered the thief coming in from above, using enchanted boots and ropes to manuever skillfully and silently over everyone's heads. Unfortunately, his magical assault proved too powerful, and the thief was killed. Worse yet, the thief was none other than the son of a prominent Councilman, who immediately demanded Trey's arrest. Trebuchet was finally released, but exiled from Nastung as well. As he left the great city forever, the father of the man he'd killed threw the magic boots at him...a gesture of grief and anger. Trebuchet took them with him, seeing them as a reminder of the consequences of his actions. The boots are short in length, finely crafted leather, with sturdy soles. They're also dyed bright blue, and have a white 'stormcloud' emblem on either side. When activated, small white clouds form under the soles and bear the user aloft.</p><p></p><p><strong>Mundane Items</strong></p><p>Backpack, 2gp, 2lbs</p><p>Caltrops, 1gp, 2lbs</p><p>50' silk rope, 10gp, 5lbs</p><p>Grappling hook, 1gp, 4lbs</p><p></p><p><strong>Money</strong></p><p>120gp, 9sp, 10cp</p><p></p><p>~~~~~</p><p></p><p><strong>Appearance:</strong> Trebuchet is a stocky, tall warforged with broad build that makes him look stronger than he actually is. His mithril plated hide is pocked with odd hinges and closed flaps of unknown purpose. His head has a bit more of a skeletal cast to it than most warforged, with a prominant cheekbone, but sunken cheeks, and the suggestion of teeth along where his lower jaw fits against his upper. His eyes glow red, deep in the sockets. The same dull red has been inlayed and painted along his highlights as well.</p><p></p><p><strong>Personality:</strong> Belying his intimidating appearance, Trebuchet ("Trey" to his companions), is actually very good natured. What makes it a bit unsettling is that his cheerfulness surfaces even in situations where it doesn't seem appropriate. While Trey seems, by his statements and attitudes, to be a bit bloodthirsty, this is not actually the case. Trey wishes for nothing more than to be useful, and to fulfill a purpose. His unique construction and training have made him into a living arcane weapon, and Trey interprets his 'purpose' as being destruction as a result. Thus, he takes great pride and joy in the destruction that he wreaks, which can easily be mistaken for darker emotions by those who do not understand his rather simple psyche. Trebuchet is conditioned to obey orders of those he recognizes as being higher 'rank' than he is...which includes most of the adventuring party he travels with.</p><p></p><p><strong>Background:</strong> Trebuchet was discovered half-buried in a stone wall, deep underground in the ruins of some ancient fortification. At the time he was assumed long inactive, and treated as just another artifact from the dig. One of the handlers however decided to try to repair some of the damage to his body...and was shocked when the ancient war machine awakened from its damage-induced stasis! Centuries of disuse and neglect appeared to have wiped most of his memory clean. Fortuantely, this also engaged the 'learning mode' wherein the warforged can pick up new information quickly. In mere months he was fluent in Common, and weeks after that, he had learned basic skills in weapons and other areas. Although largely ignorant of his past and abilities, the newly named Trebuchet did understand magic on an almost instinctive level, and with some practice became able to unlock the magical devices and runes graven into his own body to produce devastating displays of destructive power. All of this was viewed with some delight by the generals of Gethry, who saw great potential in the machine man, or 'warforged' as he came to be known (a term he translated himself from his broken memories) as an instrument of battle in Gethry's ongoing conflict with the savage halflings and men of the Westlands who took issue with Gethry's expansion into their territory.</p><p></p><p>He was assigned to a squad of human warriors to act as a sort of heavy "siege unit" and magical assault battery. It was over his association with these battle-hardened (and not entirely stable in some cases) veterans that Trey developed the seeds of what would flower into his current personality. Unfortunately (from his perspective) the war ended not long after Trey had been introduced to the battlefield. </p><p></p><p>Social and political pressures following the war resulted in the warforged being granted full citizen status, and he was released from his compulsory military service. Trebuchet had trouble adapting though. In both magical and mundane skills, he was proficient only in combat. While he managed to hammer out a living using his self-repair skills to work metal craft items, he found it a profoundly dull existence, using only a fraction of his potential talents. But when the village he was working in was attacked by an ambitious tribe of ogres, led by an ambitious ogre mage, everything changed for Trebuchet.</p><p></p><p>During the campaign to fend off the giant army, Trey met a group of 'adventurers,' who it seemed made a lifestyle of going around, doing stupendously dangerous things, and collecting the spoils therof. They had come this time to help defend the village. Trey lent his considerable talents to the fray as well...and when the battles were finally over and the village picking up the pieces that were left...Trebuchet joined the adventurers, and made their agenda his own.</p><p></p><p>It was in this fashion then that he found himself a fugitive aboard a fantastic elemental ship, skimming over a sea of ice and fire with one eye looking ahead to the horizon...and the other eye scanning the horizon behind for their everpresent pursuit.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3031355, member: 4936"] [B]Trebuchet[/B] [B]Neuter Warforged Warmage 8[/B] (Race ECS, Class CompArc) [I]Medium Living Construct[/I] [B]Alignment:[/B] Lawful Neutral [B]Height:[/B] 6' [B]Weight:[/B] 250lbs [B]Hair:[/B] None [B]Eyes:[/B] Glowing Red [B]Age:[/B] 7 [B]Str:[/B] 10 (+0) [2 points] [B]Dex:[/B] 14 (+2) [6 points] [B]Con:[/B] 14 (+2) [4 points, +2 racial] [B]Int:[/B] 14 (+2) [6 points] [B]Wis:[/B] 10 (+0) [4 points, -2 racial] [B]Cha:[/B] 18 (+4) [10 points, -2 racial, +2 levelups, +2 item] [B]Class and Racial Abilities:[/B] Construct type, living subtype, immune to poison, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. Cannot heal damage naturally. Healing spells/abilities only heal half damage. Stasis at 0 through -10 HP. Does not eat, sleep, or breathe. Composite plating: +2 armor bonus, as light armor. Light Fortification, 25% chance to avoid critical hits/sneak attacks. Natural weapon, one slam attack for 1d4+Str. Armored Mage (medium), Warmage Edge (+5), Advanced Learning (3rd, 6th), Sudden Empower [B]Hit Dice:[/B] 8d6+16 [B]HP:[/B] 57/57 [B]AC:[/B] 21 (+5 armor, +2 Dex, +2 Deflection, +2 shield) [B]ACP:[/B] -2 [B]Init:[/B] +2 (+2 Dex) [B]Speed:[/B] 30ft [B]Saves:[/B] Fortitude +6 [+2 base, +2 Con, +2 resistance] Reflex +6 [+2 base, +2 Dex, +2 resistance] Will +8 [+6 base, +0 Wis, +2 resistance] [B]BAB:[/B] +4 [B]Melee Atk:[/B] +4 (1d4-1/20/x2/slam) [B]Ranged Atk:[/B] +6 (spells) [B]Skills: [/B]44 Concentration +13 [11 ranks + 2 Con] Craft (Blacksmithing) +10 [8 ranks + 2 Int] Intimidate +9 [7 ranks + 2 Cha] Knowledge: Arcana +7 [5 ranks + 2 Int] Knowledge: History +7 [5 ranks + 2 Int] Spellcraft +12 [8 ranks + 2 Int + 2 synergy] [B]Feats:[/B] Mithril Body (1st level) [Eberron Campaign Setting] Eschew Materials (3rd level) [PHB] Extra Edge (6th level) [CompArc] [B]Languages:[/B] Common, Draconic, Elvish [B]Spells Per Day[/B] (Base DC: 14) 0 - 6/6, 1 - 7/7, 2 - 7/7, 3 - 6/6, 4 - 4/4 [B]Spells Known[/B] 0 - Acid Splash, Disrupt Undead, Ray of Frost, Light 1 - Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Floating Disc (Adv Learn), Lesser Orb of Acid, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Cold, Lesser Orb of Sound, Shocking Grasp, True Strike 2 - Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Whirling Blade, Repair Mod Damage (Ecl Learning). 3 - Fire Shield, Fireball, Flame Arrow, Gust of Wind, Ice Storm, Lightning Bolt, Poison, Ring of Blades, Sleet Storm, Stinking Cloud. 4 - Blast of Flame, Contagion, Black Tentacles, Orb of Acid, Orb of Cold, Orb of Electricity, Orb of Fire, Orb of Force, Phantasmal Killer, Shout, Wall of Fire [B]Equipment: [/B] [B]Minor Seal of Gethry[/B] (Buckler +1), 1165 A round metal disc with straps on the inner surface specifically designed to be used in conjunction with the special shield mounts on a warforged's arm, though with a few minutes work it can be reset to work normally. On the facing side is the heraldric crest of the nation of Gethry - a gryphon's head in profile, with a serpent dangling from its beak and the Great Tree outlined behind it. The shield is a badge of honor granted to worthy troops upon mustering out, in recognition of exemplary service in the Gethry armed forces. [B]Shawl of the Ogre King[/B], Cloak of Charisma +2, 4000 Shortly after leaving Nastung, Trebuchet was working as a blacksmith in a town called Hadij. The town became beset by increasingly numerous and organized raids from ogres dwelling farther up the foothills. Trebuchet and a band of adventurers who had stumbled onto the situation all tracked the ogres back to their den, and there dispatched a powerful and dangerous creature...an ogre mage. Styling itself 'the king of all ogres,' it was using the normally reclusive ogre tribe to collect booty and expand his power base. Upon vanquishing the monster, Trebuchet took its cloak, in lieu of another reward. The shawl...more of a cape on a normally-sized person...is a deep burgundy shade with gold thread trim, and seems to 'pose' itself dramatically to suit the wearer's mood and words, regardless of any prevailing winds. [B]Gultug's Safety Harness[/B], Vest of Resistance +2, 4000 Liberated from the huge, burly, foreman of the ogres during Trey's campaign against The Ogre King near Hadij. The vest is thick, durable leather that looks inexpertly tanned and crudely made. Not only is the vest itself hard to damage, but it strengthens the mind and body of its wearer as well. [B]Kethry's Blessed Ring[/B], Ring of Protection +2, 8000 The barony of Ethena, on the outskirts of Gethry, had fallen on hard times and as he passed through, Trebuchet was asked to see the baroness of the land. She asked him to seek out a witch that had cursed the land, and bring back her ring as proof she was dead. He discovered the witch, but because he stayed his hand for a moment, she had a chance to explain that SHE was the baroness, transformed and exiled by the REAL witch who had taken her place in the castle! The blight on the land was because the throne had been usurped, not from any 'curse.' The baroness gave her ring to Trebuchet, who took it back to the witch in the castle. As she exulted, Trebuchet took her by surprise...even more so when the baroness herself appeared and attacked! Finally things were set to right again, and Trebuchet was allowed to keep the baroness' ring as a token of thanks. It consists of three thin bands all twined together; one platinum in the center, and two gold. [B]Band of the Falling Leaf[/B], Ring of Feather Fall, 2200 When dwelling for a time in the arboreal city of Nastung, nestled in the leaves and branches of Great Gara Forest, Trebuchet found that his bulk and size made some of the crossways bit tricky to pass. After a near-fall that might have been deadly, he saved his funds to purchase this enchanted ring from the local magister. It is a simple-appearing band of gold, inlaid with silver filigree in the shape of interlocking vines and leaves. [B]Skywalkers[/B], Boots of Levitation, 7500 A thief was raiding Nastung's most prominent merchants by night, and no one seemed able to much as to catch a glimpse of him, let alone stop him. Trebuchet was hired by the local merchant's guild to help guard. With help from his magical abilities, he discovered the thief coming in from above, using enchanted boots and ropes to manuever skillfully and silently over everyone's heads. Unfortunately, his magical assault proved too powerful, and the thief was killed. Worse yet, the thief was none other than the son of a prominent Councilman, who immediately demanded Trey's arrest. Trebuchet was finally released, but exiled from Nastung as well. As he left the great city forever, the father of the man he'd killed threw the magic boots at him...a gesture of grief and anger. Trebuchet took them with him, seeing them as a reminder of the consequences of his actions. The boots are short in length, finely crafted leather, with sturdy soles. They're also dyed bright blue, and have a white 'stormcloud' emblem on either side. When activated, small white clouds form under the soles and bear the user aloft. [B]Mundane Items[/B] Backpack, 2gp, 2lbs Caltrops, 1gp, 2lbs 50' silk rope, 10gp, 5lbs Grappling hook, 1gp, 4lbs [B]Money[/B] 120gp, 9sp, 10cp ~~~~~ [B]Appearance:[/B] Trebuchet is a stocky, tall warforged with broad build that makes him look stronger than he actually is. His mithril plated hide is pocked with odd hinges and closed flaps of unknown purpose. His head has a bit more of a skeletal cast to it than most warforged, with a prominant cheekbone, but sunken cheeks, and the suggestion of teeth along where his lower jaw fits against his upper. His eyes glow red, deep in the sockets. The same dull red has been inlayed and painted along his highlights as well. [B]Personality:[/B] Belying his intimidating appearance, Trebuchet ("Trey" to his companions), is actually very good natured. What makes it a bit unsettling is that his cheerfulness surfaces even in situations where it doesn't seem appropriate. While Trey seems, by his statements and attitudes, to be a bit bloodthirsty, this is not actually the case. Trey wishes for nothing more than to be useful, and to fulfill a purpose. His unique construction and training have made him into a living arcane weapon, and Trey interprets his 'purpose' as being destruction as a result. Thus, he takes great pride and joy in the destruction that he wreaks, which can easily be mistaken for darker emotions by those who do not understand his rather simple psyche. Trebuchet is conditioned to obey orders of those he recognizes as being higher 'rank' than he is...which includes most of the adventuring party he travels with. [B]Background:[/B] Trebuchet was discovered half-buried in a stone wall, deep underground in the ruins of some ancient fortification. At the time he was assumed long inactive, and treated as just another artifact from the dig. One of the handlers however decided to try to repair some of the damage to his body...and was shocked when the ancient war machine awakened from its damage-induced stasis! Centuries of disuse and neglect appeared to have wiped most of his memory clean. Fortuantely, this also engaged the 'learning mode' wherein the warforged can pick up new information quickly. In mere months he was fluent in Common, and weeks after that, he had learned basic skills in weapons and other areas. Although largely ignorant of his past and abilities, the newly named Trebuchet did understand magic on an almost instinctive level, and with some practice became able to unlock the magical devices and runes graven into his own body to produce devastating displays of destructive power. All of this was viewed with some delight by the generals of Gethry, who saw great potential in the machine man, or 'warforged' as he came to be known (a term he translated himself from his broken memories) as an instrument of battle in Gethry's ongoing conflict with the savage halflings and men of the Westlands who took issue with Gethry's expansion into their territory. He was assigned to a squad of human warriors to act as a sort of heavy "siege unit" and magical assault battery. It was over his association with these battle-hardened (and not entirely stable in some cases) veterans that Trey developed the seeds of what would flower into his current personality. Unfortunately (from his perspective) the war ended not long after Trey had been introduced to the battlefield. Social and political pressures following the war resulted in the warforged being granted full citizen status, and he was released from his compulsory military service. Trebuchet had trouble adapting though. In both magical and mundane skills, he was proficient only in combat. While he managed to hammer out a living using his self-repair skills to work metal craft items, he found it a profoundly dull existence, using only a fraction of his potential talents. But when the village he was working in was attacked by an ambitious tribe of ogres, led by an ambitious ogre mage, everything changed for Trebuchet. During the campaign to fend off the giant army, Trey met a group of 'adventurers,' who it seemed made a lifestyle of going around, doing stupendously dangerous things, and collecting the spoils therof. They had come this time to help defend the village. Trey lent his considerable talents to the fray as well...and when the battles were finally over and the village picking up the pieces that were left...Trebuchet joined the adventurers, and made their agenda his own. It was in this fashion then that he found himself a fugitive aboard a fantastic elemental ship, skimming over a sea of ice and fire with one eye looking ahead to the horizon...and the other eye scanning the horizon behind for their everpresent pursuit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Temporary RG for Anything But Normal
Top