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<blockquote data-quote="Bront" data-source="post: 3031575" data-attributes="member: 19696"><p><strong><u><span style="font-size: 12px">Ekilu ka Wooli (Ekilu the White)</span></u></strong></p><p><span style="font-size: 9px"><em>Darfellan Spirit Shamen 6/Storm Lord 2</em></span></p><p></p><p><strong>Age:</strong> 21</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 5'0"</p><p><strong>Weight:</strong> 176</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> None</p><p><strong>Skin:</strong> All White</p><p></p><p><strong>STR:</strong> 18 [+4] (6 points +2 Racial +2 Item) </p><p><strong>DEX:</strong> 10 [--] (4 points -2 Racial) </p><p><strong>CON:</strong> 12 [+1] (4 points) </p><p><strong>INT:</strong> 12 [+1] (4 points) </p><p><strong>WIS:</strong> 18 [+4] (10 points +2 level) </p><p><strong>CHA:</strong> 12 [+1] (4 points)</p><p></p><p><strong>Hit Point:</strong> 58</p><p><strong>Hit Dice:</strong> 8d8 + 8</p><p><strong>Armor Class:</strong> 21 (10 base + 5 Armor + 3 Shield + 2 Natural +1 Deflection), 11 Touch, 21 Flat Footed</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +5</p><p>- <strong>Melee:</strong> +9</p><p>- <strong>Ranged:</strong> +5</p><p></p><p><strong>Speed:</strong> 20’ (Swim 40'(50'))</p><p></p><p><strong>FORT:</strong> +12 (8 Base + 1 Con + 2 Feat + 1 item)</p><p><strong>REFL:</strong> +3 (2 Base + 0 Dex + 1 item)</p><p><strong>WILL:</strong> +13 (8 Base + 4 Wis + 1 item)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Racial</span></p><p><span style="font-size: 9px">- <em>+8 Swim, may take 10, 40' Swim speed, can run while swimming</em></span></p><p><span style="font-size: 9px">- <em>Hold Breath: Can hold breath Con * 8 rounds (96 Minutes)</em></span></p><p><span style="font-size: 9px">- <em>Bite: 1d6 + 1 1/2 Str as Primary</em></span></p><p><span style="font-size: 9px">- <em>Echolocation: Blindsense 20' underwater</em></span></p><p><span style="font-size: 9px">- <em>Racial Hatred: +2 to hit and damage Sahuagin</em></span></p><p><span style="font-size: 9px">Spirit Shamen</span></p><p><span style="font-size: 9px">- <em>Spirit Guide: Ookatooli - Storm Spirit - Power, Conflict, Vengance</em></span></p><p><span style="font-size: 9px">-- <em>Alertness</em></span></p><p><span style="font-size: 9px">-- <em>Folow the Guide: May make second will save vs enchantment spells 1 round later</em></span></p><p><span style="font-size: 9px">- <em>Wild Empathy +7 (6 level +1 Charisma)</em></span></p><p><span style="font-size: 9px">- <em>Chastise Spirits: 6d6 vs Spirits within 30', DC 17 Will, 4/day</em></span></p><p><span style="font-size: 9px">- <em>Detect Spirits: As Detect Undead but for spirits</em></span></p><p><span style="font-size: 9px">- <em>Blessing of the Spirits: Protection from Spirits (As Pro Evil) till dispelled, takes 10 min to activate.</em></span></p><p><span style="font-size: 9px">- <em>Ghost Warrior: All weapons gain Ghost Touch ability, and uses normal AC vs incorperal attack</em></span></p><p><span style="font-size: 9px">Stormlord</span></p><p><span style="font-size: 9px">- <em>Enhanced Javelins: Thrown Javelins considered +1 magic weapons</em></span></p><p><span style="font-size: 9px">- <em>Electricity Reistance: 5</em></span></p><p><span style="font-size: 9px">- <em>Shock Weapon: Spears or Javelins considered a shock weapon (+1d6 electrical), for up to 1 round after leaving hand</em></span></p><p><span style="font-size: 9px">Spells</span></p><p><span style="font-size: 9px">- <em>Scales of the Sealord</em>Lasts 8 hours per casting, +2 Natural Armor, +10' Swim Speed, -2 Cha vs non-aquatic)</span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Endurance</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Great Fortitude</em></span></p><p><span style="font-size: 9px">6th Level</span></p><p><span style="font-size: 9px">- <em>Weapon Focus: Spear</em></span></p><p> </p><p><u><strong>Skills:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Concentration +6 (5 ranks + 1 Con)</span></p><p><span style="font-size: 9px">Heal +9 (5 ranks + 4 Wis)</span></p><p><span style="font-size: 9px">KN: Geography +6 (5 ranks + 1 Int)</span></p><p><span style="font-size: 9px">KN: History +3 (2 ranks + 1 Int)</span></p><p><span style="font-size: 9px">KN: Nature +8 (7 ranks + 1 Int)</span></p><p><span style="font-size: 9px">Language (1 CC rank)</span></p><p><span style="font-size: 9px">Listen +9 (3 ranks + 4 Wis + 2 Feat)</span></p><p><span style="font-size: 9px">Prof: Sailor +9 (5 ranks + 4 Wis) </span></p><p><span style="font-size: 9px">Spellcraft +3 (2 ranks + 1 Int)</span></p><p><span style="font-size: 9px">Spot +9 (3 ranks + 4 Wis +2 Feat)</span></p><p><span style="font-size: 9px">Survival +11(13(15)) (7 ranks + 4 Wis + (2(4)) Synergy)</span></p><p><span style="font-size: 9px">Swim +17 (5 ranks +8 Racial + 4 Str)</span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Darfellan</em></span></p><p><span style="font-size: 9px">- <em>Common</em></span></p><p><span style="font-size: 9px">- <em>Aquan</em></span></p><p></p><p><u><strong>Spellcasting:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Caster Level:</strong> 8 (Druid Spell List)</span></p><p><span style="font-size: 9px"><strong>Save DC:</strong> 10 + 1 CHA + Level</span></p><p><span style="font-size: 9px"><strong>Spells Known or Available:</strong></span></p><p><span style="font-size: 9px"><strong>Oth level – 3</strong> Detect Magic, Light, Resistance<em>(6/day)</em> </span></p><p><span style="font-size: 9px"><strong>1st level – 3</strong> Speak with Animal, Lessor Vigor (CD 186), Hawkeye (CD 166) <em>(7/day)</em></span></p><p><span style="font-size: 9px"><strong>2nd level – 2</strong> Cloudburst (CD 158), Bear's Endurance<em>(7/day)</em></span></p><p><span style="font-size: 9px"><strong>3rd level – 2</strong> Scales of the Sealord (SW 121), Call Lightning <em>(6/day)</em></span></p><p><span style="font-size: 9px"><strong>4th level – 1</strong> Cuse Serious Wounds<em>(5/day)</em></span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-<strong>Storm's Fury</strong> Spear +1, +11 (1d8+7+1d6, 20/x2) <em>Fine spear engraved with bolts of lightening</em> (2302gp, 6lb*)</span></p><p><span style="font-size: 9px">-Spear +1, +10 (1d8+6+1d6, 20/x2) Normal Spear or Long Spear (Reach) (Spear (2), 4gp, 12lb*) (Longspear 5gp, 9lb*)</span></p><p><span style="font-size: 9px">-Bite, +9(4) (1d6+6(2), 20/x2) <em>Natural (Secondary) Attack</em></span></p><p><span style="font-size: 9px">-Hand Axe, +9 (1d6+4, 20/x3) <em>Hand Axe</em> (6gp, 3lb)</span></p><p><span style="font-size: 9px">-Dagger, +9 (1d4+4, 20/x2) <em>Dagger</em> (2gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-<strong>Storm's Fury</strong> Spear +1, +7 (1d8+7+1d6, 20/x2, 20 ft.)</span></p><p><span style="font-size: 9px">-Spear, +6 (1d8+6+1d6, 20/x2, 20 ft.)</span></p><p><span style="font-size: 9px">-<strong>Seaman's Bow</strong> MW Compositie Short Bow +4 Str, +6 (1d6+4, 20/x3, 70 ft.) <em>Fine bow of an able seaman</em> (675gp, 2lb*)</span></p><p><span style="font-size: 9px">-Javalin, +6 (1d6+5+1d6, 20/x2, 30 ft.) (Q18 18gp, 36lb*)</span></p><p><span style="font-size: 9px">-Dagger, +5 (1d6+4, 19/x2, 10 ft.) <em>Dagger</em></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Note: All weapons are Ghost Touch, all spears or javalins are Shocking, and all javalins are +1 at least.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor</strong></span></p><p><span style="font-size: 9px">-<strong>Name</strong> Mithril Chain Shirt +1 (AC +5, ACP 0, Max Dex +6) <em>Description</em> (2100gp, 12.5lb)</span></p><p><span style="font-size: 9px">-<strong>Spirit's Shell</strong> Animated Mithril Heavy Shield +1 (AC +3, ACP 0) <em>A Mithril shield designed to look like a clam shell, said to be animated by the spirits of the sea.</em> (10020gp, 7.5lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Items</strong></span></p><p><span style="font-size: 9px">- <strong>Wind's Defense</strong>, Ring of Protection +1, <em>Golden Ring carved with swirling winds given to him by Fee, unbeknownst to Ekilu</em> (2000gp, -lb) </span></p><p><span style="font-size: 9px">- <strong>Shark's Gloves</strong>, Strength +2, <em>Sharkskin gloves with runes carved along the insides, removed from a Sahuagin chief</em> (4000gp, -lb)</span></p><p><span style="font-size: 9px">- Vest of Resistance +1 (1000gp, 1lb)</span></p><p><span style="font-size: 9px">- Adventurer’s Outfit (-gp, -lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Efficient Quiver (1800gp, 2lb) (Objects inside don't count againt weight)</span></p><p><span style="font-size: 9px">-- Weapons noted above</span></p><p><span style="font-size: 9px">-- 60 Arrows (3gp, 9lb*)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- Handy Haversack (2000gp, 5lb) (Objects inside don't count against weight)</span></p><p><span style="font-size: 9px">-- Bedroll (1sp 5lb*)</span></p><p><span style="font-size: 9px">-- Flint & Steel (1, -lb*)</span></p><p><span style="font-size: 9px">-- Grappling Hook (1gp, 4 lb*) </span></p><p><span style="font-size: 9px">-- Rope, 50' Silk (10gp, 5lb*)</span></p><p><span style="font-size: 9px">-- Wand of Cure Light Wounds (50/50chg) (750gp, -lb*)</span></p><p><span style="font-size: 9px">-- Potion of Enlarge (50gp, -lb*)</span></p><p><span style="font-size: 9px">-- 2 Waterskins (2gp, 8lb*)</span></p><p><span style="font-size: 9px">-- 6 Days Rations (3gp, 6lb*)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">-Belt Pouch (1gp, .5lb)</span></p><p><span style="font-size: 9px">--Amulet of Everburning Flame (110gp, -lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">* Weight not counted due to container</span></p><p><span style="font-size: 9px">Weight Carried: 32.5 lb</span></p><p><span style="font-size: 9px">Remaining money: 136 gp 9 sp</span></p><p></p><p><strong><u>Encumberance</u></strong><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"><strong>Capacity:</strong> 100, 200, 300</span></p><p><span style="font-size: 9px"><strong>Lift:</strong> 600</span></p><p><span style="font-size: 9px"><strong>Push/Drag:</strong> 1500</span></p><p></p><p><strong><u>Description</u></strong></p><p><span style="font-size: 9px">Ekilu is slightly tall for a Darfellan, and a bit larger as well. He wears simple sailors clothing built to get wet, with his mithril shirt underneath, sharkskin gloves, a quiver and sack over his shoulders, and a belt pouch with an amulet that is enchanted with continual flame on it. However, his skin is a stark white, with not a spot of black on it. While many other races may not give him a second glance, it is something of note to those familiar with the Darfellan. His eyes are a deep sea blue, and seem soulful and deep, and he has no hair.</span></p><p></p><p><strong><u>Personality</u></strong></p><p><span style="font-size: 9px">Ekilu is a man of two minds. His heritage leads him to be calm, thoughtful, and contemplating. His storm spirit guide leads him to be aggressive, confrontational, and even vengeful. As a result, he displays a wide array of emotions. Generally, he keeps a reign in on his spirit guide, and looks for a calm and thoughtful way out of a situation, but he can be spurned on to act quickly, sometimes without warning, and it is often rash and exacting, though rarely random. He bears the burden of his race on his shoulders, though mostly by his own choosing. He has managed to calm down much since Fee entered his life, and Ookatooli has been more passive of late.<em>(6)</em></span></p><p></p><p><strong><u>Background</u></strong></p><p><span style="font-size: 9px">Despite a raging storm, Ekilu’s birth was celebrated by all in the Weilishootili tribe(1), for the birth of a whiteskin was a rare sign for the Darfellans. He was raised by the tribe as a whole, with the elders thinking that his arrival was as a sun of all Darfellans. Ekilu was dubbed Ekilu ka Wooli, which means Ekilu the White in Darfellan. He was once told that his parents picked the name Ekilu, but that was all he knew.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">The elders and the tribe argued with what was the best way to raise him, and eventually decided to let him seek his own path instead of guiding him. They hoped that this would allow him to fulfill his destiny without interference from mortal hands. So they let Ekilu choose what to learn, what to explore, and simply answered questions or provided limited guidance when he asked for it. As a young man, Ekilu seemed to find interest in many things, and learned of history, nature, the lay of the lands, as well as more practical skills in healing, survival, swimming, and sailing. He was treated with kindness and patience, and taught to think before he acted.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Ekilu stayed with many different families in the tribe, who each showed him a little bit of the Darfellan culture. However, many of the families were torn asunder by fighting while he was there. It took many years for the elders to see a pattern, and even then they felt it was worth the risk. Finally, once one father broke down and nearly killed his wife, Ekilu was given a house of his own, and it was agreed that the elder girls of the village would spend alternating times taking care of him. By this time, he was age 8, and was fairly advanced for his age in many of his skills. As he grew older, many of the girls tried to court him while they took care of him, but he was generally dedicated to following his own path, and showed little interest in them.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Little was it known that Ekilu was receiving guidance from a spirit guide since his birth. The storm spirit Ookatooli had affixed itself to Ekilu when it saw the wondrous child born. While not apparent to Ekilu much at first, Ookatooli’s presence was felt as he began to mature. While Ekilu learned of the calm and deliberate Darfellan way, Ookatooli spoke of conflict, of power, and even of vengeance. The spirit urged Ekilu, who learned to use the spear and javelin to some degree of mastery at it’s urging. It spoke of conflict, past, present and future. Ekilu kept Ookatooli’s urgings to himself for some time.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">On Ekilu’s 15th birthday, he could keep Ookatooli’s words to himself no longer. He spoke to the town elders of what Ookatooli had been telling him for days. Ookatooli spoke of a large contingent of Sahuagin coming to invade the tribe’s lands. He said they were coming for some kind of portal. Ekilu’s words were considered by the elders, but his words split the tribe at a deep rift. Some wished to run at Ekilu’s insistence, while others wanted to stand and fight, or even those who did not believe Ekilu’s warning, but most of the elders felt differently, called for the town to leave the next day. A girl, who had just taken to watching Ekilu that day, gave him a ring, saying that it would protect him on his coming journey, and he accepted it as a token of faith. Most of the tribe packed what they could and left the next day to follow Ekilu. That night, the Sahaugin attacked, slaughtering those who were left, with few survivors(3). The Darfellan’s that remained were forced to continue more inland, and while many survived, they began to integrate with other races in the various cities and villages through the land. Many looked to Ekilu for guidance, but he was disappointed that he could not save them all.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Ekilu broke away from the tribe, fearing that perhaps he would bring more conflict and vengeance down on them, while seeking to find vengeance of his own against the Sahuagin. With the help of Ookatooli, he began to manifest control of magic, and an understanding of spirits that moved the world. He rarely spent a year in any one place, with constant conflict He spent time sailing, as a healer, as a scout, and even as a warrior, but never staying for long.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">His latest job however, kept him going for a while. As an experienced sailor and navigator, he had become an officer on one of Prince Taala’s ships. His understanding of spirits impressed the prince when he had the chance to meet him, and the job gave Ekilu a sense of pride and relief, knowing that serving in Prince Taala’s steed helped protect all his people, without him putting them at risk by being near them. Someday, he had hoped to be given access to the oracle weirds, to ask of his destiny.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">However, there was another Darfellan in the service of Prince Taala as well, Fee’utikoo(4), who served aboard the Stormdancer(5). Fee, as Ekilu grew to call her, was a spirited warrior woman, who was quite intrigued to find Ekilu. While he avoided questions about his past, and she hers, they became close while serving together. Ookatooli even encouraged Ekilu’s time with her, as they sparred, laughed, and spoke in their native tongue of things long forgotten for the two wandering Darfellans. An association turned to friendship, and friendship later to love, as the two became truly close. Ekilu made it his personal mission to make sure Fee came back alive, and despite many voyaged where combat and conflict followed, he lived up to his personal promise.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">During one of the missions of the Stormdancer, they ship fought a tribe of Sahuagin. Visions of dying tribesmen flashed in Ekilu’s head, and he lashed out at any and all Sahuagin he could, leaving a wake of blood, gore, and Sahuagin parts. When the battle was over, Ekilu had torn the tribal chief’s head off with his bare hands, and Fee was right beside him, having finished off those Ekilu had failed to kill on his rampage towards the chief, staring at him in disbelief. He burned the head, keeping the chief’s gloves to remember the encounter by. Later, Ekilu was saddened by his burst of rage and anger, and began to suspect Ookatooli’s influence, but Fee reassured him that they had deserved what they got for the continual slaughter of their people. That eased the weight a little, but he was uneasy about his loss of control.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">As the couple grew closer, Ekilu revealed his past, talking about how his tribe felt he had a destiny, and how he let them down by not saving all of them. Fee simply smiled, and told him that he was just one man, and it was unfair that he feel he need take his entire race on his shoulders. Fee has helped ground Ekilu and given him some perspective on his goals and destiny in life. Together, they have made a fine team, though in the back of Ekilu’s mind, he worries that a great conflict is coming, and he may have to leave her.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong><em>Footnotes</em></strong></span></p><p><span style="font-size: 9px">1. The largest remaining tribes of the Darfellans remaining after they were scattered by the Sahuagin, or at least at the time. The tribe lived in along a rocky break in part of the Earth Wall<em>(3)</em>, where they were able to build a dock for 2 small fishing boats, and use the numerous caves in the rock formations to get to the water as well. It is rumored that some of those caves lead to the waters of the elemental plane of water. The location of the tribe gave it shelter from the Sea, and from any incursions from land as well, with steep rocks rising around much of the village, and only a narrow winding road leading out through them. Simple farms lined the edges where the ground was soft enough, and some caves and seabeds were used to harvest vegetation.</span></p><p><span style="font-size: 9px">2. The Earth Wall is a line of rocks, cliffs, and maintains along the edge of the Sea of Fire and Ice. There are few ports along the wall, but none are very large, or give easy access to the cities that support them. It is common for some cliff cities to have stair and pulley systems to raise and lower people to docks on the cliff side.</span></p><p><span style="font-size: 9px">3. It is rumored that the Sahuagin sought a portal to the elemental plane of water, but many Darfellan believe that Ekilu somehow lead them to the tribe, or that they simply sought the Darfellans to slaughter again. The Sahuagin have settled the area somewhat, and caused a collapse in the cliffs to block the road going inland.</span></p><p><span style="font-size: 9px">4. Fee’utikoo was the last girl to care for Ekilu before he led his tribe away from their village. However, she has never revealed this to Ekilu, and Ekilu only remembers that she looks vaguely familiar, but it has been a long time since he has been close to another Darfellan. She is a powerful and strong willed warrior and sailor.</span></p><p><span style="font-size: 9px">5. The Stormdancer was an elemental sailing ship built to withstand sailing heavy storms in the more unstable seas that touched elemental planes.</span></p><p><span style="font-size: 9px">6. Ookatooli’s passiveness is due to a lull in where the spirit feels he is needed to take part in a more active roll. Ookatooli generally has steered Ekilu into conflict, or brought it to Ekilu. However, Ookatooli is part of the reason Ekilu is special, and he is likely to guide him where he is needed.</span></p></blockquote><p></p>
[QUOTE="Bront, post: 3031575, member: 19696"] [b][u][Size=3]Ekilu ka Wooli (Ekilu the White)[/size][/u][/b] [Size=1][I]Darfellan Spirit Shamen 6/Storm Lord 2[/i][/size] [B]Age:[/B] 21 [B]Gender:[/B] Male [B]Height:[/B] 5'0" [B]Weight:[/B] 176 [B]Eyes:[/B] Blue [B]Hair:[/B] None [B]Skin:[/B] All White [B]STR:[/B] 18 [+4] (6 points +2 Racial +2 Item) [B]DEX:[/B] 10 [--] (4 points -2 Racial) [B]CON:[/B] 12 [+1] (4 points) [B]INT:[/B] 12 [+1] (4 points) [B]WIS:[/B] 18 [+4] (10 points +2 level) [B]CHA:[/B] 12 [+1] (4 points) [B]Hit Point:[/B] 58 [B]Hit Dice:[/B] 8d8 + 8 [B]Armor Class:[/B] 21 (10 base + 5 Armor + 3 Shield + 2 Natural +1 Deflection), 11 Touch, 21 Flat Footed [B]Initiative:[/B] +0 [B]BAB:[/B] +5 - [b]Melee:[/B] +9 - [b]Ranged:[/B] +5 [B]Speed:[/B] 20’ (Swim 40'(50')) [B]FORT:[/B] +12 (8 Base + 1 Con + 2 Feat + 1 item) [B]REFL:[/B] +3 (2 Base + 0 Dex + 1 item) [B]WILL:[/B] +13 (8 Base + 4 Wis + 1 item) [u][B]Abilities:[/B][/u][size=1] Racial - [i]+8 Swim, may take 10, 40' Swim speed, can run while swimming[/i] - [i]Hold Breath: Can hold breath Con * 8 rounds (96 Minutes)[/i] - [i]Bite: 1d6 + 1 1/2 Str as Primary[/i] - [i]Echolocation: Blindsense 20' underwater[/i] - [i]Racial Hatred: +2 to hit and damage Sahuagin[/i] Spirit Shamen - [i]Spirit Guide: Ookatooli - Storm Spirit - Power, Conflict, Vengance[/i] -- [i]Alertness[/i] -- [i]Folow the Guide: May make second will save vs enchantment spells 1 round later[/i] - [i]Wild Empathy +7 (6 level +1 Charisma)[/i] - [i]Chastise Spirits: 6d6 vs Spirits within 30', DC 17 Will, 4/day[/i] - [i]Detect Spirits: As Detect Undead but for spirits[/i] - [i]Blessing of the Spirits: Protection from Spirits (As Pro Evil) till dispelled, takes 10 min to activate.[/i] - [i]Ghost Warrior: All weapons gain Ghost Touch ability, and uses normal AC vs incorperal attack[/i] Stormlord - [i]Enhanced Javelins: Thrown Javelins considered +1 magic weapons[/i] - [i]Electricity Reistance: 5[/i] - [i]Shock Weapon: Spears or Javelins considered a shock weapon (+1d6 electrical), for up to 1 round after leaving hand[/i] Spells - [i]Scales of the Sealord[/i]Lasts 8 hours per casting, +2 Natural Armor, +10' Swim Speed, -2 Cha vs non-aquatic)[/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Endurance[/i] 3rd Level - [i]Great Fortitude[/i] 6th Level - [i]Weapon Focus: Spear[/i][/size] [u][B]Skills:[/B][/u][size=1] Concentration +6 (5 ranks + 1 Con) Heal +9 (5 ranks + 4 Wis) KN: Geography +6 (5 ranks + 1 Int) KN: History +3 (2 ranks + 1 Int) KN: Nature +8 (7 ranks + 1 Int) Language (1 CC rank) Listen +9 (3 ranks + 4 Wis + 2 Feat) Prof: Sailor +9 (5 ranks + 4 Wis) Spellcraft +3 (2 ranks + 1 Int) Spot +9 (3 ranks + 4 Wis +2 Feat) Survival +11(13(15)) (7 ranks + 4 Wis + (2(4)) Synergy) Swim +17 (5 ranks +8 Racial + 4 Str)[/size] [u][B]Languages:[/B][/u][size=1] - [i]Darfellan[/i] - [i]Common[/i] - [i]Aquan[/i][/size] [u][b]Spellcasting:[/b][/u][size=1] [b]Caster Level:[/b] 8 (Druid Spell List) [b]Save DC:[/b] 10 + 1 CHA + Level [b]Spells Known or Available:[/b] [b]Oth level – 3[/b] Detect Magic, Light, Resistance[i](6/day)[/i] [b]1st level – 3[/b] Speak with Animal, Lessor Vigor (CD 186), Hawkeye (CD 166) [i](7/day)[/i] [b]2nd level – 2[/b] Cloudburst (CD 158), Bear's Endurance[i](7/day)[/i] [b]3rd level – 2[/b] Scales of the Sealord (SW 121), Call Lightning [i](6/day)[/i] [b]4th level – 1[/b] Cuse Serious Wounds[i](5/day)[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Melee weapons[/b] -[b]Storm's Fury[/b] Spear +1, +11 (1d8+7+1d6, 20/x2) [i]Fine spear engraved with bolts of lightening[/i] (2302gp, 6lb*) -Spear +1, +10 (1d8+6+1d6, 20/x2) Normal Spear or Long Spear (Reach) (Spear (2), 4gp, 12lb*) (Longspear 5gp, 9lb*) -Bite, +9(4) (1d6+6(2), 20/x2) [i]Natural (Secondary) Attack[/i] -Hand Axe, +9 (1d6+4, 20/x3) [i]Hand Axe[/i] (6gp, 3lb) -Dagger, +9 (1d4+4, 20/x2) [i]Dagger[/i] (2gp, 1lb) [b]Ranged weapons[/b] -[b]Storm's Fury[/b] Spear +1, +7 (1d8+7+1d6, 20/x2, 20 ft.) -Spear, +6 (1d8+6+1d6, 20/x2, 20 ft.) -[b]Seaman's Bow[/b] MW Compositie Short Bow +4 Str, +6 (1d6+4, 20/x3, 70 ft.) [i]Fine bow of an able seaman[/i] (675gp, 2lb*) -Javalin, +6 (1d6+5+1d6, 20/x2, 30 ft.) (Q18 18gp, 36lb*) -Dagger, +5 (1d6+4, 19/x2, 10 ft.) [i]Dagger[/i] Note: All weapons are Ghost Touch, all spears or javalins are Shocking, and all javalins are +1 at least. [b]Armor[/b] -[b]Name[/b] Mithril Chain Shirt +1 (AC +5, ACP 0, Max Dex +6) [i]Description[/i] (2100gp, 12.5lb) -[b]Spirit's Shell[/b] Animated Mithril Heavy Shield +1 (AC +3, ACP 0) [i]A Mithril shield designed to look like a clam shell, said to be animated by the spirits of the sea.[/i] (10020gp, 7.5lb) [b]Miscellaneous Items[/b] - [b]Wind's Defense[/b], Ring of Protection +1, [i]Golden Ring carved with swirling winds given to him by Fee, unbeknownst to Ekilu[/i] (2000gp, -lb) - [b]Shark's Gloves[/b], Strength +2, [i]Sharkskin gloves with runes carved along the insides, removed from a Sahuagin chief[/i] (4000gp, -lb) - Vest of Resistance +1 (1000gp, 1lb) - Adventurer’s Outfit (-gp, -lb) - Efficient Quiver (1800gp, 2lb) (Objects inside don't count againt weight) -- Weapons noted above -- 60 Arrows (3gp, 9lb*) - Handy Haversack (2000gp, 5lb) (Objects inside don't count against weight) -- Bedroll (1sp 5lb*) -- Flint & Steel (1, -lb*) -- Grappling Hook (1gp, 4 lb*) -- Rope, 50' Silk (10gp, 5lb*) -- Wand of Cure Light Wounds (50/50chg) (750gp, -lb*) -- Potion of Enlarge (50gp, -lb*) -- 2 Waterskins (2gp, 8lb*) -- 6 Days Rations (3gp, 6lb*) -Belt Pouch (1gp, .5lb) --Amulet of Everburning Flame (110gp, -lb) * Weight not counted due to container Weight Carried: 32.5 lb Remaining money: 136 gp 9 sp[/size] [b][u]Encumberance[/u][/b][size=1] [b]Capacity:[/b] 100, 200, 300 [b]Lift:[/b] 600 [b]Push/Drag:[/b] 1500[/size] [b][u]Description[/u][/b] [SIZE=1]Ekilu is slightly tall for a Darfellan, and a bit larger as well. He wears simple sailors clothing built to get wet, with his mithril shirt underneath, sharkskin gloves, a quiver and sack over his shoulders, and a belt pouch with an amulet that is enchanted with continual flame on it. However, his skin is a stark white, with not a spot of black on it. While many other races may not give him a second glance, it is something of note to those familiar with the Darfellan. His eyes are a deep sea blue, and seem soulful and deep, and he has no hair.[/SIZE] [b][u]Personality[/u][/b] [SIZE=1]Ekilu is a man of two minds. His heritage leads him to be calm, thoughtful, and contemplating. His storm spirit guide leads him to be aggressive, confrontational, and even vengeful. As a result, he displays a wide array of emotions. Generally, he keeps a reign in on his spirit guide, and looks for a calm and thoughtful way out of a situation, but he can be spurned on to act quickly, sometimes without warning, and it is often rash and exacting, though rarely random. He bears the burden of his race on his shoulders, though mostly by his own choosing. He has managed to calm down much since Fee entered his life, and Ookatooli has been more passive of late.[I](6)[/I][/SIZE] [b][u]Background[/u][/b] [SIZE=1]Despite a raging storm, Ekilu’s birth was celebrated by all in the Weilishootili tribe(1), for the birth of a whiteskin was a rare sign for the Darfellans. He was raised by the tribe as a whole, with the elders thinking that his arrival was as a sun of all Darfellans. Ekilu was dubbed Ekilu ka Wooli, which means Ekilu the White in Darfellan. He was once told that his parents picked the name Ekilu, but that was all he knew. The elders and the tribe argued with what was the best way to raise him, and eventually decided to let him seek his own path instead of guiding him. They hoped that this would allow him to fulfill his destiny without interference from mortal hands. So they let Ekilu choose what to learn, what to explore, and simply answered questions or provided limited guidance when he asked for it. As a young man, Ekilu seemed to find interest in many things, and learned of history, nature, the lay of the lands, as well as more practical skills in healing, survival, swimming, and sailing. He was treated with kindness and patience, and taught to think before he acted. Ekilu stayed with many different families in the tribe, who each showed him a little bit of the Darfellan culture. However, many of the families were torn asunder by fighting while he was there. It took many years for the elders to see a pattern, and even then they felt it was worth the risk. Finally, once one father broke down and nearly killed his wife, Ekilu was given a house of his own, and it was agreed that the elder girls of the village would spend alternating times taking care of him. By this time, he was age 8, and was fairly advanced for his age in many of his skills. As he grew older, many of the girls tried to court him while they took care of him, but he was generally dedicated to following his own path, and showed little interest in them. Little was it known that Ekilu was receiving guidance from a spirit guide since his birth. The storm spirit Ookatooli had affixed itself to Ekilu when it saw the wondrous child born. While not apparent to Ekilu much at first, Ookatooli’s presence was felt as he began to mature. While Ekilu learned of the calm and deliberate Darfellan way, Ookatooli spoke of conflict, of power, and even of vengeance. The spirit urged Ekilu, who learned to use the spear and javelin to some degree of mastery at it’s urging. It spoke of conflict, past, present and future. Ekilu kept Ookatooli’s urgings to himself for some time. On Ekilu’s 15th birthday, he could keep Ookatooli’s words to himself no longer. He spoke to the town elders of what Ookatooli had been telling him for days. Ookatooli spoke of a large contingent of Sahuagin coming to invade the tribe’s lands. He said they were coming for some kind of portal. Ekilu’s words were considered by the elders, but his words split the tribe at a deep rift. Some wished to run at Ekilu’s insistence, while others wanted to stand and fight, or even those who did not believe Ekilu’s warning, but most of the elders felt differently, called for the town to leave the next day. A girl, who had just taken to watching Ekilu that day, gave him a ring, saying that it would protect him on his coming journey, and he accepted it as a token of faith. Most of the tribe packed what they could and left the next day to follow Ekilu. That night, the Sahaugin attacked, slaughtering those who were left, with few survivors(3). The Darfellan’s that remained were forced to continue more inland, and while many survived, they began to integrate with other races in the various cities and villages through the land. Many looked to Ekilu for guidance, but he was disappointed that he could not save them all. Ekilu broke away from the tribe, fearing that perhaps he would bring more conflict and vengeance down on them, while seeking to find vengeance of his own against the Sahuagin. With the help of Ookatooli, he began to manifest control of magic, and an understanding of spirits that moved the world. He rarely spent a year in any one place, with constant conflict He spent time sailing, as a healer, as a scout, and even as a warrior, but never staying for long. His latest job however, kept him going for a while. As an experienced sailor and navigator, he had become an officer on one of Prince Taala’s ships. His understanding of spirits impressed the prince when he had the chance to meet him, and the job gave Ekilu a sense of pride and relief, knowing that serving in Prince Taala’s steed helped protect all his people, without him putting them at risk by being near them. Someday, he had hoped to be given access to the oracle weirds, to ask of his destiny. However, there was another Darfellan in the service of Prince Taala as well, Fee’utikoo(4), who served aboard the Stormdancer(5). Fee, as Ekilu grew to call her, was a spirited warrior woman, who was quite intrigued to find Ekilu. While he avoided questions about his past, and she hers, they became close while serving together. Ookatooli even encouraged Ekilu’s time with her, as they sparred, laughed, and spoke in their native tongue of things long forgotten for the two wandering Darfellans. An association turned to friendship, and friendship later to love, as the two became truly close. Ekilu made it his personal mission to make sure Fee came back alive, and despite many voyaged where combat and conflict followed, he lived up to his personal promise. During one of the missions of the Stormdancer, they ship fought a tribe of Sahuagin. Visions of dying tribesmen flashed in Ekilu’s head, and he lashed out at any and all Sahuagin he could, leaving a wake of blood, gore, and Sahuagin parts. When the battle was over, Ekilu had torn the tribal chief’s head off with his bare hands, and Fee was right beside him, having finished off those Ekilu had failed to kill on his rampage towards the chief, staring at him in disbelief. He burned the head, keeping the chief’s gloves to remember the encounter by. Later, Ekilu was saddened by his burst of rage and anger, and began to suspect Ookatooli’s influence, but Fee reassured him that they had deserved what they got for the continual slaughter of their people. That eased the weight a little, but he was uneasy about his loss of control. As the couple grew closer, Ekilu revealed his past, talking about how his tribe felt he had a destiny, and how he let them down by not saving all of them. Fee simply smiled, and told him that he was just one man, and it was unfair that he feel he need take his entire race on his shoulders. Fee has helped ground Ekilu and given him some perspective on his goals and destiny in life. Together, they have made a fine team, though in the back of Ekilu’s mind, he worries that a great conflict is coming, and he may have to leave her. [B][I]Footnotes[/I][/B] 1. The largest remaining tribes of the Darfellans remaining after they were scattered by the Sahuagin, or at least at the time. The tribe lived in along a rocky break in part of the Earth Wall[I](3)[/I], where they were able to build a dock for 2 small fishing boats, and use the numerous caves in the rock formations to get to the water as well. It is rumored that some of those caves lead to the waters of the elemental plane of water. The location of the tribe gave it shelter from the Sea, and from any incursions from land as well, with steep rocks rising around much of the village, and only a narrow winding road leading out through them. Simple farms lined the edges where the ground was soft enough, and some caves and seabeds were used to harvest vegetation. 2. The Earth Wall is a line of rocks, cliffs, and maintains along the edge of the Sea of Fire and Ice. There are few ports along the wall, but none are very large, or give easy access to the cities that support them. It is common for some cliff cities to have stair and pulley systems to raise and lower people to docks on the cliff side. 3. It is rumored that the Sahuagin sought a portal to the elemental plane of water, but many Darfellan believe that Ekilu somehow lead them to the tribe, or that they simply sought the Darfellans to slaughter again. The Sahuagin have settled the area somewhat, and caused a collapse in the cliffs to block the road going inland. 4. Fee’utikoo was the last girl to care for Ekilu before he led his tribe away from their village. However, she has never revealed this to Ekilu, and Ekilu only remembers that she looks vaguely familiar, but it has been a long time since he has been close to another Darfellan. She is a powerful and strong willed warrior and sailor. 5. The Stormdancer was an elemental sailing ship built to withstand sailing heavy storms in the more unstable seas that touched elemental planes. 6. Ookatooli’s passiveness is due to a lull in where the spirit feels he is needed to take part in a more active roll. Ookatooli generally has steered Ekilu into conflict, or brought it to Ekilu. However, Ookatooli is part of the reason Ekilu is special, and he is likely to guide him where he is needed.[/SIZE] [/QUOTE]
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