Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Temporary RG for Anything But Normal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Watus" data-source="post: 3031841" data-attributes="member: 14589"><p><strong>Kaiee Taraniule (a.k.a., "Swift")</strong></p><p><strong>Male Raptoran</strong> [RW] <strong>Domain Wizard (Storm)</strong> [UA] 5 / <strong>Stormcaster</strong> [SW] 3</p><p><em>Medium Humanoid</em></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Height:</strong> 6' 2''</p><p><strong>Weight:</strong> 160 lbs</p><p><strong>Hair:</strong> White feathers</p><p><strong>Eyes:</strong> Black</p><p><strong>Age:</strong> 22</p><p></p><p><strong>Str:</strong> 8 (-1) [0 points]</p><p><strong>Dex:</strong> 14 (+2) [6 points]</p><p><strong>Con:</strong> 16 (+3) [6 points, +2 item]</p><p><strong>Int:</strong> 20 (+4) [10 points, +2 level, +2 item]</p><p><strong>Wis:</strong> 12 (+1) [4 points]</p><p><strong>Cha:</strong> 14 (+2) [6 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> +2 Bonus to Climb and Spot checks, Familiar, Flight (Ex), Gliding, Low-Light Vision, Pact with Wind Lords, Storm Spell Power (Ex), Thunderclap (Su), Resistance to Electricity (Ex), Shield of Winds (Sp), Unerring Direction, Weapon Familiarity (Footbow), Wing-Aided Movement.</p><p></p><p><strong>Hit Dice:</strong> 8d4+24</p><p><strong>HP:</strong> 49</p><p><strong>AC:</strong> 16 (+2 dex, +2 armor, +2 deflection), touch 14, flat-footed 14</p><p><strong>ACP:</strong> 0</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30 ft/x4; Fly 40 ft.(good)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +7 [+4 base, +3 Con]</p><p>Reflex +6 [+4 base, +2 Dex]</p><p>Will +6 [+5 base, +1 Wis]</p><p></p><p><strong>BAB:</strong> +3</p><p><strong>Melee Atk:</strong> --</p><p><strong>Ranged Atk:</strong> --</p><p></p><p><strong>Skills:</strong></p><p>Balance +4 [0 ranks, +2 Dex, +2 Feat]</p><p>Climb +1 [0 ranks, -1 Str, +2 race]</p><p>Concentration +13 [10 ranks, +3 Con]</p><p>Jump +11 [0 ranks, -1 Str, +10 race, +2 Feat]</p><p>Knowledge (arcana) +16 [11 ranks, +5 Int]</p><p>Knowledge (arch & eng) +6 [1 ranks, +5 Int]</p><p>Knowledge (dungeoneering) +6 [1 rank, +5 Int]</p><p>Knowledge (geography) +110 [7 ranks, +5 Int]</p><p>Knowledge (history) +6 [1 rank, +5 Int]</p><p>Knowledge (nature) +10 [5 ranks, +5 Int]</p><p>Knowledge (religion) +6 [1 rank, +5 Int]</p><p>Knowledge (the planes) +10 [5 rank, +5 Int]</p><p>Listen -1 [0 ranks, +1 Wis, +1 race, -4 flaw]</p><p>Spellcraft +18 [11 ranks, +5 Int, +2 synergy]</p><p>Spot +1 [0 ranks, +1 Wis, +2 race, +2 familiar, -4 flaw]</p><p>Survival +4 [3 ranks, +1 Wis]</p><p></p><p><strong>Feats:</strong></p><p>Born of the Three Thunders [CA], Improved Flight [RW], Spell Focus (Evocation), Scribe Scroll, Empower Spell, Energy Substitution (Electricity) [CA], Planar Familiar (Air Elemental) [PL]</p><p></p><p><strong>Flaws:</strong> Non-combatant, Inattentive.</p><p></p><p><strong>Languages:</strong> Tuilvilanuue, Common, Draconic, Elven, Sylvan.</p><p></p><p><strong>Prepared Spells:</strong> (Caster Level 7)</p><p>0 (DC 14) - ray of frost (d), --in process</p><p>1 (DC 15) - obscuring mist (d), --in process</p><p>2 (DC 16) - gust of wind (d), --in process</p><p>3 (DC 17) - lightening bolt (d), --in process</p><p>4 (DC 18) - ice storm (d), --in process</p><p></p><p><strong>Known Spells:</strong></p><p>--in process</p><p></p><p><strong>Equipment:</strong> 27,000 gp</p><p><strong>Amulet of Health +2</strong> (4,000 gp)</p><p><strong>Headband of Intellect +2</strong> (4,000 gp)</p><p><strong>Bracers of Armor +2</strong> (4,000 gp)</p><p><strong>Ring of Protection +2</strong> (8,000 gp)</p><p><strong>Handy Haversack</strong> (2,000 gp)</p><p>--in process</p><p></p><p><strong>Money</strong></p><p>5,000 gp</p><p></p><p></p><p></p><p><strong>Familiar:</strong> Swift has called an air elemental as a magical companion.</p><p></p><p><strong>Resistance to Electricity (Ex):</strong> Swift has resistance to electricity 10.</p><p></p><p><strong>Shield of Winds (Sp):</strong> As an immediate action, Swift can surround his space with an effect equal to a wind wall for 1 round. He can use this ability one time per day.</p><p></p><p><strong>Storm Spell Power (Ex):</strong> Any spell Swift casts that has the air, electricity, sonic, or water descriptor is cast at +2 caster level.</p><p></p><p><strong>Thunderclap (Su):</strong> Swift can lose any prepared spell or spell slot in order to generate a 30-foot-radius burst of sonic energy. The burst deals 1d4 points of sonic damage per level of the spell slot to all targets in the area; any creature damaged by this effect is stunned for 1 round. A Fortitude save halves the damage and negates the stun effect. Swift is immune to his own thunderclap power.</p><p></p><p><strong>Racial Abilities</strong></p><p>* Base land speed of 30 feet.</p><p>* Low-Light Vision</p><p>* Wing-Aided Movement: +10 racial bonus on Jump checks.</p><p>* Gliding (Ex): You can use your wings to glide, negating damage from a fall of any height and allowing 20' of forward travel for every 5' of descent. If you become unconscious or helpless while in midair, your wings unfurl and stiffen. You take 1d6 points of falling damage, no matter what the actual distance of the fall. You can't glide with a medium or heavy load.</p><p>* Flight (Ex): You can fly at a speed of 40 feet (average). You can fly for 2 rounds or 4 rounds with fatigue following flight. You can't fly with a medium or heavy load.</p><p>* Pact with Wind Lords: +1 to caster level for spells with the air descriptor.</p><p>* Unerring Direction: You have an instinctive sense of which direction is north.</p><p>* Weapon Familiarity: Raptorans treat the footbow as martial weapons, rather than exotic weapons.</p><p>* +2 racial bonus on Climb and Spot checks.</p><p></p><p>~~~~~</p><p></p><p><strong>Appearance:</strong></p><p>Of average build for a Raptoran, Swift is taller and slightly thinner than the average human. His scalp and wings are covered in snowy white feathers. His clothing is simple and utilitarian, designed to keep his spell components and such from tumbling out while in flight.</p><p></p><p><strong>Personality:</strong></p><p>Swift is cool and imperious even for a Raptoran. </p><p></p><p><strong>Background:</strong> </p><p>Despite the lilting name, the Cliffs of Vilanuue are a turly forbidding sight. A sheer drop of over a thousand feet to the pounding surf below, the the black shale cliffs are shrouded in a perpetual haze of fog and salt spray. Only the the white forms of the constantly wheeling sea birds and the occassional patch of moss or shamrock disturb the great black swath of its 30 mile long face. These cliffs have been the home of the Tuilvilanuue for as long history has been recorded. Making their living from the sea, the Raptorans of Vilanuue chisel their homes into the bare rock face, with rope ladders and carved ledges for their young and infirm. They fish the seas, gather eggs, hunt the woods above, and, in accordance with their ancient pact, train their young to fight the wars of the Wind Lords.</p><p></p><p>Like his father, and his father before him, Swift's strength lay not in the muscles of his arm, but in his ability to bend the very weave of reality to his will. Trained as an arcanist from a young age, Swift proved himself more than able, therby earning himself the right to forgo the martial training to which his age-mates were subjected. The primal forces which shaped the reality of his clan's daily life - the forces of wind and water - shaped his studies, deepening his feeling of kinship with the power and the thrill of the storm.</p><p></p><p>The Raptoran clans of Vilanuue expect that the most gifted among them will spend some time in their youth serving abroad as mercenaries as they work to develop their martial skills in accordance with their pact. It is in this capacity that Swift first entered the service of Prince Taala.</p><p></p><p><strong>Sources:</strong></p><p>CA = Complete Arcane</p><p>PL = Planar Handbook</p><p>RW = Races of the Wild</p><p>UA = Unearthed Arcana</p></blockquote><p></p>
[QUOTE="Watus, post: 3031841, member: 14589"] [b]Kaiee Taraniule (a.k.a., "Swift") Male Raptoran[/b] [RW] [b]Domain Wizard (Storm)[/b] [UA] 5 / [b]Stormcaster[/b] [SW] 3 [i]Medium Humanoid[/i] [b]Alignment:[/b] Neutral Good [b]Height:[/b] 6' 2'' [b]Weight:[/b] 160 lbs [b]Hair:[/b] White feathers [b]Eyes:[/b] Black [b]Age:[/b] 22 [b]Str:[/b] 8 (-1) [0 points] [b]Dex:[/b] 14 (+2) [6 points] [b]Con:[/b] 16 (+3) [6 points, +2 item] [b]Int:[/b] 20 (+4) [10 points, +2 level, +2 item] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] +2 Bonus to Climb and Spot checks, Familiar, Flight (Ex), Gliding, Low-Light Vision, Pact with Wind Lords, Storm Spell Power (Ex), Thunderclap (Su), Resistance to Electricity (Ex), Shield of Winds (Sp), Unerring Direction, Weapon Familiarity (Footbow), Wing-Aided Movement. [b]Hit Dice:[/b] 8d4+24 [b]HP:[/b] 49 [b]AC:[/b] 16 (+2 dex, +2 armor, +2 deflection), touch 14, flat-footed 14 [b]ACP:[/b] 0 [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30 ft/x4; Fly 40 ft.(good) [b]Saves:[/b] Fortitude +7 [+4 base, +3 Con] Reflex +6 [+4 base, +2 Dex] Will +6 [+5 base, +1 Wis] [b]BAB:[/b] +3 [b]Melee Atk:[/b] -- [b]Ranged Atk:[/b] -- [b]Skills:[/b] Balance +4 [0 ranks, +2 Dex, +2 Feat] Climb +1 [0 ranks, -1 Str, +2 race] Concentration +13 [10 ranks, +3 Con] Jump +11 [0 ranks, -1 Str, +10 race, +2 Feat] Knowledge (arcana) +16 [11 ranks, +5 Int] Knowledge (arch & eng) +6 [1 ranks, +5 Int] Knowledge (dungeoneering) +6 [1 rank, +5 Int] Knowledge (geography) +110 [7 ranks, +5 Int] Knowledge (history) +6 [1 rank, +5 Int] Knowledge (nature) +10 [5 ranks, +5 Int] Knowledge (religion) +6 [1 rank, +5 Int] Knowledge (the planes) +10 [5 rank, +5 Int] Listen -1 [0 ranks, +1 Wis, +1 race, -4 flaw] Spellcraft +18 [11 ranks, +5 Int, +2 synergy] Spot +1 [0 ranks, +1 Wis, +2 race, +2 familiar, -4 flaw] Survival +4 [3 ranks, +1 Wis] [b]Feats:[/b] Born of the Three Thunders [CA], Improved Flight [RW], Spell Focus (Evocation), Scribe Scroll, Empower Spell, Energy Substitution (Electricity) [CA], Planar Familiar (Air Elemental) [PL] [b]Flaws:[/b] Non-combatant, Inattentive. [b]Languages:[/b] Tuilvilanuue, Common, Draconic, Elven, Sylvan. [b]Prepared Spells:[/b] (Caster Level 7) 0 (DC 14) - ray of frost (d), --in process 1 (DC 15) - obscuring mist (d), --in process 2 (DC 16) - gust of wind (d), --in process 3 (DC 17) - lightening bolt (d), --in process 4 (DC 18) - ice storm (d), --in process [b]Known Spells:[/b] --in process [b]Equipment:[/b] 27,000 gp [b]Amulet of Health +2[/b] (4,000 gp) [b]Headband of Intellect +2[/b] (4,000 gp) [b]Bracers of Armor +2[/b] (4,000 gp) [b]Ring of Protection +2[/b] (8,000 gp) [b]Handy Haversack[/b] (2,000 gp) --in process [b]Money[/b] 5,000 gp [b]Familiar:[/b] Swift has called an air elemental as a magical companion. [b]Resistance to Electricity (Ex):[/b] Swift has resistance to electricity 10. [b]Shield of Winds (Sp):[/b] As an immediate action, Swift can surround his space with an effect equal to a wind wall for 1 round. He can use this ability one time per day. [b]Storm Spell Power (Ex):[/b] Any spell Swift casts that has the air, electricity, sonic, or water descriptor is cast at +2 caster level. [b]Thunderclap (Su):[/b] Swift can lose any prepared spell or spell slot in order to generate a 30-foot-radius burst of sonic energy. The burst deals 1d4 points of sonic damage per level of the spell slot to all targets in the area; any creature damaged by this effect is stunned for 1 round. A Fortitude save halves the damage and negates the stun effect. Swift is immune to his own thunderclap power. [b]Racial Abilities[/b] * Base land speed of 30 feet. * Low-Light Vision * Wing-Aided Movement: +10 racial bonus on Jump checks. * Gliding (Ex): You can use your wings to glide, negating damage from a fall of any height and allowing 20' of forward travel for every 5' of descent. If you become unconscious or helpless while in midair, your wings unfurl and stiffen. You take 1d6 points of falling damage, no matter what the actual distance of the fall. You can't glide with a medium or heavy load. * Flight (Ex): You can fly at a speed of 40 feet (average). You can fly for 2 rounds or 4 rounds with fatigue following flight. You can't fly with a medium or heavy load. * Pact with Wind Lords: +1 to caster level for spells with the air descriptor. * Unerring Direction: You have an instinctive sense of which direction is north. * Weapon Familiarity: Raptorans treat the footbow as martial weapons, rather than exotic weapons. * +2 racial bonus on Climb and Spot checks. ~~~~~ [b]Appearance:[/b] Of average build for a Raptoran, Swift is taller and slightly thinner than the average human. His scalp and wings are covered in snowy white feathers. His clothing is simple and utilitarian, designed to keep his spell components and such from tumbling out while in flight. [b]Personality:[/b] Swift is cool and imperious even for a Raptoran. [b]Background:[/b] Despite the lilting name, the Cliffs of Vilanuue are a turly forbidding sight. A sheer drop of over a thousand feet to the pounding surf below, the the black shale cliffs are shrouded in a perpetual haze of fog and salt spray. Only the the white forms of the constantly wheeling sea birds and the occassional patch of moss or shamrock disturb the great black swath of its 30 mile long face. These cliffs have been the home of the Tuilvilanuue for as long history has been recorded. Making their living from the sea, the Raptorans of Vilanuue chisel their homes into the bare rock face, with rope ladders and carved ledges for their young and infirm. They fish the seas, gather eggs, hunt the woods above, and, in accordance with their ancient pact, train their young to fight the wars of the Wind Lords. Like his father, and his father before him, Swift's strength lay not in the muscles of his arm, but in his ability to bend the very weave of reality to his will. Trained as an arcanist from a young age, Swift proved himself more than able, therby earning himself the right to forgo the martial training to which his age-mates were subjected. The primal forces which shaped the reality of his clan's daily life - the forces of wind and water - shaped his studies, deepening his feeling of kinship with the power and the thrill of the storm. The Raptoran clans of Vilanuue expect that the most gifted among them will spend some time in their youth serving abroad as mercenaries as they work to develop their martial skills in accordance with their pact. It is in this capacity that Swift first entered the service of Prince Taala. [b]Sources:[/b] CA = Complete Arcane PL = Planar Handbook RW = Races of the Wild UA = Unearthed Arcana [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Temporary RG for Anything But Normal
Top