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<blockquote data-quote="Bloodcookie" data-source="post: 3032829" data-attributes="member: 33085"><p><strong>Chief Kig’nagrodan’szaar III (Szaar)</strong></p><p><strong>Male Kobold Warlock 8</strong> [Race: MM, class: ComArc]</p><p><em>Small Humanoid (Reptilian)</em></p><p><strong>Alignment:</strong> Lawful Evil</p><p><strong>Height:</strong> 2' 3''</p><p><strong>Weight:</strong> 40lbs</p><p><strong>Hair:</strong> --</p><p><strong>Eyes:</strong> Red</p><p><strong>Age:</strong> 31</p><p></p><p><strong>Str:</strong> 10 (+0) [6 points, -4 racial]</p><p><strong>Dex:</strong> 14 (+2) [4 points, +2 racial]</p><p><strong>Con:</strong> 10 (+0) [4 points, -2 racial] </p><p><strong>Int:</strong> 14 (+2) [6 points]</p><p><strong>Wis:</strong> 10 (+0) [2 points]</p><p><strong>Cha:</strong> 20 (+5) [10 points, +2 levels, +2 cloak]</p><p></p><p><strong>Class and Racial Abilities:</strong> </p><p>Warlock: Save vs. a warlock's magic is 10 + equivalent spell level + charisma modifier; At level 8: Know 2 invocations of lesser or least level; Know 3 invocations of least level; Eldritch blast 4d6; Detect magic at will; Deceive item; Damage reduction 2/cold iron; Fiendish resilience 1.</p><p>Kobold: +2 dexterity, -2 strength, -2 constitution, -2 wisdom (already included); Darkvision (see 60 feet in pitch-dark); +1 natural armor bonus (already included); +2 on craft (trapmaking), +2 profession – miner, +2 on search; Dazzled in bright light.</p><p></p><p><strong>Hit Dice:</strong> 8d6</p><p><strong>HP:</strong> 41</p><p><strong>AC:</strong> 20 (+1 natural, +2 Dex, +1 size, +6 armor)</p><p><strong>ACP:</strong> </p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 [+2 base, +0 Con, +2 Great Fortitude]</p><p>Reflex +4 [+2 base, +2 Dex]</p><p>Will +6 [+6 base, +0 Wis]</p><p></p><p><strong>BAB:</strong> +6/+1</p><p><strong>Melee Atk:</strong> +8/+3 [+6 base, +1 size, +1 enhancement] (1d3+1/x3/piercing, punching dagger +1) </p><p><strong>Ranged Atk:</strong> +10/+5 [+6 base, +2 Dex, +1 size, +1 Weapon Focus (ray)] (4d6+1d6(chasuble)/x2/60 ft., <em>eldritch blast</em>)</p><p></p><p><strong>Skills:</strong></p><p>Bluff +18 [11 ranks, +5 Cha, +2 Persuasive]</p><p>Concentration +5 [5 ranks, +0 Con]</p><p>Intimidate +18 [11 ranks, +5 Cha, +2 Persuasive]</p><p>Knowledge (arcana) +5 [3 ranks, +2 Int]</p><p>Sense Motive +11 [11 ranks, +0 Wis]</p><p>Spellcraft +5 [3 ranks, +2 Int]</p><p></p><p><strong>Feats:</strong></p><p>Great Fortitude (1st level)</p><p>Persuasive (3rd level)</p><p>Weapon Focus (ray) (6th level)</p><p></p><p><strong>Languages:</strong> Common, Draconic, Undercommon</p><p></p><p><strong>Invocations Known</strong> [ComArc]</p><p>Save DC +5</p><p><em>Least</em> – Beguiling Influence, Frightful Blast, Summon Swarm</p><p><em>Lesser</em> – Eldritch Chain, Fell Flight</p><p></p><p><strong>Equipment:</strong></p><p><strong>Sack</strong> 1sp; 1/8 lb</p><p><strong>Winter blanket</strong> 5sp; ¾ lb</p><p><strong>Waterskin</strong> 1gp; 1 lb</p><p><strong>Trail rations x8</strong> 4gp; 2 lbs</p><p><strong>Flint and steel</strong> 1gp; - </p><p><strong>Traveler’s outfit</strong> free; - </p><p><strong>Royal outfit</strong> 200gp; 3 ¾ lbs</p><p><strong>Punching dagger +1</strong> 2302gp; ¼ lb</p><p><strong>Chain shirt +2</strong> 4250gp; 6 ¼ lbs</p><p><strong>Chasuble of fell power (lesser)</strong> 8000gp [ComArc]</p><p><strong>Lenses of darkness</strong> 7700gp [ComArc]</p><p><strong>Cloak of charisma +2</strong> 4000gp</p><p></p><p><strong>Money</strong></p><p>541gp 4sp</p><p></p><p>~~~~~</p><p></p><p><strong>Background:</strong> Ah, the noble kobold – oft misunderstood, persecuted by gnomes, derided and massacred by so-called “adventurers;” few scholars are aware that most kobold communities function upon a hierarchical system of government as elaborate as that of any mammalian monarchy. So it was with the warren-mines of Kul’nivvagratz, and at the pinnacle of that hierarchy sat chief Kig’nagrodan’szaar III (just Szaar to his mother). </p><p></p><p>He was a good ruler, as kobolds go; governing his people via a combination of deceit, paranoia, and general terror, the mines were productive and the rapacious anthropoids were kept at bay. Until, that is, what would come to be known as the Great Pinkflesh Incursion. Chief Szaar’s troops were outmatched, dwarves and other hairy creatures overrunning the tunnels, and there simply weren’t enough traps to kill them all. It was at this darkest hour, as Szaar sat brooding upon the High Rock, that a strange voice called to him, seemingly from out of the miasma of his own despair. It promised him victory, if only he would swear his willingness to perform a terrible, yet unspecified, sacrifice. He silently agreed.</p><p></p><p>In an instant, Szaar felt himself suffused with unspeakable power. Rising from the Rock, he strode out into the tunnels, and began laying waste to the invaders with crackling bolts of tenebrous energy. His troops, too, seemed whipped into an ecstatic killing frenzy. And, within the hour, not a single unscaled being was left standing within the tunnels. Nor, however, were nearly three quarters of the kobold militia – Szaar’s benefactor had exacted its toll. This was not the end of the chief’s tribulations, however; in the aftermath, his brother Kig’ragstand’lok, covetous of the throne and backed by the priests of Kurtulmak, charged Szaar with treason and heresy. Forced to flee for his life, he escaped into the wilderness, determined that he would someday reclaim his kingdom.</p><p></p><p>In his search for allies in carrying out a counter-coup, Szaar was drawn to the Kingdom of Knowledge, seeing a like mind in Taala and his insistence upon governance by a superior caste. Hoping to secure the omnielemental prince's favor, Szaar offered his service in cooperation with the prince's elite, if eclectic, task force. The prince's subsequent undoing has only reaffirmed Szaar's conviction that bold, powerful leaders must be ever vigilant against their jealous subordinates.</p><p></p><p><strong>Personality:</strong> Szaar is royalty, and he acts like it, at least as far as his exilic status allows. He considers most individuals to be beneath him as a matter of course, but realizes the efficacy of treating them with the respect necessary to get what he wants. Like most of his kind, he is distrustful of other races, insofar as they pose a threat to kobolds, though he is slowly overcoming this persecution complex. Naturally inclined to tyranny, he now must cope with the addition of an overtly malicious presence within his psyche that even he finds disturbing.</p><p></p><p><strong>Appearance:</strong> An unremarkable kobold, standing just over two feet tall, with red eyes and mottled brown scales, Szaar likes to impress his status upon those around him, and so has taken to decking himself out in the accoutrements that mark one as wealthy or important among the unscaled races, but, somewhat incongruously, is loath to part with the simple sack and ragged blanket he carries - the only possessions he could claim in his harried escape. Naturally sensitive to bright light, he is rarely seen not wearing his <em>lenses of darkness</em>.</p></blockquote><p></p>
[QUOTE="Bloodcookie, post: 3032829, member: 33085"] [b]Chief Kig’nagrodan’szaar III (Szaar) Male Kobold Warlock 8[/b] [Race: MM, class: ComArc] [I]Small Humanoid (Reptilian)[/I] [b]Alignment:[/b] Lawful Evil [b]Height:[/b] 2' 3'' [b]Weight:[/b] 40lbs [b]Hair:[/b] -- [b]Eyes:[/b] Red [b]Age:[/b] 31 [b]Str:[/b] 10 (+0) [6 points, -4 racial] [b]Dex:[/b] 14 (+2) [4 points, +2 racial] [b]Con:[/b] 10 (+0) [4 points, -2 racial] [b]Int:[/b] 14 (+2) [6 points] [b]Wis:[/b] 10 (+0) [2 points] [b]Cha:[/b] 20 (+5) [10 points, +2 levels, +2 cloak] [b]Class and Racial Abilities:[/b] Warlock: Save vs. a warlock's magic is 10 + equivalent spell level + charisma modifier; At level 8: Know 2 invocations of lesser or least level; Know 3 invocations of least level; Eldritch blast 4d6; Detect magic at will; Deceive item; Damage reduction 2/cold iron; Fiendish resilience 1. Kobold: +2 dexterity, -2 strength, -2 constitution, -2 wisdom (already included); Darkvision (see 60 feet in pitch-dark); +1 natural armor bonus (already included); +2 on craft (trapmaking), +2 profession – miner, +2 on search; Dazzled in bright light. [b]Hit Dice:[/b] 8d6 [b]HP:[/b] 41 [b]AC:[/b] 20 (+1 natural, +2 Dex, +1 size, +6 armor) [b]ACP:[/b] [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30ft [b]Saves:[/b] Fortitude +4 [+2 base, +0 Con, +2 Great Fortitude] Reflex +4 [+2 base, +2 Dex] Will +6 [+6 base, +0 Wis] [b]BAB:[/b] +6/+1 [b]Melee Atk:[/b] +8/+3 [+6 base, +1 size, +1 enhancement] (1d3+1/x3/piercing, punching dagger +1) [b]Ranged Atk:[/b] +10/+5 [+6 base, +2 Dex, +1 size, +1 Weapon Focus (ray)] (4d6+1d6(chasuble)/x2/60 ft., [I]eldritch blast[/I]) [b]Skills:[/b] Bluff +18 [11 ranks, +5 Cha, +2 Persuasive] Concentration +5 [5 ranks, +0 Con] Intimidate +18 [11 ranks, +5 Cha, +2 Persuasive] Knowledge (arcana) +5 [3 ranks, +2 Int] Sense Motive +11 [11 ranks, +0 Wis] Spellcraft +5 [3 ranks, +2 Int] [b]Feats:[/b] Great Fortitude (1st level) Persuasive (3rd level) Weapon Focus (ray) (6th level) [b]Languages:[/b] Common, Draconic, Undercommon [b]Invocations Known[/b] [ComArc] Save DC +5 [I]Least[/I] – Beguiling Influence, Frightful Blast, Summon Swarm [I]Lesser[/I] – Eldritch Chain, Fell Flight [b]Equipment:[/b] [B]Sack[/B] 1sp; 1/8 lb [b]Winter blanket[/b] 5sp; ¾ lb [b]Waterskin[/b] 1gp; 1 lb [b]Trail rations x8[/b] 4gp; 2 lbs [b]Flint and steel[/b] 1gp; - [b]Traveler’s outfit[/b] free; - [b]Royal outfit[/b] 200gp; 3 ¾ lbs [b]Punching dagger +1[/b] 2302gp; ¼ lb [b]Chain shirt +2[/b] 4250gp; 6 ¼ lbs [b]Chasuble of fell power (lesser)[/b] 8000gp [ComArc] [b]Lenses of darkness[/b] 7700gp [ComArc] [b]Cloak of charisma +2[/b] 4000gp [b]Money[/b] 541gp 4sp ~~~~~ [b]Background:[/b] Ah, the noble kobold – oft misunderstood, persecuted by gnomes, derided and massacred by so-called “adventurers;” few scholars are aware that most kobold communities function upon a hierarchical system of government as elaborate as that of any mammalian monarchy. So it was with the warren-mines of Kul’nivvagratz, and at the pinnacle of that hierarchy sat chief Kig’nagrodan’szaar III (just Szaar to his mother). He was a good ruler, as kobolds go; governing his people via a combination of deceit, paranoia, and general terror, the mines were productive and the rapacious anthropoids were kept at bay. Until, that is, what would come to be known as the Great Pinkflesh Incursion. Chief Szaar’s troops were outmatched, dwarves and other hairy creatures overrunning the tunnels, and there simply weren’t enough traps to kill them all. It was at this darkest hour, as Szaar sat brooding upon the High Rock, that a strange voice called to him, seemingly from out of the miasma of his own despair. It promised him victory, if only he would swear his willingness to perform a terrible, yet unspecified, sacrifice. He silently agreed. In an instant, Szaar felt himself suffused with unspeakable power. Rising from the Rock, he strode out into the tunnels, and began laying waste to the invaders with crackling bolts of tenebrous energy. His troops, too, seemed whipped into an ecstatic killing frenzy. And, within the hour, not a single unscaled being was left standing within the tunnels. Nor, however, were nearly three quarters of the kobold militia – Szaar’s benefactor had exacted its toll. This was not the end of the chief’s tribulations, however; in the aftermath, his brother Kig’ragstand’lok, covetous of the throne and backed by the priests of Kurtulmak, charged Szaar with treason and heresy. Forced to flee for his life, he escaped into the wilderness, determined that he would someday reclaim his kingdom. In his search for allies in carrying out a counter-coup, Szaar was drawn to the Kingdom of Knowledge, seeing a like mind in Taala and his insistence upon governance by a superior caste. Hoping to secure the omnielemental prince's favor, Szaar offered his service in cooperation with the prince's elite, if eclectic, task force. The prince's subsequent undoing has only reaffirmed Szaar's conviction that bold, powerful leaders must be ever vigilant against their jealous subordinates. [b]Personality:[/b] Szaar is royalty, and he acts like it, at least as far as his exilic status allows. He considers most individuals to be beneath him as a matter of course, but realizes the efficacy of treating them with the respect necessary to get what he wants. Like most of his kind, he is distrustful of other races, insofar as they pose a threat to kobolds, though he is slowly overcoming this persecution complex. Naturally inclined to tyranny, he now must cope with the addition of an overtly malicious presence within his psyche that even he finds disturbing. [b]Appearance:[/b] An unremarkable kobold, standing just over two feet tall, with red eyes and mottled brown scales, Szaar likes to impress his status upon those around him, and so has taken to decking himself out in the accoutrements that mark one as wealthy or important among the unscaled races, but, somewhat incongruously, is loath to part with the simple sack and ragged blanket he carries - the only possessions he could claim in his harried escape. Naturally sensitive to bright light, he is rarely seen not wearing his [I]lenses of darkness[/I]. [/QUOTE]
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