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<blockquote data-quote="D20Dazza" data-source="post: 3033581" data-attributes="member: 4260"><p><strong>Tempest Wintersquall Male Half-Air Elemental Hadozee 'Winged Deck Ape' Spellthief 5</strong></p><p></p><p><strong> Tempest Wintersquall</strong></p><p><strong>Male Half-Air Elemental Hadozee 'Winged Deck Ape' Spellthief 5</strong> [Race MoP188, SW41, Class CAdv 13]</p><p><em>Outsider (Air)</em></p><p><strong>Alignment:</strong> Neutral</p><p><strong>Height:</strong> 5'7" (Medium)</p><p><strong>Weight:</strong> 87lbs (still has the same bulk as a Hadozee but his elemental heritage has made him much lighter)</p><p><strong>Hair:</strong> White, long and tangled mane - always has a 'blown by the wind' appearance.</p><p><strong>Eyes:</strong> Pale Blue</p><p><strong>Age:</strong> 25</p><p><strong>Exp:</strong> 30,000</p><p></p><p><strong>Str:</strong> 14 (+2) [6 points] </p><p><strong>Dex:</strong> 18 (+4) [6 points, +2 Racial, 2 Template] </p><p><strong>Con:</strong> 15 (+2) [5 points, +2 Template] </p><p><strong>Int:</strong> 12 (+1) [2 points, +2 Template]</p><p><strong>Wis:</strong> 10 (+0) [0 points, +2 Template]</p><p><strong>Cha:</strong> 18 (+4) [13 points, -2 Charisma, +2 Template, +1 4th] </p><p></p><p><strong>Class and Racial Abilities:</strong></p><p>Hadozee - Gliding <span style="font-size: 9px">(40'; negate damage from falls depending on distance)</span>; +4 racial bonus on Balance and Climb</p><p>Half Elemental - Deflection Bonus +1; Immune to Air, Cold and Disease effects; 1/day - Obscuring Mist, Wind Wall, Gaseous Form. </p><p>Spellthief - Proficient with simple weapons and light armour <span style="font-size: 9px">(no arcane spell failure chance when wearing light except when casting spells stolen from other casters)</span>; Sneak Attack+2d6; Steal Spell (0-2) - <span style="font-size: 9px">Forgo 1d6 sneak damage and instead steal a spell or a spell slot for 1 minute (standard action if the target is willing); can then cast the spell the following round, treat as if cast from the original spell owner (must have all components) or use the power of the spell to cast one of his own spells; either way the power must be used within 1 hour; can posses a maximum number of stolen spells equal to class level (5), 0 level treated as half a spell; can only use metamagic feats on stolen spells if the original spell owner had the spell prepared with a metamagic effect; doesn't work on psionics or spell like abilities</span>; Trapfinding; Detct Magic - <span style="font-size: 9px">Use detect magic a number of times a day equal to Cha bonus, minimum once; caster level equal to class level</span>; Spellgrace - <span style="font-size: 9px">+1 bonus to saves vs spells</span>; Steal Spell Effect - <span style="font-size: 9px">Siphon an active spell effect from another creature; forgo 1d6 sneak damage and instead gani the effect of a single spellaffecting the target (standard action if the target is willing); gain effect for 1 minute per class level (5 mins) or until spells duration is reached; if the spell duration hasn't expired after the steal time has expired then the spell returns to th original spell owner; only steal effects that could have been cast on the spellthief (no personal for example), can still supress the effect on the target though for 1 minute per class level (5 mins)</span>; Steal Energy Resistance - <span style="font-size: 9px">Siphon off target's resistance to an energy type; forgo 1d6 sneak damage and instead gain resistance 10 to an energy type that the target his resistant to (standard action if target is willing0; reduces the target creatures resistance; lasts for 1 minute or, if the result of a spell, the duration of the spell; effects do not stack with multiple uses</span>; Spells - <span style="font-size: 9px">2x1st level known, cha bonus</span>; Steal Spell-Like Ability - <span style="font-size: 9px">Temporarily steal a spell-like effect; forgo 1d6 sneak damage, instead gain one spell-like ability; can originate from class, race, template or any other source, any level but max 1/3 of caster level (2nd); can only use the spell-like ability once and the target must have it available to steal; cast as though being used by original spell-like abilit owner; must be used within 1 minute of stealing, can't be used by original spell-like ability owner until the effect is used or the minute is up</span>.</p><p></p><p><strong>Hit Dice:</strong> 5xd6</p><p><strong>HP:</strong> 6+16+10=32</p><p><strong>AC:</strong> 21 (+5 armor, +4 Dex, +1 natural, +1 deflection)</p><p><strong>ACP:</strong> </p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 30ft / Glide 40ft</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +5 [+1 base, +2 Con, +2 Cloak]</p><p>Reflex +7 [+1 base, +4 Dex, +2 Cloak]</p><p>Will +6 [+4 base, +0 Wis, +2 Cloak]</p><p>+1 saves vs spells</p><p>Immune to Air, Cold and Disease effects</p><p></p><p><strong>BAB:</strong> +3</p><p><strong>Melee Atk:</strong> +1 Magebane Tigerskull Club +6 [1d8+3, X4, 8lb, Bludgeoning and Piercing] - <span style="font-size: 9px">+2 disarm and trip attacks; +3 attack vs arcane users and +2d6 damage</span></p><p><strong>Ranged Atk:</strong></p><p></p><p><strong>Skills:</strong> 6+1x4=28 +6+1 x4 = 28 total 56</p><p></p><p>+4 racial bonus on Balance and Climb</p><p></p><p>Appraise (Int) 1 [0 ranks, +1 Int]</p><p>Bluff (Cha) 4 [0 ranks, +4 Cha]</p><p>Concentration (Con) 8 [6 ranks, +2 Con]</p><p>Craft (Int) 1 [0 ranks, +1 Int]</p><p>Decipher Script (Int) 1 [0 ranks, +1 Int]</p><p>Disable Device (Int) 6 [5 ranks, +1 Int]</p><p>Escape Artist (Dex) 4 [0 ranks, +4 Dex]</p><p>Gather Info (Cha) 7 [3 ranks, +4 Cha]</p><p>Hide (Dex) 9 [5 ranks, +4 Dex]</p><p>Jump (Str) 6 [4 ranks, +2 Str]</p><p>Know - Arcana (Int) 6 [5 ranks, +1 Int]</p><p>Know - Local (Int) 11 [0 ranks, +1 Int]</p><p>Listen (Wis) 0 [0 ranks, +0 Wis]</p><p>Move Silently (Dex) 9 [5 ranks, +4 Dex]</p><p>Open Lock (Dex) 9 [5 ranks, +4 Dex]</p><p>Search (Int) 6 [5 ranks, +1 Int]</p><p>Speak Language (Int)</p><p>Spellcraft (Int) 4 [3 ranks, +1 Int]</p><p>Spot (Wis) 0 [0 ranks, +0 Wis]</p><p>Swim (Str) 2 [0 ranks, +2 Str]</p><p>Tumble (Dex) 9 [5 ranks, +4 Dex]</p><p>Use Magic Device (Cha) 9 [5 ranks, +4 Cha]</p><p></p><p><strong>Feats:</strong> Storm Magic (FrB 50 - when casting in a storm +1 caster level); Exotic Weapon Proficiency (Tigerskull club)</p><p></p><p><strong>Languages:</strong> Common, Hadozee, Auran</p><p></p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>Belt of Hidden Pouches</strong> (5,000gp) 1lb RoW 173 - <span style="font-size: 9px">Tempest purchased this belt when he was chasing down information regarding his father and the real reasons his mother had died. It was purchased in a bazaar on The Slab. </span> </p><p><strong>Chitin Plating +1 </strong> (4,000gp) ToM 216 (Silthilar Graft) - <span style="font-size: 9px">Tempest had lived with the Silthilar for a number of years. He had proven intelligent and keen to learn. He had watched the experiments of his strange adoptive parents with at first apprehension and then, as he grew to realise that the experiments actually improved the recipient, fascination. It wasn't until he was almost ready to leave home that he underwent his own enhancement. And he hopes to have many more.</span></p><p><span style="font-size: 9px"></span><span style="color: Silver"><strong>Aram's Shirt</strong></span><strong>+1 Mithril Chain Shirt</strong> (2,250gp) - <span style="font-size: 9px">One of the first people Tempest befriended upon leaving his commune was Aram, a roguish tiefling of questionable scruples. An outsider may have wondered whether Aram was truly a friend of Tempest or if he was really just a con artist taking a young, impressionable, newly arrived teen for a ride. But Tempest could see no wrong in him. Tempest came to worship the ground he walked on, putting up with the bullying and teasing (which grew worse the longer Tempest stayed with Aram) as a younger brother might accept his elder siblings teasings, in an effort to be accepted, loved and respected. Tempest was with Aram when he died, when he was ravaged by the wizard's spell. The only thing remaining of Aram was his chain shirt which Tempest scooped up, tucked under his arm and, with tears flowing from his eyes, fled with a curse and a promise of venbgeance spat over his shoulder at the spell caster.</span></p><p><span style="color: Silver"><strong>Shank</strong></span><strong>+1 Steel Magebane Tigerskull Club </strong> (8315gp) XXlb CArc 143; FrB 78 - <span style="font-size: 9px">masterwork; Shank is a solid club of steel that has been modelled on the primitive Tiger Club. The whole weapon is one solid piece of metal. The shaft is carved with runes that form a maze down the haft. Inside the groove of the rune maze flows a viscious red fluid. The fluid never leaves the channel it flows down and has never stopped flowing. Carved atop Shank, and still of the same piece of metal as the haft, rests the stylised fanged skull of a cat-like beast. magebane - against anyone/thing with arcane spell or spell like ability effective enhancement level is +3 and deals an extra 2d6 damage</span></p><p><strong>Cloak of the Fire Bath </strong> (6200gp) 1lb MoF 156 - <span style="font-size: 9px">Cloak of resistance +2; withstand warm weather and fire damage as though unde the effect of an endure elements (fire) spell</span></p><p>Masterwork light crossbow (335gp) XXlb</p><p><em>NB: need to purchase ammunition</em></p><p>Earplugs (3sp) -lb (A&EG 22)</p><p>Grappling Hook, Collapsible (3gp) 3lb (A&EG 23)</p><p>Marbles (2sp) 2lb (A&EG 24)</p><p>Rope, elven 40' (100gp) 10lb (A&EG 24)</p><p>Hat, broad-brimmed (8gp) -lb (A&EG 29)</p><p>Spell components ??</p><p></p><p><strong>Money</strong></p><p>788gp, 5sp, cp</p><p></p><p>Spells - bonus spells 1/1/1/1</p><p>1st level (2 known)</p><p></p><p>~~~~~</p><p></p><p><strong>Appearance:</strong> Tempest is rakish, no other word better suits him. He wears only a chain shirt, belts and harnesses for his pouches and weapons, and a hat and cloak (that constantly flutters behind him). Chitinous plates cover his body around which tufts of coarse, tangled, long hair sprout. Unusually, for a Hadozee, he has light blue eyes and very pale fur, which contrasts strongly with the pale purple blue chitin plates that are fused to his limbs.</p><p></p><p><strong>Personality:</strong> Tempest loves to travel, life is all about exploring and getting into trouble. Life is a challenge, it is there to be grabbed with two hands and shaken violently. The unpredictable is what makes life worth living. And recognising this fact means that occasionally one must turn a blind eye, or maybe even step, ever so delicately and cautiously, across the boundary of what is normally considered good and right.</p><p></p><p>In general, Tempest is cheerful, friendly and inquisitive but, on the rare occasion when he gets riled, he is very hard to handle. When he sets his mind to a task he likes to see it through to its conclusion. Unfortunately, he is always ready to adopt a new challenge and so often has multiple irons in the fire at any one time. He’s recently realised he has a passion for ships and is enchanted by the land ship. </p><p></p><p>Tempest is looking for his father - he wants to exact retribution for his mother’s death. He has only recently discovered his father’s name and so searches for clues as to his whereabouts. Something nags at him and he is worried that the name he has learnt is a pet name or nickname and not his father’s real name. He has a strong feeling though that his father is alive somewhere.</p><p></p><p>He is also looking for the spell caster that killed his friend Aram.</p><p></p><p>The pale Hadozee collects spell components and loves to play with trinkets. He likes to meet new people and appreciates a good fruit and vegetable meal. </p><p></p><p><strong>Background:</strong> Tempest crept quietly down one of the tunnels that wound through the base of the Slab <em><span style="color: silver">Easy to see why they call these things the Riddle</span></em> he thought bitterly as he stopped once again to try and get his bearings.</p><p></p><p>He’d learnt only hours ago that the Witch Herrenassa could, apparently, see into the past. That she could join with a client and take them back to see, with their own eyes, what had transpired in a previous time. It was said that she could even help a client revisit a past life. It was also said that she was the get of a Time Elemental. Tempest didn’t want to go that far back though, he only wanted to see his mother alive, he only wanted to see how she had died, and, more importantly, who his father was.</p><p></p><p>Of course, as Azeth’s luck would have it, the Witch was found deep within the Riddle. A dark dangerous district that wound through the bowels of the Slab. The tunnels of the Riddle harboured lunatics, cut–throats, thieves, and diabolists, and they were the more upstanding citizens of the district. The Riddle was a place that only the deranged, desperate, destitute, diseased or disposed of ventured to. It was a place of nightmares. And, a place that Tempest knew he could find an answer.</p><p></p><p>This knowledge, that an answer was but moments away, was the only thing that drove the pale Hadozee on. The knowledge, that, with luck, he would finally have an answer; an answer to one of the many mysteries that plagued his past.</p><p> </p><p>Suddenly, the floor began to rock in great bounding heaves and Tempest had to grab at one of the many railings bolted at various heights along the wall to keep his feet. <em><span style="color: silver">Damn turbulence</span></em> he thought bitterly as his stomach heaved and bile rose in his throat <em><span style="color: silver">Why’d they choose to build this place here?</span></em> he thought, his anger rising <span style="color: silver">”On top of a huge bloody slab of rock dancing in the heat wave of the biggest friggin flame geyser known to exist in the Endless Falls. Are you people freakin’ crazy?”</span> he hollered letting his anger get the better of him, his voice bouncing off the tunnel walls and echoing down the corridor.</p><p></p><p>He had been in The Slab now for two days, <em><span style="color: silver">forty-eight hours of sleepless, street pounding, arse-kissing fun</span></em> he thought venomously as he trudged warily through the shadows cast by the flickering flames that could be seen through the regular rents placed strategically in the outer walls <em><span style="color: silver">two desperate days of trying to find out something of my past</span></em>.</p><p></p><p>He had been confident he would find an answer here. After all, the Slab was one of the great trading cities. One of the key economic powerhouses of the world, a place where, not only were commodities used for trade but so to were the lives of the world’s people bought and sold and, more importantly for Tempest, so was information readily available. A place that, unfortunately for Tempest’s stomach at the moment, balanced precariously on the heat waves generated by the phoenix of the Bloodgeyser, a great pillar of flame that roared upwards hundreds of feet into the air, providing the energy that kept the cities foundries powered. </p><p></p><p>Hours after the heatquake, and after more than one almost deadly encounter with some of the nasty denizen’s of the Riddle, Tempest finally stumbled, bedraggled and sore, to the cave mouth that led to the lair of Herrenassa. It was there that Tempest learnt of his origins, learnt how he came to be what he was. It was in that dark, dank cave that the Witch Herrenassa unravelled his past. It was in that lightless, rank pit that the Witch held his hands in her vice-like grip and uttered those mystic, dark words of power. Those words that gripped Tempest's soul and drew it into the witch’s body. It was there where he saw…</p><p></p><p>- Time slipped backwards - </p><p></p><p><em>An attractive Hadozee with caramel fur, splashed with bands of black, soared gracefully on the air currents that danced gleefully between the masts of the carefully manicured airship. The golden sails that drove the vessel forward flapped fiercely in the buffeting winds. Their surface glistening with small beads of ice that had encrusted them because of the frigid, arctic winds. The name emblazoned on her side proclaimed her to be the WinterQueen. </em></p><p><em></em></p><p><em>His mother, for surely that was who she was, cavorted on the breezes that played so mischievously about the sails and masts. She danced with such gay abandon, such joy and exuberance, that tears spilled from the eyes of the empty shell that was his body, frozen in time back in the Witch’s lair.</em></p><p></p><p>-A quick jump forward - </p><p></p><p><em>The she-Hadozee again danced between the masts but this time more seductively, this time she coupled with an invisible partner, this time she was joined by a mate.</em></p><p></p><p>Over what seemed like hours Tempest watched the relationship between his mother and her mysterious lover develop. It was obvious that his mother had fallen in love, and, what became more obvious as the scenes played before him, had also fallen pregnant. Fallen pregnant to a capricious air elemental that must be his father, a spirit that, it proved, would led to the death of his mother.</p><p></p><p>The female Hadozee was hopelessly in love and would do anything that the evil spirit demanded of her. She was blind to its influence, lusted only for it, and drew breath only to live for it - but it felt nothing for her. She was but a pleasant diversion, something to be used and tossed away. And when she eventually was abandoned, she descended into madness. She threw herself, and the babe that was suckling at her teats, over the edge of the ship, plummeting them both hundreds of feet to their doom.</p><p></p><p>But somehow Tempest had survived, whether it was due to his fathers influence, his mothers last minute effort or just plain luck he had survived. He had fallen to earth, to a heavily secluded area in Winterdeep. Winterdeep with its deep, dark, secluded valleys, that were cut leagues wide and hundreds of miles deep into the earth. The deep valleys that were liberally covered with massive trees. Trees that were hundreds of feet round, that stretched joyously skyward, their limbs buzzing with a magical desire to reach the blazing warmth of the sun. The limbs that bore villages and hamlets and communities of various types. The limbs that were used as the byways of Winterdeep, for it was too dangerous to tread the floor of the valleys - that way led to only cetain death. The limbs where Tempest had found a home.</p><p></p><p>He was raised by the Hive, a swarm of Silthilar (LoM 168) that made their home deep in the mystical heart of Winterdeep. These ancient, intelligent beings nurtured Tempest as well as they could. It was them that taught him how to attack the very ability of a spell caster to cast, the essence of what drove their spells. They taught him how to use that power back against the caster. It was them that taught him his true nature, awoke the powers that were the only gift he valued from his father. </p><p></p><p>But as he grew older he realised that he didn't fit. Sure, he could speak with the awakened plants and animals that had agreed to allow the Silthilar to experiment, or become enhanced as he saw it. But they all had alien minds, the Silhilar were ancient beyond reckoning and had transcened the flesh and consequently the ability to cater to what was required of it. The animals and plants, awakened though they were, were still driven by their base, animalistic natures, their inate desires. And so, with a heavy heart Tempest tamed an Earthsky chariot* and, driving the elemental almost to death, managed to make it to the Saddle.</p><p></p><p>* Earthsky chariots – floating clumps of elemental earth that can be used to ride the thermals of the forest. They have a dim intelligence, and are impossible to domesticate for they die within a week of being captured, they also die if they are away from the magic of Winterdeep for more than a handful of days (depending on the Con of the Earthsky Chariot). No one knows the true name of the species and no one has ever communicated with one, although they are known to speak their own crude language.</p><p></p><p></p><p>Notes - To be continued...</p><p></p><p>Detail why he no longer travels with his mentor - what happened to him? Saw him sail into something and hasn't seen him since. Why was he not on the ship?? </p><p></p><p>Detail relationships with current companions and how they have developed. Detail how they all came to be aboard the earth ship and what Tempest's motives for being aboard are.</p><p></p><p>Tempest served aboard the elemental sailing ship Stormdancer for a while where he befriended a darfalen named Fee’utikoo. Unfortunately, he was forced off the Stormdancer when he was setup and falsely arrested while the ship was trading in ??.</p><p></p><p>Garguel is the name of the demon wizard that killed Aram.</p><p></p><p>The Saddle is the closest trading port to the Cliffs of Vilanuue. The saddle has a reasonably large roost of raptoran's who are preparing to journey into the world at large. It is used as a nursery where wordly raptoran elders teach the younglings what to expect, and is also were the raptorans trade from. The Saddle is a port that is suspended between two huge mountains. Tempest met and befriended a raptoran in the Saddle named only Shriek. He stayed in Saddle for almost half a year, hanging around the docks and watching the elemental ships dock and load and unload their exotic cargoes. Having no money, and nowhere to stay, Tempest moved in with Shriek for awhile. He also attended some of the raptoran classes with Shriek. He got a job as a labourer on Flannigan's Dock and spent every moment he could questioning the sailors and merchants learning what he could of the elemental ships. After about 6 months of living at the Saddle, six of the best months of his life where he had many an eye openinig experience with Shriek, he managed to secure a berth on the elemental Sailing Ship Stormdancer.</p><p></p><p>Met, and became good friends with Alierin, Who Has Kissed the Storm, when sailing with the Harssaf (MM3/82) Pirate Lord Ember Surefire aboard the Blazinghawk. One day though she disappeared, and so did the Captain's prized spy glass. Surefire pursued the woman for all he was worth, his red hot anger driving him on. Tempest didn't have the heart for the chase and grew tired of the Captain's demanding ways. He abandoned ship a month after Alierin had departed, never to see her, or the Captain again. Until...</p><p></p><p>Describe previous service to Prince Taala.</p><p></p><p><span style="font-size: 9px">Sources</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">FrB = FrostBurn</span></p><p><span style="font-size: 9px">MoP = Manual of the Planes</span></p><p><span style="font-size: 9px">Sw = Stormwrack</span></p><p><span style="font-size: 9px">CAdv = Complete Adventurer</span></p><p><span style="font-size: 9px">FrB = Frostburn</span></p><p><span style="font-size: 9px">RoW = Races of the Wild</span></p><p><span style="font-size: 9px">ToM - Tome of Madness</span></p><p><span style="font-size: 9px">CArc = Complete Arcane</span></p><p><span style="font-size: 9px">MoF = Magic of Faerun</span></p></blockquote><p></p>
[QUOTE="D20Dazza, post: 3033581, member: 4260"] [b]Tempest Wintersquall Male Half-Air Elemental Hadozee 'Winged Deck Ape' Spellthief 5[/b] [b] Tempest Wintersquall Male Half-Air Elemental Hadozee 'Winged Deck Ape' Spellthief 5[/b] [Race MoP188, SW41, Class CAdv 13] [I]Outsider (Air)[/I] [b]Alignment:[/b] Neutral [b]Height:[/b] 5'7" (Medium) [b]Weight:[/b] 87lbs (still has the same bulk as a Hadozee but his elemental heritage has made him much lighter) [b]Hair:[/b] White, long and tangled mane - always has a 'blown by the wind' appearance. [b]Eyes:[/b] Pale Blue [b]Age:[/b] 25 [b]Exp:[/b] 30,000 [b]Str:[/b] 14 (+2) [6 points] [b]Dex:[/b] 18 (+4) [6 points, +2 Racial, 2 Template] [b]Con:[/b] 15 (+2) [5 points, +2 Template] [b]Int:[/b] 12 (+1) [2 points, +2 Template] [b]Wis:[/b] 10 (+0) [0 points, +2 Template] [b]Cha:[/b] 18 (+4) [13 points, -2 Charisma, +2 Template, +1 4th] [b]Class and Racial Abilities:[/b] Hadozee - Gliding [SIZE=1](40'; negate damage from falls depending on distance)[/SIZE]; +4 racial bonus on Balance and Climb Half Elemental - Deflection Bonus +1; Immune to Air, Cold and Disease effects; 1/day - Obscuring Mist, Wind Wall, Gaseous Form. Spellthief - Proficient with simple weapons and light armour [SIZE=1](no arcane spell failure chance when wearing light except when casting spells stolen from other casters)[/SIZE]; Sneak Attack+2d6; Steal Spell (0-2) - [SIZE=1]Forgo 1d6 sneak damage and instead steal a spell or a spell slot for 1 minute (standard action if the target is willing); can then cast the spell the following round, treat as if cast from the original spell owner (must have all components) or use the power of the spell to cast one of his own spells; either way the power must be used within 1 hour; can posses a maximum number of stolen spells equal to class level (5), 0 level treated as half a spell; can only use metamagic feats on stolen spells if the original spell owner had the spell prepared with a metamagic effect; doesn't work on psionics or spell like abilities[/SIZE]; Trapfinding; Detct Magic - [SIZE=1]Use detect magic a number of times a day equal to Cha bonus, minimum once; caster level equal to class level[/SIZE]; Spellgrace - [SIZE=1]+1 bonus to saves vs spells[/SIZE]; Steal Spell Effect - [SIZE=1]Siphon an active spell effect from another creature; forgo 1d6 sneak damage and instead gani the effect of a single spellaffecting the target (standard action if the target is willing); gain effect for 1 minute per class level (5 mins) or until spells duration is reached; if the spell duration hasn't expired after the steal time has expired then the spell returns to th original spell owner; only steal effects that could have been cast on the spellthief (no personal for example), can still supress the effect on the target though for 1 minute per class level (5 mins)[/SIZE]; Steal Energy Resistance - [SIZE=1]Siphon off target's resistance to an energy type; forgo 1d6 sneak damage and instead gain resistance 10 to an energy type that the target his resistant to (standard action if target is willing0; reduces the target creatures resistance; lasts for 1 minute or, if the result of a spell, the duration of the spell; effects do not stack with multiple uses[/SIZE]; Spells - [SIZE=1]2x1st level known, cha bonus[/SIZE]; Steal Spell-Like Ability - [SIZE=1]Temporarily steal a spell-like effect; forgo 1d6 sneak damage, instead gain one spell-like ability; can originate from class, race, template or any other source, any level but max 1/3 of caster level (2nd); can only use the spell-like ability once and the target must have it available to steal; cast as though being used by original spell-like abilit owner; must be used within 1 minute of stealing, can't be used by original spell-like ability owner until the effect is used or the minute is up[/SIZE]. [b]Hit Dice:[/b] 5xd6 [b]HP:[/b] 6+16+10=32 [b]AC:[/b] 21 (+5 armor, +4 Dex, +1 natural, +1 deflection) [b]ACP:[/b] [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 30ft / Glide 40ft [b]Saves:[/b] Fortitude +5 [+1 base, +2 Con, +2 Cloak] Reflex +7 [+1 base, +4 Dex, +2 Cloak] Will +6 [+4 base, +0 Wis, +2 Cloak] +1 saves vs spells Immune to Air, Cold and Disease effects [b]BAB:[/b] +3 [b]Melee Atk:[/b] +1 Magebane Tigerskull Club +6 [1d8+3, X4, 8lb, Bludgeoning and Piercing] - [SIZE=1]+2 disarm and trip attacks; +3 attack vs arcane users and +2d6 damage[/SIZE] [b]Ranged Atk:[/b] [b]Skills:[/b] 6+1x4=28 +6+1 x4 = 28 total 56 +4 racial bonus on Balance and Climb Appraise (Int) 1 [0 ranks, +1 Int] Bluff (Cha) 4 [0 ranks, +4 Cha] Concentration (Con) 8 [6 ranks, +2 Con] Craft (Int) 1 [0 ranks, +1 Int] Decipher Script (Int) 1 [0 ranks, +1 Int] Disable Device (Int) 6 [5 ranks, +1 Int] Escape Artist (Dex) 4 [0 ranks, +4 Dex] Gather Info (Cha) 7 [3 ranks, +4 Cha] Hide (Dex) 9 [5 ranks, +4 Dex] Jump (Str) 6 [4 ranks, +2 Str] Know - Arcana (Int) 6 [5 ranks, +1 Int] Know - Local (Int) 11 [0 ranks, +1 Int] Listen (Wis) 0 [0 ranks, +0 Wis] Move Silently (Dex) 9 [5 ranks, +4 Dex] Open Lock (Dex) 9 [5 ranks, +4 Dex] Search (Int) 6 [5 ranks, +1 Int] Speak Language (Int) Spellcraft (Int) 4 [3 ranks, +1 Int] Spot (Wis) 0 [0 ranks, +0 Wis] Swim (Str) 2 [0 ranks, +2 Str] Tumble (Dex) 9 [5 ranks, +4 Dex] Use Magic Device (Cha) 9 [5 ranks, +4 Cha] [b]Feats:[/b] Storm Magic (FrB 50 - when casting in a storm +1 caster level); Exotic Weapon Proficiency (Tigerskull club) [b]Languages:[/b] Common, Hadozee, Auran [b]Equipment:[/b] [B]Belt of Hidden Pouches[/B] (5,000gp) 1lb RoW 173 - [SIZE=1]Tempest purchased this belt when he was chasing down information regarding his father and the real reasons his mother had died. It was purchased in a bazaar on The Slab. [/SIZE] [B]Chitin Plating +1 [/B] (4,000gp) ToM 216 (Silthilar Graft) - [SIZE=1]Tempest had lived with the Silthilar for a number of years. He had proven intelligent and keen to learn. He had watched the experiments of his strange adoptive parents with at first apprehension and then, as he grew to realise that the experiments actually improved the recipient, fascination. It wasn't until he was almost ready to leave home that he underwent his own enhancement. And he hopes to have many more. [/SIZE][COLOR=Silver][B]Aram's Shirt[/B][/COLOR][B]+1 Mithril Chain Shirt[/B] (2,250gp) - [SIZE=1]One of the first people Tempest befriended upon leaving his commune was Aram, a roguish tiefling of questionable scruples. An outsider may have wondered whether Aram was truly a friend of Tempest or if he was really just a con artist taking a young, impressionable, newly arrived teen for a ride. But Tempest could see no wrong in him. Tempest came to worship the ground he walked on, putting up with the bullying and teasing (which grew worse the longer Tempest stayed with Aram) as a younger brother might accept his elder siblings teasings, in an effort to be accepted, loved and respected. Tempest was with Aram when he died, when he was ravaged by the wizard's spell. The only thing remaining of Aram was his chain shirt which Tempest scooped up, tucked under his arm and, with tears flowing from his eyes, fled with a curse and a promise of venbgeance spat over his shoulder at the spell caster.[/SIZE] [COLOR=Silver][B]Shank[/B][/COLOR][B]+1 Steel Magebane Tigerskull Club [/B] (8315gp) XXlb CArc 143; FrB 78 - [SIZE=1]masterwork; Shank is a solid club of steel that has been modelled on the primitive Tiger Club. The whole weapon is one solid piece of metal. The shaft is carved with runes that form a maze down the haft. Inside the groove of the rune maze flows a viscious red fluid. The fluid never leaves the channel it flows down and has never stopped flowing. Carved atop Shank, and still of the same piece of metal as the haft, rests the stylised fanged skull of a cat-like beast. magebane - against anyone/thing with arcane spell or spell like ability effective enhancement level is +3 and deals an extra 2d6 damage[/SIZE] [B]Cloak of the Fire Bath [/B] (6200gp) 1lb MoF 156 - [SIZE=1]Cloak of resistance +2; withstand warm weather and fire damage as though unde the effect of an endure elements (fire) spell[/SIZE] Masterwork light crossbow (335gp) XXlb [I]NB: need to purchase ammunition[/I] Earplugs (3sp) -lb (A&EG 22) Grappling Hook, Collapsible (3gp) 3lb (A&EG 23) Marbles (2sp) 2lb (A&EG 24) Rope, elven 40' (100gp) 10lb (A&EG 24) Hat, broad-brimmed (8gp) -lb (A&EG 29) Spell components ?? [b]Money[/b] 788gp, 5sp, cp Spells - bonus spells 1/1/1/1 1st level (2 known) ~~~~~ [b]Appearance:[/b] Tempest is rakish, no other word better suits him. He wears only a chain shirt, belts and harnesses for his pouches and weapons, and a hat and cloak (that constantly flutters behind him). Chitinous plates cover his body around which tufts of coarse, tangled, long hair sprout. Unusually, for a Hadozee, he has light blue eyes and very pale fur, which contrasts strongly with the pale purple blue chitin plates that are fused to his limbs. [b]Personality:[/b] Tempest loves to travel, life is all about exploring and getting into trouble. Life is a challenge, it is there to be grabbed with two hands and shaken violently. The unpredictable is what makes life worth living. And recognising this fact means that occasionally one must turn a blind eye, or maybe even step, ever so delicately and cautiously, across the boundary of what is normally considered good and right. In general, Tempest is cheerful, friendly and inquisitive but, on the rare occasion when he gets riled, he is very hard to handle. When he sets his mind to a task he likes to see it through to its conclusion. Unfortunately, he is always ready to adopt a new challenge and so often has multiple irons in the fire at any one time. He’s recently realised he has a passion for ships and is enchanted by the land ship. Tempest is looking for his father - he wants to exact retribution for his mother’s death. He has only recently discovered his father’s name and so searches for clues as to his whereabouts. Something nags at him and he is worried that the name he has learnt is a pet name or nickname and not his father’s real name. He has a strong feeling though that his father is alive somewhere. He is also looking for the spell caster that killed his friend Aram. The pale Hadozee collects spell components and loves to play with trinkets. He likes to meet new people and appreciates a good fruit and vegetable meal. [b]Background:[/b] Tempest crept quietly down one of the tunnels that wound through the base of the Slab [I][color=silver]Easy to see why they call these things the Riddle[/color][/I] he thought bitterly as he stopped once again to try and get his bearings. He’d learnt only hours ago that the Witch Herrenassa could, apparently, see into the past. That she could join with a client and take them back to see, with their own eyes, what had transpired in a previous time. It was said that she could even help a client revisit a past life. It was also said that she was the get of a Time Elemental. Tempest didn’t want to go that far back though, he only wanted to see his mother alive, he only wanted to see how she had died, and, more importantly, who his father was. Of course, as Azeth’s luck would have it, the Witch was found deep within the Riddle. A dark dangerous district that wound through the bowels of the Slab. The tunnels of the Riddle harboured lunatics, cut–throats, thieves, and diabolists, and they were the more upstanding citizens of the district. The Riddle was a place that only the deranged, desperate, destitute, diseased or disposed of ventured to. It was a place of nightmares. And, a place that Tempest knew he could find an answer. This knowledge, that an answer was but moments away, was the only thing that drove the pale Hadozee on. The knowledge, that, with luck, he would finally have an answer; an answer to one of the many mysteries that plagued his past. Suddenly, the floor began to rock in great bounding heaves and Tempest had to grab at one of the many railings bolted at various heights along the wall to keep his feet. [I][color=silver]Damn turbulence[/color][/I] he thought bitterly as his stomach heaved and bile rose in his throat [I][color=silver]Why’d they choose to build this place here?[/color][/I] he thought, his anger rising [color=silver]”On top of a huge bloody slab of rock dancing in the heat wave of the biggest friggin flame geyser known to exist in the Endless Falls. Are you people freakin’ crazy?”[/color] he hollered letting his anger get the better of him, his voice bouncing off the tunnel walls and echoing down the corridor. He had been in The Slab now for two days, [I][color=silver]forty-eight hours of sleepless, street pounding, arse-kissing fun[/color][/I] he thought venomously as he trudged warily through the shadows cast by the flickering flames that could be seen through the regular rents placed strategically in the outer walls [I][color=silver]two desperate days of trying to find out something of my past[/color][/I]. He had been confident he would find an answer here. After all, the Slab was one of the great trading cities. One of the key economic powerhouses of the world, a place where, not only were commodities used for trade but so to were the lives of the world’s people bought and sold and, more importantly for Tempest, so was information readily available. A place that, unfortunately for Tempest’s stomach at the moment, balanced precariously on the heat waves generated by the phoenix of the Bloodgeyser, a great pillar of flame that roared upwards hundreds of feet into the air, providing the energy that kept the cities foundries powered. Hours after the heatquake, and after more than one almost deadly encounter with some of the nasty denizen’s of the Riddle, Tempest finally stumbled, bedraggled and sore, to the cave mouth that led to the lair of Herrenassa. It was there that Tempest learnt of his origins, learnt how he came to be what he was. It was in that dark, dank cave that the Witch Herrenassa unravelled his past. It was in that lightless, rank pit that the Witch held his hands in her vice-like grip and uttered those mystic, dark words of power. Those words that gripped Tempest's soul and drew it into the witch’s body. It was there where he saw… - Time slipped backwards - [I]An attractive Hadozee with caramel fur, splashed with bands of black, soared gracefully on the air currents that danced gleefully between the masts of the carefully manicured airship. The golden sails that drove the vessel forward flapped fiercely in the buffeting winds. Their surface glistening with small beads of ice that had encrusted them because of the frigid, arctic winds. The name emblazoned on her side proclaimed her to be the WinterQueen. His mother, for surely that was who she was, cavorted on the breezes that played so mischievously about the sails and masts. She danced with such gay abandon, such joy and exuberance, that tears spilled from the eyes of the empty shell that was his body, frozen in time back in the Witch’s lair.[/I] -A quick jump forward - [I]The she-Hadozee again danced between the masts but this time more seductively, this time she coupled with an invisible partner, this time she was joined by a mate.[/I] Over what seemed like hours Tempest watched the relationship between his mother and her mysterious lover develop. It was obvious that his mother had fallen in love, and, what became more obvious as the scenes played before him, had also fallen pregnant. Fallen pregnant to a capricious air elemental that must be his father, a spirit that, it proved, would led to the death of his mother. The female Hadozee was hopelessly in love and would do anything that the evil spirit demanded of her. She was blind to its influence, lusted only for it, and drew breath only to live for it - but it felt nothing for her. She was but a pleasant diversion, something to be used and tossed away. And when she eventually was abandoned, she descended into madness. She threw herself, and the babe that was suckling at her teats, over the edge of the ship, plummeting them both hundreds of feet to their doom. But somehow Tempest had survived, whether it was due to his fathers influence, his mothers last minute effort or just plain luck he had survived. He had fallen to earth, to a heavily secluded area in Winterdeep. Winterdeep with its deep, dark, secluded valleys, that were cut leagues wide and hundreds of miles deep into the earth. The deep valleys that were liberally covered with massive trees. Trees that were hundreds of feet round, that stretched joyously skyward, their limbs buzzing with a magical desire to reach the blazing warmth of the sun. The limbs that bore villages and hamlets and communities of various types. The limbs that were used as the byways of Winterdeep, for it was too dangerous to tread the floor of the valleys - that way led to only cetain death. The limbs where Tempest had found a home. He was raised by the Hive, a swarm of Silthilar (LoM 168) that made their home deep in the mystical heart of Winterdeep. These ancient, intelligent beings nurtured Tempest as well as they could. It was them that taught him how to attack the very ability of a spell caster to cast, the essence of what drove their spells. They taught him how to use that power back against the caster. It was them that taught him his true nature, awoke the powers that were the only gift he valued from his father. But as he grew older he realised that he didn't fit. Sure, he could speak with the awakened plants and animals that had agreed to allow the Silthilar to experiment, or become enhanced as he saw it. But they all had alien minds, the Silhilar were ancient beyond reckoning and had transcened the flesh and consequently the ability to cater to what was required of it. The animals and plants, awakened though they were, were still driven by their base, animalistic natures, their inate desires. And so, with a heavy heart Tempest tamed an Earthsky chariot* and, driving the elemental almost to death, managed to make it to the Saddle. * Earthsky chariots – floating clumps of elemental earth that can be used to ride the thermals of the forest. They have a dim intelligence, and are impossible to domesticate for they die within a week of being captured, they also die if they are away from the magic of Winterdeep for more than a handful of days (depending on the Con of the Earthsky Chariot). No one knows the true name of the species and no one has ever communicated with one, although they are known to speak their own crude language. Notes - To be continued... Detail why he no longer travels with his mentor - what happened to him? Saw him sail into something and hasn't seen him since. Why was he not on the ship?? Detail relationships with current companions and how they have developed. Detail how they all came to be aboard the earth ship and what Tempest's motives for being aboard are. Tempest served aboard the elemental sailing ship Stormdancer for a while where he befriended a darfalen named Fee’utikoo. Unfortunately, he was forced off the Stormdancer when he was setup and falsely arrested while the ship was trading in ??. Garguel is the name of the demon wizard that killed Aram. The Saddle is the closest trading port to the Cliffs of Vilanuue. The saddle has a reasonably large roost of raptoran's who are preparing to journey into the world at large. It is used as a nursery where wordly raptoran elders teach the younglings what to expect, and is also were the raptorans trade from. The Saddle is a port that is suspended between two huge mountains. Tempest met and befriended a raptoran in the Saddle named only Shriek. He stayed in Saddle for almost half a year, hanging around the docks and watching the elemental ships dock and load and unload their exotic cargoes. Having no money, and nowhere to stay, Tempest moved in with Shriek for awhile. He also attended some of the raptoran classes with Shriek. He got a job as a labourer on Flannigan's Dock and spent every moment he could questioning the sailors and merchants learning what he could of the elemental ships. After about 6 months of living at the Saddle, six of the best months of his life where he had many an eye openinig experience with Shriek, he managed to secure a berth on the elemental Sailing Ship Stormdancer. Met, and became good friends with Alierin, Who Has Kissed the Storm, when sailing with the Harssaf (MM3/82) Pirate Lord Ember Surefire aboard the Blazinghawk. One day though she disappeared, and so did the Captain's prized spy glass. Surefire pursued the woman for all he was worth, his red hot anger driving him on. Tempest didn't have the heart for the chase and grew tired of the Captain's demanding ways. He abandoned ship a month after Alierin had departed, never to see her, or the Captain again. Until... Describe previous service to Prince Taala. [SIZE=1]Sources FrB = FrostBurn MoP = Manual of the Planes Sw = Stormwrack CAdv = Complete Adventurer FrB = Frostburn RoW = Races of the Wild ToM - Tome of Madness CArc = Complete Arcane MoF = Magic of Faerun[/SIZE] [/QUOTE]
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