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<blockquote data-quote="James Heard" data-source="post: 3037419" data-attributes="member: 7280"><p><strong>Moera Sky-Eyes</strong></p><p></p><p><strong><span style="color: Orange">Moera Sky-Eyes, Knight of Eladril</span></strong></p><p><strong>Female Amphibious Ghaele 8</strong> [Savage Species level progression p 172, template Stormwrack p136]</p><p><em>Medium Outsider (Aquatic, Chaotic, Eladrin, Good)</em></p><p><strong>Alignment: </strong> Chaotic Good</p><p><strong>Height: </strong> 4'11"</p><p><strong>Weight: </strong> 108 lbs</p><p><strong>Hair: </strong> Red</p><p><strong>Eyes: </strong> Sky Blue Opalescence orbs without whites</p><p><strong>Age: </strong> 422 </p><p>[sblock][sblock=Stats]</p><p><strong>Str: </strong> 16 (+3) [2 points, +2 enhancement, +4 Ghaele]</p><p><strong>Dex: </strong> 10 (+0) [4 points, -2 Racial, +2 Ghaele]</p><p><strong>Con: </strong> 14 (+2) [5 points + 1 Level] </p><p><strong>Int: </strong> 14 (+2) [2 points, +4 Ghaele]</p><p><strong>Wis: </strong> 22 (+6) [16 points, +2 enhancement, +2 Ghaele]</p><p><strong>Cha: </strong> 16 (+3) [3 points + 1 Level, +2 Ghaele]</p><p></p><p><strong>Class and Racial Abilities: </strong></p><ul style="margin-left: 20px"> <li data-xf-list-type="ul">Amphibious: Moera can breathe air and water equally well.</li> <li data-xf-list-type="ul">Spells: Ghaeles cast spells as a cleric of its class level (maximum caster level 14th) and may also prepare spells from the Air, Animal, Chaos, Good, and Plant domains as if they were on the cleric spell list.</li> <li data-xf-list-type="ul">Tongues (Su): Moera can speak with any creature that has a language. This ability is always active unless she chooses to disable it as a free action. The effect can be dispelled, but Moera can create it again on her next turn as a free action.</li> <li data-xf-list-type="ul">Lesser Ghaele powers (Sp): A Ghaele can use the following spell-like abilities: (At Will, CL6, DC12 + Spell Level) Aid, Alter Self, Color Spray, Comprehend Languages, Continual Flame, Cure Light Wounds, Dancing Lights, Detect Evil, Detect Thoughts, and See Invisibility; (1/day, CL6, DC 12 + Spell Level) Chain Lightning, Charm Monster, Dispel Magic, Hold Monster, Improved Invisibility (self only), Major Image, and Wall of Force </li> <li data-xf-list-type="ul">Protective Aura (Su): (CL6) As a free action Moera can surround herself with a nimbus of light having a radius of 20 feet. This light acts as a Magic Circle against Evil (but providing +4 bonuses instead of +2 bonuses).</li> <li data-xf-list-type="ul">Alternate Form (Su): As a standard action Moera can assume the form of an incorporeal globe of color 5' in diameter. In globe form, she can fly at a speed of 150ft (perfect), fire light rays (see below), and use her spell-like abilities, but cannot make other physical attacks, use her gaze attack, or cast spells. Moera can remain in either form indefinitely. Dispel Magic and similar spells do not cause her to revert to another form. If killed, Moera does not revert to another form. A True Seeing spell used to view a Ghaele reveals both forms simultaneously.</li> <li data-xf-list-type="ul">Light Ray (Ex): A Ghaele in globe form can project two light rays per round with a range of 300ft., dealing 2d6 damage.</li> <li data-xf-list-type="ul">Gaze (Su): Moera possesses a gaze attack in humanoid form that can kill or cause fear. Evil creatures of 1HD must succeed on a Will Save (DC 16) or die instantly. Those that succeed are affected by a Fear spell for 2d10 rounds. Non-evil creatures of the indicated hit dice and evil creatures with more than the indicated hit dice must succeed on a Will save or suffer the Fear effect. The gaze attack has a range of 5 feet.</li> <li data-xf-list-type="ul">Resistances: Acid 5, Cold 5.</li> <li data-xf-list-type="ul">Immunities: Electricity, Petrification</li> <li data-xf-list-type="ul">Vision: Moera possesses both Darkvision 60ft and Low-Light Vision.</li> <li data-xf-list-type="ul">+4 racial bonus on saving throws versus poison.</li> </ul><p></p><p><strong>Hit Dice: </strong> 6d8 Ghaele +16 Con</p><p><strong>HP: </strong> 54</p><p><strong>AC: </strong> 14 (+2 natural armor +2 armor), 14 flat-footed, 10 touch</p><p><strong>SR: </strong> 16</p><p><strong>Armor Check Penalty: </strong> None</p><p><strong>Init: </strong> +0 </p><p><strong>Speed: </strong> 50ft, 45ft Swim, 150ft Fly <em>alternate form only</em></p><p></p><p><strong>Saves: </strong></p><p></p><p>Fortitude +7 [+5 base, +2 Con]</p><p>Reflex +5 [+5 base, +0 Dex]</p><p>Will +11 [+6 base, +5 Wis]</p><p></p><p><strong>BAB: </strong> +6/+1</p><p></p><p><strong>Melee Atk: </strong> +9/+4 Lick (MW Silver Short Sword) 1d6+3, or +9/+4 Rend (MW Cold-Iron Dagger) 1d4+3</p><p><strong>Ranged Atk: </strong> +13/+8 Wavefell (MW Short Bow, composite (+3)) 1d6+3</p><p></p><p><strong>Skills: </strong> [32+50, Max Ranks 11/5] </p><p><em>Climb</em> +4 [1 rank +3 Str]</p><p>Concentration +13 [11 ranks + 2 Con]</p><p>Craft (Ship making) +3 [1 rank +2 Int]</p><p><em>Diplomacy</em> +10 [5 ranks +3 Cha +2 synergy]</p><p><em>Heal </em>+7 [1 rank +6 Wis]</p><p><em>Intimidate</em> +4 [1 rank + 3 Cha]</p><p>Knowledge (Architecture & Engineering) +3 [1 rank +2 Int]</p><p>Knowledge (Geography) +13 [11 ranks +2 Int]</p><p>Knowledge (Nobility & Royalty) +7 [5 ranks +2 Int]</p><p>Listen +8 [2 ranks +6 Wis]</p><p>Profession (Sailor) +17 [11 ranks +6 Wis]</p><p>Sense Motive +10 [4 ranks +6 Wis]</p><p><em>Spellcraft</em> +6 [4 ranks +2 Int]</p><p>Spot +14 [8 ranks +6 Wis]</p><p><em>Survival </em>+8 [2 ranks +6 Wis]</p><p><em>Swim </em>+11 [0 ranks + 3 Str +8 racial]</p><p></p><p><strong>Feats: </strong><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Simple & Martial Weapons, No Armor or Shields</p> <p style="margin-left: 20px">1.[Ghaele] Rapid Swimming [General] [Stormwrack, p93]</p> <p style="margin-left: 20px">3.[Ghaele] Zen Archery [General] [CW, p106]</p> <p style="margin-left: 20px">6.[Ghaele] Armor Proficiency (Light) [General] [PHB, p89]</p><p></p><p><strong>Languages: </strong> Celestial, Infernal, Draconic</p><p></p><p><strong>Spells</strong></p><p><strong></strong></p><p><strong>Spells Per Day: </strong> [Save DC 16 + Spell Level] 6/6/5/4/3</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">0 – <em>Create Water, Mending x2, Detect Magic x2, Detect Poison</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1 -<em> Entangle[PHB, p227] x2, Bless, Calm Animals, Entropic Shield, Sanctuary</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2 -<em> Cloud of Knives[PHBII, p107] x2, Zone of Truth[PHB, p303], Shield Other[PHB, p 278], Lesser Restoration [PHB, p272] </em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3 - <em>Ring of Blades [ComArc, p121], Mark of Doom[PHBII, p119], Crown of Smiting[PHBII, p108], Wind Wall[PHB, p302]</em></p> <p style="margin-left: 20px"><em></em></p> <p style="margin-left: 20px"><em>4 -<em> Sword of Conscience [BoED, p109], Wall of Water[Sandstorm, p 128], Energy Vortex[ComDiv, p164] </em></em></p> <p style="margin-left: 20px"><em></em></p><p><em>[/sblock]</em></p><p><em>[sblock=Equipment]<strong>Equipment:</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Colos, </strong> Gauntlets of Ogre Power - 4,000 gp.</em></p><p style="margin-left: 20px"><em>These black fingerless gloves seem slightly ripped and tattered, yet they never quite fall apart. Dark reddish stains in the palms of the gloves hint at their darker past. While at a distance the gloves appear to be of some normal fabric, closer inspection reveals them to be woven from the hair of some humanoid. The name is embroidered in the inside of the gloves in Aquan, which Moera had to cast a spell to understand. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Moera took these gauntlets from a sahugin raider that boarded one of the vessels she was serving upon, because no one else on the ship wanted them. Moera, ever practical, decided that whatever their construction they'd likely come in handy.</p></em></p><p style="margin-left: 20px"><em></p><p><strong>Lick, </strong> Masterwork Alchemical Silver Short Sword - 330 gp. </em></p><p style="margin-left: 20px"><em>Lick's slender profile does nothing to diminish it's elegant and deadly edge. Running along its classic leaf-shaped blade are tiny waves and sailing vessels rendered into the metal’s composition itself. The guard of the blade is a silvered pelican, while the pommel is worked into a brass-worked bee. The hilt is made of coral wrapped in treated sea-weed leather. The blade's scabbard is supple brown leather worked with Eladril's heraldry of a pelican over three golden bees.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Lick was commissioned by Moera in the famous city of Kital. Despite her inexperience with the blade she's inordinately proud of it as one of her first "grown up" purchases. Today it amounts to her security blanket, and she can hardly sleep without the blade somewhere close by.</p><p></em></p><p><em><strong>Rend, </strong> Masterwork Cold-Iron Dagger - 304 gp.</em></p><p style="margin-left: 20px"><em>Rend is a magnificently deadly-looking hooked dagger with tight, deep fishing hooks wrought into the metal. Precisely along the hairs' edge of the blade the burnished dark metal suddenly gleams with menace. The guard, hilt, and pommel of the dagger are rendered into something resembling a fanged monstrous carp.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Moera bought Rend at the same time she bought Lick, but the wicked-looking blade does nothing to endear itself to her as its companion does. Unlike the short sword, Moera purchased Rend directly off the shelf from the weapon master who sold her the other. He tried to steer her away, but Moera saw the promise in the dark blade for forestalling confusion in the seedier taverns and bars known to sailors. Since then, the blade has given her the occasional nightmare but it has served her valiantly too.</p><p></em></p><p><em><strong>Periapt of the Silver Pelican, </strong> Periapt of Wisdom +2 - 4,000 gp. </em></p><p style="margin-left: 20px"><em>Silver and mithral twist into intricate knottery that depicts an intricate pelican with tiny emeralds for eyes. Inside the silvery ropes of the periapt is a tiny spark of magic that radiates a soft blue mote of light when held up to a breeze, that grows brighter as the wind grows stronger. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Silver Pelican amulets are fairly common magical items in certain circles of spell casters in Eladril that are able to wear jewelry. Moera's isn't particularly remarkable, though it is substantially older than many others. Newer Silver Pelican amulets are somewhat larger and more ostentatious.</p><p></em></p><p><em><strong>Quiver of Elhonna </strong> - 1,800 gp. </em></p><p style="margin-left: 20px"><em>The bluish, off-white worn fish leather of this quiver only barely reminds the observer of the hint of scales. Embroidered into the face and dyed a delicate pink are images of clams and dolphins. Another clam-shaped clasp worked from brass rounds out this quiver's supple leather cover, and more brass forms the coral-shaped buckles that allow the purse to slip over Moera's shoulder.</p><p></em></p><p><em><strong>Wavefell, </strong> Masterwork Short Bow, composite (+3) - 675 gp.</em></p><p style="margin-left: 20px"><em>Wavefell is an elegantly manufactured masterwork short bow with small insets of mother of pearl and pink coral.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Wavefell was bought in a small port in Gethry, mostly because the tiny pink coral inlays amused Moera. Despite its expense, Moera isn't particularly attached to it, only having owned it for a few decades.</p><p></em></p><p><em><strong>Daern's Instant Tent </strong> [Heroes of Battle, p131] - 9,000 gp.</em></p><p style="margin-left: 20px"><em>Moera normally uses this small, worn-looking kerchief to mop up sweat and more sundry fluids, but during some expeditions ashore she whispers the command word and it becomes a sturdy, grayish tent. Otherwise the most noteworthy thing about the item is that it's not constantly filthy. Inside the tent are faded heraldry upon some of the metalwork that indicate that the tent is of a dolphin crossed with tridents, indicating it's origin in a minor barony on the coast of the Vorgot sea.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Moera has served as a soldier and marine before, and this is just is one of the small items she retains from campaigns around the world. While the item is of obvious utility, Moera has retained it more for the comfort of her companions rather than herself - finding the small insides of a tent rather enclosed and confining.</p><p></em></p><p><em><strong>Goggles of Lifesight</strong> [Libris Mortis, p 78] - 2,000 gp.</em></p><p style="margin-left: 20px"><em>These reddish-lensed goggles seem to be made of some sort of pebbly brass at first glance, but when peered at closely it becomes clear that they are covered in thousands of tiny brass skulls, meticulously worked into the metal. The straps are made of a cleverly articulated greenish fabric that cinches them tight to the face or forehead.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Taken from a rather paranoid necromancer, Moera's interest in the utility of the device can't compare with her interest in their exotic beauty.</p><p></em></p><p><em><strong>Everlasting Rations </strong> [Heroes of Battle, p131] - 350 gp.</em></p><p><em><strong>Cord Armor</strong> [Stormwrack] - 15 gp.</em></p><p><em><strong>Tricorne Hat</strong> [Stormwrack] - 15 gp.</em></p><p><em><strong>50 Masterwork Arrows</strong> - 350 gp.</em></p><p><em><strong>Traveler's Outfit</strong> - Free.</em></p><p><em><strong>Backpack </strong> - 2 gp.</em></p><p><em><strong>Bedroll </strong> - 1sp.</em></p><p><em><strong>Signet Ring</strong> - 5 gp.</em></p><p style="margin-left: 20px"><em>Moera's signet ring is intricately formed from plain steel and depicts the Eladril seal of a pelican over three bees. Tiny flecks of turquoise, mother of pearl and reflective pyrite in the ring give it its additional value.</p><p></em></p><p><em><strong>Money</strong></em></p><p><em>4,153 gp, 9 sp, cp</em></p><p><em>[/sblock][/sblock]</em></p><p style="text-align: center"><em>~~~~~</p><p><strong><span style="color: Orange">Appearance: </span></strong></em></p><p style="margin-left: 20px"><em>Moera is a tiny, but sturdy, elven-looking woman with simple but ageless features. Her eyes seem to continual twinkle with unspoken laughter and glint with the sheen of barely contained magical energies radiating a pleasant blue color. Unlike true elves or most of her kind, Moera has spent a lifetime at sea and a spattering of freckles dots her small frame even though her pale skin never truly seems to burn or tan. Despite her actual youth and Elvish features, Moera has tiny laugh lines creased into the corners of her mouth and eyes by the sea. If you look closely at her hands in her natural form Moera has slightly webbed hands which are almost the sum total of the indicators of her aquatic nature.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Her golden-red waves of hair have rarely been cut in her entire long existence, and normally are woven into a complex braid that stretches to the backs of her knees. However, with her Alter-Self at will power, Moera often appears with her hair in short bobs for entering the water, or various different colors and styles of hair when the mood takes her or she simply desires a change. She often wears her bright green tricorne with a slight tilt, to denote her experience and position aboard a ship.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>No matter what else, Moera always smells of the sea. The sort of sea she smells like, however, is another thing entirely. Most of the time she smells like the warm waters of the ocean on a sunny day, but in a black mood she can quickly smell very much like a storm at sea or even the wet decay of sargasso shallows.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Given her lack of desire to be continually removing boots and waterlogged clothes, Moera wears as few garments as modesty allows. The simple brightly colored cords of her armor are form-fitting and require substantial usage of her Alter Self ability to even wiggle in and out of. Between her breasts, the silver pelican of her necklace hangs; while her magical quiver peeks from over her shoulder. At either hip are her two cherished masterwork blades and the incongruous, tattered fingerless-gloves called Colos garb her hands. When she deigns to carry her often forgotten backpack, she often slings it over her shoulder rakishly - ready to discard it at a moment's notice.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Moera rarely assumes her alternate form, preferring to forget that aspect of her nature entirely and immerse herself in the vast variations of the Material Plane. When she does appear in her alternate form, she appears as a pale blue orb of shifting eldritch flames that seems to roll as the tide from within hints of flame-like sea foam and greenish hints.</p><p></em></p><p><em><strong><span style="color: Orange">Personality:</span> </strong></em></p><p style="margin-left: 20px"><em>Moera has spent hundreds of years with sailors, and her tongue often reflects it without malice or consciousness. Still, essentially she's a caring person who goes out of her way to ease the pains and ills of her companions, even though her quick tongue and abrasive speech sometimes cause them. Even though she's become incredibly common over her years upon the sea though, with some effort she can still undergo a radical transformation into the elegant celestial princess that she actually is. Still, by celestial terms she's still young and uncertain of the loftier ideals inherent to her being.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Though she has endeavored to distance herself from the martial nature of other Ghaeles (to a somewhat gross extreme, some might say), she still has the potential to explode into a murderous temper given the right circumstances and has a certain seedy attraction to weapons that she can't quench. She'd love to be more peaceful, but there's just something about the curve of a wicked looking blade that speaks to her very nature, much to her own embarrassment.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Being who and what she is, she's distrustful of authority and the potential for abuse from power in the extreme. Her years on the sea have given her a keen appreciation of freedom and individuality of spirit, and she tries to see each and every person she meets with an eye toward understanding. She can be quite enraged with petty abuses of power, poorly administrated governments, and any sense whatsoever of coercion or false imprisonment. Still, when on shore leave she often does things like visit orphanages with sweets and gives largess to the homeless.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Moera is quietly religious, paying her respects to her extraplanar Queen of the Stars and the Eladrin court. While she's unlikely to pay attention to holy days, she's not above whispered exclamations such "By Morwel's hair!" or the occasional tithing when she actually finds a shrine dedicated to such beings. Occasionally she's recognized for what she is and asked to perform some service, which she is mostly willing to do if asked nicely. Spellcasters who chose to compel Moera's services, however, generally find themselves written mentally on a long list of grievances and slights, no matter how pleasant they are.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Moera is also a Knight of Eladril, which comes with certain obligations which she is still wrestling with in her mind. As a pureblood Ghaele of the Court of Eladril (no matter what her lineage), she is promised to sustain and protect the Court of Stars' ancient covenant with the elementals. However, now that the Kingdom of Knowledge is in civil war, where do those obligations truly lie? She feels an aching loss at the destruction wrought in Eladril, no matter how many years that have passed since she truly resided there; and an even greater ache of sorrow at the metaphysical wounds that have been made upon her people. Part of her is afraid that if she does not uphold the sustainment of Taala's rule that she is making war between the celestials and the elementals certain, and the other part of her is horrified at that rule having brought the kingdom to this in the first place.</p><p></em></p><p><em><strong><span style="color: Orange">Background: </span></strong></em></p><p style="margin-left: 20px"><em>The Eladrin court the Kingdom of Knowledge too.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>In ages past, when the kingdom of elementals came to be, alarmed Eladrin confronted those mighty beings in open warfare, worried that Taala's establishment of a kingdom outside his own planes would come to pass, and hence cause harm to those inhabitants whose natures were less than purely concerned with the composition of the planes. Ages passed, and the Elemental Lords realized that even they could be sorely abused by the might of the righteous outside their native lands. A pact was sealed, a covenant, discarding the conflict in favor of peace. With the peace came compromise and a clan of Ghaele knights was invited stand in stead as vassals to the Omnielementals and given spouses amongst some of the most prestigious elemental lord's children. Families were merged, and the noble elemental houses of the Eladrin grew. With such mighty magics in force, the relationships between parent and child are dim indeed, the nature of children are the result of influence and mood as much as the straightforward genetic strands of the common races. So, within the resulting noble family half-breeds of all sorts soon evidenced themselves, with true Eladrin becoming more and more uncommon.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>And then, after millennia, there were none left. Yes, still the noble house was full of celestial bloodlines, but that blood was full of elementals, paraelementals, common racial blood, dragons, and even Slaadi corrupted over the ages and seduced into the family that once stood shoulder to shoulder with angels. The noble breed of Eladrin was nothing more than the sum of dalliances, led by fewer and fewer of the purely bred Eladrin from the outer planes, as more and more of those beings of aegis and generosity died or simply left the world to return to their kin in the Court of Stars.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Moera changed that.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Moera is the child of a half-celestial water elemental lord and a dashing jinni named Thunder-Over-Porema. By all the lore keepers of the elemental courts' accounts, there shouldn't have been any possibility of such a mating producing such a purebred Eladrin such as herself, but there was no denying her existence. Welcomed into the noble clan of Elemental Star Knights with grudging respect, she was accorded all manner of honors and accolades as a young child that did nothing to ease her mind or sustain her confidence. Fractures and politics existed in the clan that could not have existed in a family of pure Eladrin, and attitudes and inclinations which should have been a united front were instead occasionally shady and duplicitous.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Uncomfortable in the hallowed halls of Eladril, Moera found solace and comfort in the sea. There was simply a deep, resounding comfort under the green waters; and over it under the rustling sails of wooden ships and along the waves. The more her kinsmen pressed her, the more she retreated, until one year she simply left aboard a ship, determined to never return and make her life at sea. Such things a child promises to the air, before she sees the wisdom of the air in her breath.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>She sought her life upon the sea and embraced the many variations of existence, never settling down or letting her feet touch solid ground for long. She became the consummate sea hand, sometimes going for decades without revealing her true nature at all. She plied the seas with elven merchantmen as one of their kind, and she journeyed to stern Kital to see that harsh jungle city. Unlike her more warlike kinsmen, Moera seemed to be content to wander through life simply experiencing the infinite multitudes and flavors of the world as best as she was able, utterly resisting the gentle reminders of who she was and what she represented.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>"Whatever that is," Moera would think to herself sourly.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Before the coup began, Moera found herself at home. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>"Home," she thought. "What is it that they say about home? Ah, where the heart is."</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>And it was clear that Moera's heart was breaking. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>What had existed before had only escalated. Though the alabaster halls of Eladril still contained many familiar faces, more faces remained that were sullen and suspicious, even despicably and clearly evil in counter to every pledge carved in stone and tapestry within the fortress. The city outside had turned from a thriving metropolis to a murky urban jungle where even a vaunted Eladrin noble was unsafe from thugs and assassins. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Called away from her kin and worry, she was summoned by the Elemental Prince Taala himself. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>"You are of sanguine mortality, child-of-the-elements. Are you not?" he stated with a booming voice, and Moera agreed though the years were most kind to her.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>"Then you shall have a place upon my vessel unto the future; a ship as such as has never been seen before, and a great boon and honor. Accept." He commanded, and so she did. </p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>"You shall sail my ship into a new age, I fear," he admitted, to the confusion of many in the throne room. As she exited the audience she was shaken, not from the power or authority - but from the audacity of that power and still the sadness. If a new age were to begin, then it would need someone to steer it away from the reefs of power and arrogance, she thought.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Later on, the coup began and Eladril burned, set afire by the same simmering resentment and pettiness that led to the larger conflict. At night, under the stars, she wept and whispered prayers to her Queen.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>"Save us, save me, save us all," she pleaded.</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>If the night stars twinkled in return, Moera was too despondent in her care to notice.</p><p></em></p></blockquote><p></p>
[QUOTE="James Heard, post: 3037419, member: 7280"] [b]Moera Sky-Eyes[/b] [b][COLOR=Orange]Moera Sky-Eyes, Knight of Eladril[/COLOR] Female Amphibious Ghaele 8[/b] [Savage Species level progression p 172, template Stormwrack p136] [i]Medium Outsider (Aquatic, Chaotic, Eladrin, Good)[/i] [b]Alignment: [/b] Chaotic Good [b]Height: [/b] 4'11" [b]Weight: [/b] 108 lbs [b]Hair: [/b] Red [b]Eyes: [/b] Sky Blue Opalescence orbs without whites [b]Age: [/b] 422 [sblock][sblock=Stats] [b]Str: [/b] 16 (+3) [2 points, +2 enhancement, +4 Ghaele] [b]Dex: [/b] 10 (+0) [4 points, -2 Racial, +2 Ghaele] [b]Con: [/b] 14 (+2) [5 points + 1 Level] [b]Int: [/b] 14 (+2) [2 points, +4 Ghaele] [b]Wis: [/b] 22 (+6) [16 points, +2 enhancement, +2 Ghaele] [b]Cha: [/b] 16 (+3) [3 points + 1 Level, +2 Ghaele] [b]Class and Racial Abilities: [/b] [indent][list][*]Amphibious: Moera can breathe air and water equally well. [*]Spells: Ghaeles cast spells as a cleric of its class level (maximum caster level 14th) and may also prepare spells from the Air, Animal, Chaos, Good, and Plant domains as if they were on the cleric spell list. [*]Tongues (Su): Moera can speak with any creature that has a language. This ability is always active unless she chooses to disable it as a free action. The effect can be dispelled, but Moera can create it again on her next turn as a free action. [*]Lesser Ghaele powers (Sp): A Ghaele can use the following spell-like abilities: (At Will, CL6, DC12 + Spell Level) Aid, Alter Self, Color Spray, Comprehend Languages, Continual Flame, Cure Light Wounds, Dancing Lights, Detect Evil, Detect Thoughts, and See Invisibility; (1/day, CL6, DC 12 + Spell Level) Chain Lightning, Charm Monster, Dispel Magic, Hold Monster, Improved Invisibility (self only), Major Image, and Wall of Force [*]Protective Aura (Su): (CL6) As a free action Moera can surround herself with a nimbus of light having a radius of 20 feet. This light acts as a Magic Circle against Evil (but providing +4 bonuses instead of +2 bonuses). [*]Alternate Form (Su): As a standard action Moera can assume the form of an incorporeal globe of color 5' in diameter. In globe form, she can fly at a speed of 150ft (perfect), fire light rays (see below), and use her spell-like abilities, but cannot make other physical attacks, use her gaze attack, or cast spells. Moera can remain in either form indefinitely. Dispel Magic and similar spells do not cause her to revert to another form. If killed, Moera does not revert to another form. A True Seeing spell used to view a Ghaele reveals both forms simultaneously. [*]Light Ray (Ex): A Ghaele in globe form can project two light rays per round with a range of 300ft., dealing 2d6 damage. [*]Gaze (Su): Moera possesses a gaze attack in humanoid form that can kill or cause fear. Evil creatures of 1HD must succeed on a Will Save (DC 16) or die instantly. Those that succeed are affected by a Fear spell for 2d10 rounds. Non-evil creatures of the indicated hit dice and evil creatures with more than the indicated hit dice must succeed on a Will save or suffer the Fear effect. The gaze attack has a range of 5 feet. [*]Resistances: Acid 5, Cold 5. [*]Immunities: Electricity, Petrification [*]Vision: Moera possesses both Darkvision 60ft and Low-Light Vision. [*]+4 racial bonus on saving throws versus poison.[/list][/indent] [b]Hit Dice: [/b] 6d8 Ghaele +16 Con [b]HP: [/b] 54 [b]AC: [/b] 14 (+2 natural armor +2 armor), 14 flat-footed, 10 touch [b]SR: [/b] 16 [b]Armor Check Penalty: [/b] None [b]Init: [/b] +0 [b]Speed: [/b] 50ft, 45ft Swim, 150ft Fly [i]alternate form only[/i] [b]Saves: [/b] Fortitude +7 [+5 base, +2 Con] Reflex +5 [+5 base, +0 Dex] Will +11 [+6 base, +5 Wis] [b]BAB: [/b] +6/+1 [b]Melee Atk: [/b] +9/+4 Lick (MW Silver Short Sword) 1d6+3, or +9/+4 Rend (MW Cold-Iron Dagger) 1d4+3 [b]Ranged Atk: [/b] +13/+8 Wavefell (MW Short Bow, composite (+3)) 1d6+3 [b]Skills: [/b] [32+50, Max Ranks 11/5] [i]Climb[/i] +4 [1 rank +3 Str] Concentration +13 [11 ranks + 2 Con] Craft (Ship making) +3 [1 rank +2 Int] [i]Diplomacy[/i] +10 [5 ranks +3 Cha +2 synergy] [i]Heal [/i]+7 [1 rank +6 Wis] [i]Intimidate[/i] +4 [1 rank + 3 Cha] Knowledge (Architecture & Engineering) +3 [1 rank +2 Int] Knowledge (Geography) +13 [11 ranks +2 Int] Knowledge (Nobility & Royalty) +7 [5 ranks +2 Int] Listen +8 [2 ranks +6 Wis] Profession (Sailor) +17 [11 ranks +6 Wis] Sense Motive +10 [4 ranks +6 Wis] [i]Spellcraft[/i] +6 [4 ranks +2 Int] Spot +14 [8 ranks +6 Wis] [i]Survival [/i]+8 [2 ranks +6 Wis] [i]Swim [/i]+11 [0 ranks + 3 Str +8 racial] [b]Feats: [/b][indent] Simple & Martial Weapons, No Armor or Shields 1.[Ghaele] Rapid Swimming [General] [Stormwrack, p93] 3.[Ghaele] Zen Archery [General] [CW, p106] 6.[Ghaele] Armor Proficiency (Light) [General] [PHB, p89][/indent] [b]Languages: [/b] Celestial, Infernal, Draconic [b]Spells Spells Per Day: [/b] [Save DC 16 + Spell Level] 6/6/5/4/3 [indent] 0 – [i]Create Water, Mending x2, Detect Magic x2, Detect Poison[/i] 1 -[i] Entangle[PHB, p227] x2, Bless, Calm Animals, Entropic Shield, Sanctuary[/i] 2 -[i] Cloud of Knives[PHBII, p107] x2, Zone of Truth[PHB, p303], Shield Other[PHB, p 278], Lesser Restoration [PHB, p272] [/i] 3 - [i]Ring of Blades [ComArc, p121], Mark of Doom[PHBII, p119], Crown of Smiting[PHBII, p108], Wind Wall[PHB, p302] 4 -[i] Sword of Conscience [BoED, p109], Wall of Water[Sandstorm, p 128], Energy Vortex[ComDiv, p164] [/i] [/i][/indent][i][/sblock] [sblock=Equipment][b]Equipment: Colos, [/b] Gauntlets of Ogre Power - 4,000 gp. [indent]These black fingerless gloves seem slightly ripped and tattered, yet they never quite fall apart. Dark reddish stains in the palms of the gloves hint at their darker past. While at a distance the gloves appear to be of some normal fabric, closer inspection reveals them to be woven from the hair of some humanoid. The name is embroidered in the inside of the gloves in Aquan, which Moera had to cast a spell to understand. Moera took these gauntlets from a sahugin raider that boarded one of the vessels she was serving upon, because no one else on the ship wanted them. Moera, ever practical, decided that whatever their construction they'd likely come in handy. [/indent] [b]Lick, [/b] Masterwork Alchemical Silver Short Sword - 330 gp. [indent]Lick's slender profile does nothing to diminish it's elegant and deadly edge. Running along its classic leaf-shaped blade are tiny waves and sailing vessels rendered into the metal’s composition itself. The guard of the blade is a silvered pelican, while the pommel is worked into a brass-worked bee. The hilt is made of coral wrapped in treated sea-weed leather. The blade's scabbard is supple brown leather worked with Eladril's heraldry of a pelican over three golden bees. Lick was commissioned by Moera in the famous city of Kital. Despite her inexperience with the blade she's inordinately proud of it as one of her first "grown up" purchases. Today it amounts to her security blanket, and she can hardly sleep without the blade somewhere close by.[/indent] [b]Rend, [/b] Masterwork Cold-Iron Dagger - 304 gp. [indent]Rend is a magnificently deadly-looking hooked dagger with tight, deep fishing hooks wrought into the metal. Precisely along the hairs' edge of the blade the burnished dark metal suddenly gleams with menace. The guard, hilt, and pommel of the dagger are rendered into something resembling a fanged monstrous carp. Moera bought Rend at the same time she bought Lick, but the wicked-looking blade does nothing to endear itself to her as its companion does. Unlike the short sword, Moera purchased Rend directly off the shelf from the weapon master who sold her the other. He tried to steer her away, but Moera saw the promise in the dark blade for forestalling confusion in the seedier taverns and bars known to sailors. Since then, the blade has given her the occasional nightmare but it has served her valiantly too.[/indent] [b]Periapt of the Silver Pelican, [/b] Periapt of Wisdom +2 - 4,000 gp. [indent]Silver and mithral twist into intricate knottery that depicts an intricate pelican with tiny emeralds for eyes. Inside the silvery ropes of the periapt is a tiny spark of magic that radiates a soft blue mote of light when held up to a breeze, that grows brighter as the wind grows stronger. Silver Pelican amulets are fairly common magical items in certain circles of spell casters in Eladril that are able to wear jewelry. Moera's isn't particularly remarkable, though it is substantially older than many others. Newer Silver Pelican amulets are somewhat larger and more ostentatious.[/indent] [b]Quiver of Elhonna [/b] - 1,800 gp. [indent]The bluish, off-white worn fish leather of this quiver only barely reminds the observer of the hint of scales. Embroidered into the face and dyed a delicate pink are images of clams and dolphins. Another clam-shaped clasp worked from brass rounds out this quiver's supple leather cover, and more brass forms the coral-shaped buckles that allow the purse to slip over Moera's shoulder.[/indent] [b]Wavefell, [/b] Masterwork Short Bow, composite (+3) - 675 gp. [indent]Wavefell is an elegantly manufactured masterwork short bow with small insets of mother of pearl and pink coral. Wavefell was bought in a small port in Gethry, mostly because the tiny pink coral inlays amused Moera. Despite its expense, Moera isn't particularly attached to it, only having owned it for a few decades.[/indent] [b]Daern's Instant Tent [/b] [Heroes of Battle, p131] - 9,000 gp. [indent]Moera normally uses this small, worn-looking kerchief to mop up sweat and more sundry fluids, but during some expeditions ashore she whispers the command word and it becomes a sturdy, grayish tent. Otherwise the most noteworthy thing about the item is that it's not constantly filthy. Inside the tent are faded heraldry upon some of the metalwork that indicate that the tent is of a dolphin crossed with tridents, indicating it's origin in a minor barony on the coast of the Vorgot sea. Moera has served as a soldier and marine before, and this is just is one of the small items she retains from campaigns around the world. While the item is of obvious utility, Moera has retained it more for the comfort of her companions rather than herself - finding the small insides of a tent rather enclosed and confining.[/indent] [b]Goggles of Lifesight[/b] [Libris Mortis, p 78] - 2,000 gp. [indent]These reddish-lensed goggles seem to be made of some sort of pebbly brass at first glance, but when peered at closely it becomes clear that they are covered in thousands of tiny brass skulls, meticulously worked into the metal. The straps are made of a cleverly articulated greenish fabric that cinches them tight to the face or forehead. Taken from a rather paranoid necromancer, Moera's interest in the utility of the device can't compare with her interest in their exotic beauty.[/indent] [b]Everlasting Rations [/b] [Heroes of Battle, p131] - 350 gp. [b]Cord Armor[/b] [Stormwrack] - 15 gp. [b]Tricorne Hat[/b] [Stormwrack] - 15 gp. [b]50 Masterwork Arrows[/b] - 350 gp. [b]Traveler's Outfit[/b] - Free. [b]Backpack [/b] - 2 gp. [b]Bedroll [/b] - 1sp. [b]Signet Ring[/b] - 5 gp. [indent]Moera's signet ring is intricately formed from plain steel and depicts the Eladril seal of a pelican over three bees. Tiny flecks of turquoise, mother of pearl and reflective pyrite in the ring give it its additional value.[/indent] [b]Money[/b] 4,153 gp, 9 sp, cp [/sblock][/sblock] [CENTER]~~~~~[/CENTER] [b][COLOR=Orange]Appearance: [/COLOR][/b] [indent]Moera is a tiny, but sturdy, elven-looking woman with simple but ageless features. Her eyes seem to continual twinkle with unspoken laughter and glint with the sheen of barely contained magical energies radiating a pleasant blue color. Unlike true elves or most of her kind, Moera has spent a lifetime at sea and a spattering of freckles dots her small frame even though her pale skin never truly seems to burn or tan. Despite her actual youth and Elvish features, Moera has tiny laugh lines creased into the corners of her mouth and eyes by the sea. If you look closely at her hands in her natural form Moera has slightly webbed hands which are almost the sum total of the indicators of her aquatic nature. Her golden-red waves of hair have rarely been cut in her entire long existence, and normally are woven into a complex braid that stretches to the backs of her knees. However, with her Alter-Self at will power, Moera often appears with her hair in short bobs for entering the water, or various different colors and styles of hair when the mood takes her or she simply desires a change. She often wears her bright green tricorne with a slight tilt, to denote her experience and position aboard a ship. No matter what else, Moera always smells of the sea. The sort of sea she smells like, however, is another thing entirely. Most of the time she smells like the warm waters of the ocean on a sunny day, but in a black mood she can quickly smell very much like a storm at sea or even the wet decay of sargasso shallows. Given her lack of desire to be continually removing boots and waterlogged clothes, Moera wears as few garments as modesty allows. The simple brightly colored cords of her armor are form-fitting and require substantial usage of her Alter Self ability to even wiggle in and out of. Between her breasts, the silver pelican of her necklace hangs; while her magical quiver peeks from over her shoulder. At either hip are her two cherished masterwork blades and the incongruous, tattered fingerless-gloves called Colos garb her hands. When she deigns to carry her often forgotten backpack, she often slings it over her shoulder rakishly - ready to discard it at a moment's notice. Moera rarely assumes her alternate form, preferring to forget that aspect of her nature entirely and immerse herself in the vast variations of the Material Plane. When she does appear in her alternate form, she appears as a pale blue orb of shifting eldritch flames that seems to roll as the tide from within hints of flame-like sea foam and greenish hints.[/indent] [b][COLOR=Orange]Personality:[/COLOR] [/b] [indent]Moera has spent hundreds of years with sailors, and her tongue often reflects it without malice or consciousness. Still, essentially she's a caring person who goes out of her way to ease the pains and ills of her companions, even though her quick tongue and abrasive speech sometimes cause them. Even though she's become incredibly common over her years upon the sea though, with some effort she can still undergo a radical transformation into the elegant celestial princess that she actually is. Still, by celestial terms she's still young and uncertain of the loftier ideals inherent to her being. Though she has endeavored to distance herself from the martial nature of other Ghaeles (to a somewhat gross extreme, some might say), she still has the potential to explode into a murderous temper given the right circumstances and has a certain seedy attraction to weapons that she can't quench. She'd love to be more peaceful, but there's just something about the curve of a wicked looking blade that speaks to her very nature, much to her own embarrassment. Being who and what she is, she's distrustful of authority and the potential for abuse from power in the extreme. Her years on the sea have given her a keen appreciation of freedom and individuality of spirit, and she tries to see each and every person she meets with an eye toward understanding. She can be quite enraged with petty abuses of power, poorly administrated governments, and any sense whatsoever of coercion or false imprisonment. Still, when on shore leave she often does things like visit orphanages with sweets and gives largess to the homeless. Moera is quietly religious, paying her respects to her extraplanar Queen of the Stars and the Eladrin court. While she's unlikely to pay attention to holy days, she's not above whispered exclamations such "By Morwel's hair!" or the occasional tithing when she actually finds a shrine dedicated to such beings. Occasionally she's recognized for what she is and asked to perform some service, which she is mostly willing to do if asked nicely. Spellcasters who chose to compel Moera's services, however, generally find themselves written mentally on a long list of grievances and slights, no matter how pleasant they are. Moera is also a Knight of Eladril, which comes with certain obligations which she is still wrestling with in her mind. As a pureblood Ghaele of the Court of Eladril (no matter what her lineage), she is promised to sustain and protect the Court of Stars' ancient covenant with the elementals. However, now that the Kingdom of Knowledge is in civil war, where do those obligations truly lie? She feels an aching loss at the destruction wrought in Eladril, no matter how many years that have passed since she truly resided there; and an even greater ache of sorrow at the metaphysical wounds that have been made upon her people. Part of her is afraid that if she does not uphold the sustainment of Taala's rule that she is making war between the celestials and the elementals certain, and the other part of her is horrified at that rule having brought the kingdom to this in the first place.[/indent] [b][COLOR=Orange]Background: [/COLOR][/b] [indent]The Eladrin court the Kingdom of Knowledge too. In ages past, when the kingdom of elementals came to be, alarmed Eladrin confronted those mighty beings in open warfare, worried that Taala's establishment of a kingdom outside his own planes would come to pass, and hence cause harm to those inhabitants whose natures were less than purely concerned with the composition of the planes. Ages passed, and the Elemental Lords realized that even they could be sorely abused by the might of the righteous outside their native lands. A pact was sealed, a covenant, discarding the conflict in favor of peace. With the peace came compromise and a clan of Ghaele knights was invited stand in stead as vassals to the Omnielementals and given spouses amongst some of the most prestigious elemental lord's children. Families were merged, and the noble elemental houses of the Eladrin grew. With such mighty magics in force, the relationships between parent and child are dim indeed, the nature of children are the result of influence and mood as much as the straightforward genetic strands of the common races. So, within the resulting noble family half-breeds of all sorts soon evidenced themselves, with true Eladrin becoming more and more uncommon. And then, after millennia, there were none left. Yes, still the noble house was full of celestial bloodlines, but that blood was full of elementals, paraelementals, common racial blood, dragons, and even Slaadi corrupted over the ages and seduced into the family that once stood shoulder to shoulder with angels. The noble breed of Eladrin was nothing more than the sum of dalliances, led by fewer and fewer of the purely bred Eladrin from the outer planes, as more and more of those beings of aegis and generosity died or simply left the world to return to their kin in the Court of Stars. Moera changed that. Moera is the child of a half-celestial water elemental lord and a dashing jinni named Thunder-Over-Porema. By all the lore keepers of the elemental courts' accounts, there shouldn't have been any possibility of such a mating producing such a purebred Eladrin such as herself, but there was no denying her existence. Welcomed into the noble clan of Elemental Star Knights with grudging respect, she was accorded all manner of honors and accolades as a young child that did nothing to ease her mind or sustain her confidence. Fractures and politics existed in the clan that could not have existed in a family of pure Eladrin, and attitudes and inclinations which should have been a united front were instead occasionally shady and duplicitous. Uncomfortable in the hallowed halls of Eladril, Moera found solace and comfort in the sea. There was simply a deep, resounding comfort under the green waters; and over it under the rustling sails of wooden ships and along the waves. The more her kinsmen pressed her, the more she retreated, until one year she simply left aboard a ship, determined to never return and make her life at sea. Such things a child promises to the air, before she sees the wisdom of the air in her breath. She sought her life upon the sea and embraced the many variations of existence, never settling down or letting her feet touch solid ground for long. She became the consummate sea hand, sometimes going for decades without revealing her true nature at all. She plied the seas with elven merchantmen as one of their kind, and she journeyed to stern Kital to see that harsh jungle city. Unlike her more warlike kinsmen, Moera seemed to be content to wander through life simply experiencing the infinite multitudes and flavors of the world as best as she was able, utterly resisting the gentle reminders of who she was and what she represented. "Whatever that is," Moera would think to herself sourly. Before the coup began, Moera found herself at home. "Home," she thought. "What is it that they say about home? Ah, where the heart is." And it was clear that Moera's heart was breaking. What had existed before had only escalated. Though the alabaster halls of Eladril still contained many familiar faces, more faces remained that were sullen and suspicious, even despicably and clearly evil in counter to every pledge carved in stone and tapestry within the fortress. The city outside had turned from a thriving metropolis to a murky urban jungle where even a vaunted Eladrin noble was unsafe from thugs and assassins. Called away from her kin and worry, she was summoned by the Elemental Prince Taala himself. "You are of sanguine mortality, child-of-the-elements. Are you not?" he stated with a booming voice, and Moera agreed though the years were most kind to her. "Then you shall have a place upon my vessel unto the future; a ship as such as has never been seen before, and a great boon and honor. Accept." He commanded, and so she did. "You shall sail my ship into a new age, I fear," he admitted, to the confusion of many in the throne room. As she exited the audience she was shaken, not from the power or authority - but from the audacity of that power and still the sadness. If a new age were to begin, then it would need someone to steer it away from the reefs of power and arrogance, she thought. Later on, the coup began and Eladril burned, set afire by the same simmering resentment and pettiness that led to the larger conflict. At night, under the stars, she wept and whispered prayers to her Queen. "Save us, save me, save us all," she pleaded. If the night stars twinkled in return, Moera was too despondent in her care to notice.[/indent][/i] [/QUOTE]
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