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<blockquote data-quote="Rystil Arden" data-source="post: 3351101" data-attributes="member: 29014"><p>Yep. I suppose that if they were struck by something of a level of power with the Feeblemind spell that leaves you with no significant mind left (or the old 2nd-edition 7th-level Cleric spell Curse of Yondalla that turns you irreversibly into an infant), then maybe, but when you're Feebleminded, also being Evil doesn't make much of a difference and finding an Atonement should be child's play.</p><p></p><p></p><p></p><p>Exactly!--I wanted it to be a good adventure seed in exactly those lines! I'd say that since it is a much lesser effect than the domination (and remember that a Water Cleric in a village of Azers with decent Charisma could just destroy huge numbers of the Azers per day), the HD limit is probably unnecessary. However, having the 'killing-the-cleric-ends-the-effect' restriction is interesting and helps in that sort of adventure at low levels. Good thought!</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3351101, member: 29014"] Yep. I suppose that if they were struck by something of a level of power with the Feeblemind spell that leaves you with no significant mind left (or the old 2nd-edition 7th-level Cleric spell Curse of Yondalla that turns you irreversibly into an infant), then maybe, but when you're Feebleminded, also being Evil doesn't make much of a difference and finding an Atonement should be child's play. Exactly!--I wanted it to be a good adventure seed in exactly those lines! I'd say that since it is a much lesser effect than the domination (and remember that a Water Cleric in a village of Azers with decent Charisma could just destroy huge numbers of the Azers per day), the HD limit is probably unnecessary. However, having the 'killing-the-cleric-ends-the-effect' restriction is interesting and helps in that sort of adventure at low levels. Good thought! [/QUOTE]
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