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<blockquote data-quote="plisnithus8" data-source="post: 7039662" data-attributes="member: 6870553"><p>Changes:</p><p></p><p>- Hit Points at Higher Levels</p><p>1d8 (or <strong>5</strong>) + your Constitution modifier per tempter level after 1st</p><p></p><p>- Weapons: <strong>Simple weapons</strong></p><p></p><p>- Equipment </p><p>You start with the following equipment, in addition to the equipment granted by your background:</p><p><strong>(a) a rapier or (b) a short bow and quiver with 20 arrows or (c) any simple weapon</strong></p><p></p><p>- AMOROUS ARCHERY</p><p><strong>You gain proficiency with a short bow</strong>. You can also decide to forego damage before you fire your arrow, instead transforming it into a magical bolt that forces a hit creature to succeed a DC 12 Wisdom check or use their next movement to get as close to you as possible<strong> (but not their Dash). You have two uses of this feature, and you regain all expended uses of it when you finish a short or long rest.</strong></p><p></p><p>- CHARMING DEFENSE</p><p>Your unblemished beauty distracts your opponents. You gain a <strong>+1</strong> to AC as long as you have at least 1/2 of your hit points.</p><p></p><p>- GALLANT FIGHTING</p><p><strong>You gain proficiency with a rapier.</strong> Whenever you see someone you are not attacking watching you make an attack with a rapier, your pride allows you to gain a <strong>+1</strong> bonus to hit.</p><p></p><p>- Wild Temptation</p><p>Beginning at 1st level, you know how to use your beauty, charm, and silken words to tempt another creature. As an action, you can attempt to use a random use of the Wild Temptation chart on one creature - <strong>roll a d4; you make a Chaisma (persuasion) check against their Wisdom. Any temptation fades after 1 minute. The victim knows that you have tempted her. You know which of the temptations takes effect and regain use of this feature after a short or long rest. At 7th level, you can roll a d6 and at 13th level a d10.</strong></p><p></p><p>[ATTACH]81635[/ATTACH]</p><p></p><p>- <strong>Nonviolent</strong> Surge</p><p>Starting at 9th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action <strong>that is not an attack</strong> on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.</p><p></p><p>- Regretful Blow</p><p>Starting at 10th level, an opponent regrets having attacked your beauty and pulls his "punches". You may select <strong>one creature</strong> that can see you; you have resistence against melee attacks from that creature <strong>for 1 minute</strong>. You regain this feature after a long rest.</p><p></p><p>- Bribe</p><p>Starting at 3rd level, when you attempt to bribe a creature, you have advantage on the attempt and if successful can negotiate a reduction of the bribe amount <strong>by 10d4 percent</strong>.</p></blockquote><p></p>
[QUOTE="plisnithus8, post: 7039662, member: 6870553"] Changes: - Hit Points at Higher Levels 1d8 (or [B]5[/B]) + your Constitution modifier per tempter level after 1st - Weapons: [B]Simple weapons[/B] - Equipment You start with the following equipment, in addition to the equipment granted by your background: [B](a) a rapier or (b) a short bow and quiver with 20 arrows or (c) any simple weapon[/B] - AMOROUS ARCHERY [B]You gain proficiency with a short bow[/B]. You can also decide to forego damage before you fire your arrow, instead transforming it into a magical bolt that forces a hit creature to succeed a DC 12 Wisdom check or use their next movement to get as close to you as possible[B] (but not their Dash). You have two uses of this feature, and you regain all expended uses of it when you finish a short or long rest.[/B] - CHARMING DEFENSE Your unblemished beauty distracts your opponents. You gain a [B]+1[/B] to AC as long as you have at least 1/2 of your hit points. - GALLANT FIGHTING [B]You gain proficiency with a rapier.[/B] Whenever you see someone you are not attacking watching you make an attack with a rapier, your pride allows you to gain a [B]+1[/B] bonus to hit. - Wild Temptation Beginning at 1st level, you know how to use your beauty, charm, and silken words to tempt another creature. As an action, you can attempt to use a random use of the Wild Temptation chart on one creature - [B]roll a d4; you make a Chaisma (persuasion) check against their Wisdom. Any temptation fades after 1 minute. The victim knows that you have tempted her. You know which of the temptations takes effect and regain use of this feature after a short or long rest. At 7th level, you can roll a d6 and at 13th level a d10.[/B] [ATTACH=CONFIG]81635._xfImport[/ATTACH] - [B]Nonviolent[/B] Surge Starting at 9th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action [B]that is not an attack[/B] on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. - Regretful Blow Starting at 10th level, an opponent regrets having attacked your beauty and pulls his "punches". You may select [B]one creature[/B] that can see you; you have resistence against melee attacks from that creature [B]for 1 minute[/B]. You regain this feature after a long rest. - Bribe Starting at 3rd level, when you attempt to bribe a creature, you have advantage on the attempt and if successful can negotiate a reduction of the bribe amount [B]by 10d4 percent[/B]. [/QUOTE]
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