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Ten basic medieval fantasy classes
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<blockquote data-quote="GMMichael" data-source="post: 7390520" data-attributes="member: 6685730"><p>Not entirely off base, but the D&D class list isn't very well-rounded until you include the NPC classes Aristocrat and Expert. Aristocrats are classic adventurers: see Jon Snow, Boromir, King Graham, Prince Adam... The Expert, or Skill Monkey Supreme, is more technically useful than a thief, and less likely to stab someone in the back than a rogue/assassin.</p><p></p><p>I'm not inclined to peg the Ranger as an overly Mental type, although being a tracker requires some sense. Casting spells and speaking with animals points them in a Supernatural direction.</p><p></p><p>SSS is a good spot for sorceror, but it's also a good spot for shamanist/animalist type classes too.</p><p></p><p>So your pegs look good, but it's not a D&D class list that I'm after. My question is: what list of ten classes would make you say, "I think I see the character I want," instead of "there's no X? I'm going to find another game." Is there a major medieval fantasy trope that's not represented in your list?</p><p></p><p>The starting point is basically the Lord of the Rings, although it points toward races as classes. Wizard/ainu, aristocrat, ranger, elf, dwarf, and burglar. And whatever the heck old Tom is. Earlier than that, you could take knights and wizards from the Once and Future King. </p><p></p><p>Obviously, there have been countless med-fan classes since then, so the trick is to narrow them down without missing anything major. The other trick is to see classes not as a profession, but as a meta-game feature. In this instance, the class is just a statement of emphasis: is the character mostly Physical, Mental, Supernatural, or some blend thereof? The name of the class is more of a helpful theme than a mandate of what the character must do.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7390520, member: 6685730"] Not entirely off base, but the D&D class list isn't very well-rounded until you include the NPC classes Aristocrat and Expert. Aristocrats are classic adventurers: see Jon Snow, Boromir, King Graham, Prince Adam... The Expert, or Skill Monkey Supreme, is more technically useful than a thief, and less likely to stab someone in the back than a rogue/assassin. I'm not inclined to peg the Ranger as an overly Mental type, although being a tracker requires some sense. Casting spells and speaking with animals points them in a Supernatural direction. SSS is a good spot for sorceror, but it's also a good spot for shamanist/animalist type classes too. So your pegs look good, but it's not a D&D class list that I'm after. My question is: what list of ten classes would make you say, "I think I see the character I want," instead of "there's no X? I'm going to find another game." Is there a major medieval fantasy trope that's not represented in your list? The starting point is basically the Lord of the Rings, although it points toward races as classes. Wizard/ainu, aristocrat, ranger, elf, dwarf, and burglar. And whatever the heck old Tom is. Earlier than that, you could take knights and wizards from the Once and Future King. Obviously, there have been countless med-fan classes since then, so the trick is to narrow them down without missing anything major. The other trick is to see classes not as a profession, but as a meta-game feature. In this instance, the class is just a statement of emphasis: is the character mostly Physical, Mental, Supernatural, or some blend thereof? The name of the class is more of a helpful theme than a mandate of what the character must do. [/QUOTE]
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