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Ten House Rules for More Dynamic 5E Combat
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<blockquote data-quote="Mad_Jack" data-source="post: 8939717" data-attributes="member: 6750306"><p>I've always implemented the first three into my games in some form, as well as having some variation on minions, although what each of them looked like has varied with the rules of the edition I was playing at the time.</p><p></p><p>Re: #2 - Ever since 1st Ed. I've been extremely generous with letting thieves/rogues apply their sneak attack and in ruling whether or not they can hide (or retain the hidden condition) based on the individual circumstances rather than the specific rules - character's attacking with surprise <em>should</em> get advantage to their roles, and rather than someone losing the hidden condition as soon as they leave their cover, they don't lose it until they break one of the other conditions of remaining hidden (usually wandering into the direct line of sight of a person facing you)... If your stealth roll beats the passive perception of a person who's not looking in your direction, or the active perception roll of a guard or other person who can be assumed to be actively alert, you can sneak up on them or past them even if you lack actual cover.</p><p>I'm perfectly happy with the idea that somebody with a knife can sneak up on a fully-armored guard and take them down before the guard can act - make your roll to sneak up on them and I'll give you a surprise round with advantage, and then your regular turn with advantage.</p></blockquote><p></p>
[QUOTE="Mad_Jack, post: 8939717, member: 6750306"] I've always implemented the first three into my games in some form, as well as having some variation on minions, although what each of them looked like has varied with the rules of the edition I was playing at the time. Re: #2 - Ever since 1st Ed. I've been extremely generous with letting thieves/rogues apply their sneak attack and in ruling whether or not they can hide (or retain the hidden condition) based on the individual circumstances rather than the specific rules - character's attacking with surprise [I]should[/I] get advantage to their roles, and rather than someone losing the hidden condition as soon as they leave their cover, they don't lose it until they break one of the other conditions of remaining hidden (usually wandering into the direct line of sight of a person facing you)... If your stealth roll beats the passive perception of a person who's not looking in your direction, or the active perception roll of a guard or other person who can be assumed to be actively alert, you can sneak up on them or past them even if you lack actual cover. I'm perfectly happy with the idea that somebody with a knife can sneak up on a fully-armored guard and take them down before the guard can act - make your roll to sneak up on them and I'll give you a surprise round with advantage, and then your regular turn with advantage. [/QUOTE]
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