Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ten little things my players hate the most. But I use as much as possible in 5ed.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 6964520" data-attributes="member: 6855114"><p>Well, on that, monster's instinct here rules. Not intelligence. Lions do that all the time. Wolves too. Even cats do it. (reptile do not tend to work with their peers, but mamals certainly do.)</p><p></p><p></p><p></p><p>Fully agree on that. I might add that one weakness of young DM is to build encounters with similar creatures. All goblins, all ogres or all whatever. A few hobgoblins with a cult fanatic or two and a wizard or cleric can really mess up players' usual plans. Diversity should always rule.</p><p></p><p></p><p></p><p>You might be surprise at how hard it is for players to do that. They have to be the victim of this tactic to think to use it. Then the devious DM choose ready an action. Movement into fire position to shoot the arrows/cantrip/bolts/whatever. I have had an instance where I was readying arrows to shoot the mage when she would get into position only to hear her say:" I wait to see them get out of cover to firebolt one." Then the ranger and the two clerics did exactly the same thing. One round where everyone was waiting and the frontline combattants were dodging each other. We all had a good laugh.</p><p></p><p></p><p></p><p>Same here, usualy. But for groups with 5 or 6 PCs it can be mandatory to add a wee bit of power to solo bosses.</p><p></p><p></p><p></p><p>I remember that one. A staff of power was destroyed this way. The look on the mage's face. The look... ho god. And the argument between the two players. </p><p></p><p></p><p></p><p>That is an other excellent way to do it. Leaving with your treasure is sure to make players do some angry faces at me. I'll keep my smart phone on camera to immortalize their face. I should've included that possibility. Thank you.</p><p></p><p></p><p></p><p>Fully agree with you. It becomes especially important if said caster escapes. The caster will want revenge and will take steps to learn all he can about the pc.</p><p></p><p></p><p></p><p>You would be surprise to see my groups then. In both group, 6 players. There are 6 PHB in one group and 7 in the other. One group has one DM as a player, the other have 2. Out of twelve players, 5 have the MM without being DM themselves (they found it in PDF format somewhere, but that is not my cup of tea. I prefer to buy what I have.) They may not memorize the MM at full but they still have a pretty good idea of what to expect.</p><p></p><p></p><p></p><p>At which point do you think players will be recognized? To me, it could be as soon as 3rd level (we save the village and everyone knows it) to level 9 or 10 (we were low profile, but our successes finaly caught up with us.)</p><p></p><p></p><p></p><p>Agreed that this should not be used often. It should only be done to introduce an adventure (as I did with the efreet), or to remove a too powerful object that the yound DM created and did not anticipated the full disruptive power it could have. Every DM can fall in that pit trap. And yet, it should still be possible to get the item back with a lot of work from the players.</p><p></p><p>Any other tricks out there that are used to good effects with players?</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6964520, member: 6855114"] Well, on that, monster's instinct here rules. Not intelligence. Lions do that all the time. Wolves too. Even cats do it. (reptile do not tend to work with their peers, but mamals certainly do.) Fully agree on that. I might add that one weakness of young DM is to build encounters with similar creatures. All goblins, all ogres or all whatever. A few hobgoblins with a cult fanatic or two and a wizard or cleric can really mess up players' usual plans. Diversity should always rule. You might be surprise at how hard it is for players to do that. They have to be the victim of this tactic to think to use it. Then the devious DM choose ready an action. Movement into fire position to shoot the arrows/cantrip/bolts/whatever. I have had an instance where I was readying arrows to shoot the mage when she would get into position only to hear her say:" I wait to see them get out of cover to firebolt one." Then the ranger and the two clerics did exactly the same thing. One round where everyone was waiting and the frontline combattants were dodging each other. We all had a good laugh. Same here, usualy. But for groups with 5 or 6 PCs it can be mandatory to add a wee bit of power to solo bosses. I remember that one. A staff of power was destroyed this way. The look on the mage's face. The look... ho god. And the argument between the two players. That is an other excellent way to do it. Leaving with your treasure is sure to make players do some angry faces at me. I'll keep my smart phone on camera to immortalize their face. I should've included that possibility. Thank you. Fully agree with you. It becomes especially important if said caster escapes. The caster will want revenge and will take steps to learn all he can about the pc. You would be surprise to see my groups then. In both group, 6 players. There are 6 PHB in one group and 7 in the other. One group has one DM as a player, the other have 2. Out of twelve players, 5 have the MM without being DM themselves (they found it in PDF format somewhere, but that is not my cup of tea. I prefer to buy what I have.) They may not memorize the MM at full but they still have a pretty good idea of what to expect. At which point do you think players will be recognized? To me, it could be as soon as 3rd level (we save the village and everyone knows it) to level 9 or 10 (we were low profile, but our successes finaly caught up with us.) Agreed that this should not be used often. It should only be done to introduce an adventure (as I did with the efreet), or to remove a too powerful object that the yound DM created and did not anticipated the full disruptive power it could have. Every DM can fall in that pit trap. And yet, it should still be possible to get the item back with a lot of work from the players. Any other tricks out there that are used to good effects with players? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ten little things my players hate the most. But I use as much as possible in 5ed.
Top