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Ten little things my players hate the most. But I use as much as possible in 5ed.
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<blockquote data-quote="Rya.Reisender" data-source="post: 6969457" data-attributes="member: 6801585"><p>I always play smart monsters smart and dumb monsters like a state machine. Generally I don't make encounters harder as in the APs, so generally that means they are pretty easy, so I can usually give me all, trying to kill them and they still win.</p><p></p><p>Though one thing I particularly play dumb is that I make the attacks more spread out on the different party members. Not all will attack the weakest party member until its dead. Some may launch ranged attacks at the wizard too. That is because I don't want to make someone feel left out because he has to spend most of the playing time being unconscious. I also don't make enemies attack unconscious targets unless all party members are unconscious or it's in the nature of the enemy (wild creatures hunting for food mostly).</p><p></p><p>Edit: By the way, playing smart as DM is a very good way to teach players new tactics. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> You really should do it.</p><p></p><p></p><p>If my players rest and are basically at the brink of death already, I don't ambush them, but if they take a long rest and are still half filled with HP and spell slots and probably didn't even do 6 battles for the day yet, then it works quite well as a "punishment".</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6969457, member: 6801585"] I always play smart monsters smart and dumb monsters like a state machine. Generally I don't make encounters harder as in the APs, so generally that means they are pretty easy, so I can usually give me all, trying to kill them and they still win. Though one thing I particularly play dumb is that I make the attacks more spread out on the different party members. Not all will attack the weakest party member until its dead. Some may launch ranged attacks at the wizard too. That is because I don't want to make someone feel left out because he has to spend most of the playing time being unconscious. I also don't make enemies attack unconscious targets unless all party members are unconscious or it's in the nature of the enemy (wild creatures hunting for food mostly). Edit: By the way, playing smart as DM is a very good way to teach players new tactics. :-) You really should do it. If my players rest and are basically at the brink of death already, I don't ambush them, but if they take a long rest and are still half filled with HP and spell slots and probably didn't even do 6 battles for the day yet, then it works quite well as a "punishment". [/QUOTE]
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Ten little things my players hate the most. But I use as much as possible in 5ed.
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